its ok for enemies to fire slow motion psychedelic spirals of bullets on a 2d plane... I know its done that way for gameplay mechanics, but it just doesnt make sense to me! I want to believe that what I'm seeing on screen really could happen. Heres some ideas that I've come up with...
- There are more bullets being fired at diferent heights, you're just not shown them.
- The bullets are slow to save energy.
- The enemies are not firing orb shaped bullets at you, but very high columns of plasma energy. The only reason they look like bullets is because you are directly above them...
You could tell yourself you're just playing a videogame. Really, I don't think most games are intended to be completely realistic. You need a suspension of disbelief just to play a videogame in the first place.
MovingTarget wrote:its ok for enemies to fire slow motion psychedelic spirals of bullets on a 2d plane... I know its done that way for gameplay mechanics, but it just doesnt make sense to me! I want to believe that what I'm seeing on screen really could happen. Heres some ideas that I've come up with...
There is no logical explanation that would connect bullet patterns to anything in reality.
If you really, truly need to connect video games to reality, I implore you to stop playing them now. Games are not real and are not supposed to connect with reality. Stop playing them before we read about you mowing down a room full of your classmates.
MovingTarget wrote:its ok for enemies to fire slow motion psychedelic spirals of bullets on a 2d plane... I know its done that way for gameplay mechanics, but it just doesnt make sense to me! I want to believe that what I'm seeing on screen really could happen. Heres some ideas that I've come up with...
There is no logical explanation that would connect bullet patterns to anything in reality.
If you really, truly need to connect video games to reality, I implore you to stop playing them now. Games are not real and are not supposed to connect with reality. Stop playing them before we read about you mowing down a room full of your classmates.
woah, hold on there... I think you've gone a bit far with that. If we have nothing to relate with in a game it would be meanlingless. Why does the ship in gradius have a cockpit? Because someones in there flying the damn thing, its like that because it makes sense. The whole idea of a videogame is to immerse yourself in its enviroment, surely thats more likely if you understand whats going on onscreen? That last comment you made is below the belt. Why are there even explosions in games then? Because its what happens when you blow something up, can you imagine what it'd be like if in DDP all the enemies turned into marshmallows with faint popping sounds? If you could understand why it is the bullets act in the way they do, you may appreciate what it is your seeing on screen that little bit more. That Is All. Your acting like its a crime to enjoy blowing things up on yer tv.
Suspend disbelief. Now. After all, have you ever wondered how exactly you move backwards in a boss fight at the end of a tunnel/shaft with a plane/ship? Since there aren't any rockets or other propulsion devices at the front of your ship, that shouldn't be possible.
MovingTarget wrote:its ok for enemies to fire slow motion psychedelic spirals of bullets on a 2d plane... I know its done that way for gameplay mechanics, but it just doesnt make sense to me! I want to believe that what I'm seeing on screen really could happen. Heres some ideas that I've come up with...
There is no logical explanation that would connect bullet patterns to anything in reality.
If you really, truly need to connect video games to reality, I implore you to stop playing them now. Games are not real and are not supposed to connect with reality. Stop playing them before we read about you mowing down a room full of your classmates.
woah, hold on there... I think you've gone a bit far with that. If we have nothing to relate with in a game it would be meanlingless. Why does the ship in gradius have a cockpit? Because someones in there flying the damn thing, its like that because it makes sense. The whole idea of a videogame is to immerse yourself in its enviroment, surely thats more likely if you understand whats going on onscreen? That last comment you made is below the belt. Why are there even explosions in games then? Because its what happens when you blow something up, can you imagine what it'd be like if in DDP all the enemies turned into marshmallows with faint popping sounds? If you could understand why it is the bullets act in the way they do, you may appreciate what it is your seeing on screen that little bit more. That Is All. Your acting like its a crime to enjoy blowing things up on yer tv.
Stop, you're scaring me. Please put the joystick down or I'll be forced to call Jack Thompson.