Any one play Tachyon Project yet? I just beat it 1,000/1,000 GS on Xbox One and placed #4, #10, and #13 overall on the leaderboards for the challenge modes. I just touched base with the dev (turns how we had a mutual dev friend) and let him know about Shmups Forum, he is interested in feedback on the title.
Trailer:
https://www.youtube.com/watch?v=1nahBJT2OyQ
Downloads:
Xbox One: https://store.xbox.com/Xbox-One/Games/T ... cff298b24a
Steam: http://store.steampowered.com/app/385860/
Tachyon Project (Xbox One, Steam)
Re: Tachyon Project (Xbox One, Steam)
Hi,
This is Eduardo Jimenez, the game director of Tachyon, but everyone calls me Barkley. I was talking to Matthew before and he suggested posting here if I wanted feedback but it looks like he's beaten me to it
I'd really appreciate any feedback you have on the game since we take it quite seriously and we're going to do a patch with improvements and those improvements should go into other versions of the game too (PS4, PS Vita and Wii U).
Thanks!
Barkley
This is Eduardo Jimenez, the game director of Tachyon, but everyone calls me Barkley. I was talking to Matthew before and he suggested posting here if I wanted feedback but it looks like he's beaten me to it

I'd really appreciate any feedback you have on the game since we take it quite seriously and we're going to do a patch with improvements and those improvements should go into other versions of the game too (PS4, PS Vita and Wii U).
Thanks!
Barkley
Re: Tachyon Project (Xbox One, Steam)
Well, it looks exactly like geometry wars. What does it do to distinguish itself from that?
Re: Tachyon Project (Xbox One, Steam)
Hi,
The main differentiating points are:
- Lots of enemy variety: We've taken some concepts from classic shmups and other kind of games and included them in the twin-stick genre (arena shmup) where they are normally absent.
- Stealth levels: Levels where the ship is hidden from the enemies unless she shoots. There are also new types of enemies that act like radars and will uncover you under certain circumstances (like being within a radius or after some time searching for you).
- Time as health mechanic: We use the remaining time as the health of the player. Killing enemies gives you more time and being touched by enemies takes time off. Obviously you can't stay idle since the simple passing of time will eventually kill you.
Besides that it has a story, but I don't think that's particularly relevant.
Cheers,
Barkley
The main differentiating points are:
- Lots of enemy variety: We've taken some concepts from classic shmups and other kind of games and included them in the twin-stick genre (arena shmup) where they are normally absent.
- Stealth levels: Levels where the ship is hidden from the enemies unless she shoots. There are also new types of enemies that act like radars and will uncover you under certain circumstances (like being within a radius or after some time searching for you).
- Time as health mechanic: We use the remaining time as the health of the player. Killing enemies gives you more time and being touched by enemies takes time off. Obviously you can't stay idle since the simple passing of time will eventually kill you.
Besides that it has a story, but I don't think that's particularly relevant.
Cheers,
Barkley
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Re: Tachyon Project (Xbox One, Steam)
Looks like a Geometry Wars clone. Thar's cool and I will definitely buy it since GW is fun but damn I am surprised there is not some infringement. Lots of enemy's and even bullets look like they got lifted out of GW.
Re: Tachyon Project (Xbox One, Steam)
Where's Duality ZF? 

Re: Tachyon Project (Xbox One, Steam)
Apparently Play-Asia is doing a physical version of this for the PS4 and Vita. Is this thing any good overall? Are there going to be any differences/improvements in the physical copy?