Arrow Flash is kinda meh
Arrow Flash is kinda meh
Played through it tonight, my opinion of it lowered just a tad. Mainly because of the boring environments, and that I shoot the same enemies coming in nearly the same patterns for 5 whole minutes in a level...
After playing it, I played summa that Sol-Deace on the Genesis, too, and that game's hardcore. Any other shmups Wolf Team's worked on?
After playing it, I played summa that Sol-Deace on the Genesis, too, and that game's hardcore. Any other shmups Wolf Team's worked on?
Wow cool Renovation must have had some deal with Wolf Team then to have brought Granada over too...did WT make AF, by chance?
Granada's pretty cool, I need to put more time into it. For overhead tank shooters you can do no wrong with Iron Tank by SNK.
still haven't tried out Guardian Force on the Saturn, yet.
Granada's pretty cool, I need to put more time into it. For overhead tank shooters you can do no wrong with Iron Tank by SNK.
still haven't tried out Guardian Force on the Saturn, yet.
Meh, can't stand tank shooters myself... esp. not multi-direction ones.
Renovation was the American branch of Telenet, which was closely affiliated with Wolf Team during the early 90's, hence why all (I think) Wolf Team games were published by Telenet in Japan and by Renovation in the US. For more info on Wolf Team's pre-Tales games, check out this site:
http://www.shadatannis.com/wolfteam/
Telenet themselves made games as well, one of which was Arrow Flash. So nope, no Wolf Team involvement there.
Renovation was the American branch of Telenet, which was closely affiliated with Wolf Team during the early 90's, hence why all (I think) Wolf Team games were published by Telenet in Japan and by Renovation in the US. For more info on Wolf Team's pre-Tales games, check out this site:
http://www.shadatannis.com/wolfteam/
Telenet themselves made games as well, one of which was Arrow Flash. So nope, no Wolf Team involvement there.
I liked Air Buster. The "zero gravity" outer space stuff in a couple of later levels was kinda blah, but overall, it was a pretty fun little game with some cool levels.
Inspired by all the times it was mentioned in the worst game ever thread, I decided to break out Curse last night. I wouldn't call it horrible, but it's not great either. The only thing I really hate is that I suffered a couple CHEAP deaths early on by running into trees I thought were in the background. And I'm not overly fond of how a powered-up weapon can make mincemeat out of bosses.
But other than that, it's been fairly non-offensive in the early going. Kind of a "manic lite" game where there can be a ton of stuff coming at you, but it's not overwhelming on anything. Maybe the game gets a lot tougher later on, but at this point (3 or so stages), I'm thinking that the multi-hit absorbing shield was a mistake, as it can make things too easy. On the other hand, I like how they make power-ups plentiful so you're not screwed when you lose a life.
Inspired by all the times it was mentioned in the worst game ever thread, I decided to break out Curse last night. I wouldn't call it horrible, but it's not great either. The only thing I really hate is that I suffered a couple CHEAP deaths early on by running into trees I thought were in the background. And I'm not overly fond of how a powered-up weapon can make mincemeat out of bosses.
But other than that, it's been fairly non-offensive in the early going. Kind of a "manic lite" game where there can be a ton of stuff coming at you, but it's not overwhelming on anything. Maybe the game gets a lot tougher later on, but at this point (3 or so stages), I'm thinking that the multi-hit absorbing shield was a mistake, as it can make things too easy. On the other hand, I like how they make power-ups plentiful so you're not screwed when you lose a life.
Arrow Flash is pretty dull on normal, yeah, but has anybody tried it on hard? It practically turns into a Toaplan-style shooter in terms of difficulty and the number of aimed bullets. That's not to say it's necessarily better - it's just quite a bit more interesting. Also, it's interesting that the game lets you choose between charged and stocked super shots. The game feels like it wasn't designed with as strict a design document as most arcade shooters (and perhaps suffered for it).
Fans of Granada should try Metal Stoker on the PC Engine. It's fairly similar, but it's better on a technical level and it tries some different things. I think its gameplay and level design are tighter and a bit better-designed, too.
Fans of Granada should try Metal Stoker on the PC Engine. It's fairly similar, but it's better on a technical level and it tries some different things. I think its gameplay and level design are tighter and a bit better-designed, too.
Whip Rush 2222AD's American text.....
In 2222 AD,
Three exploratory spaceships departed
our overpopulated solar system...
In search of new worlds to colonize
Five years later, the ships were
listed as 'missing and presumed lost'.
Their last transmission:
'We are approaching the planet,
Voltegeus...'
Less than a week after the incident...
A massive alien vessel materialized
in the vicinity of Mars
The vessel's heading?
The third planet from the sun ---
Earth.
After the whole explosion thingie.....the title scree then reads
Whip Rush
2222AD: The Invasion of the Voltegians
In 2222 AD,
Three exploratory spaceships departed
our overpopulated solar system...
In search of new worlds to colonize
Five years later, the ships were
listed as 'missing and presumed lost'.
Their last transmission:
'We are approaching the planet,
Voltegeus...'
Less than a week after the incident...
A massive alien vessel materialized
in the vicinity of Mars
The vessel's heading?
The third planet from the sun ---
Earth.
After the whole explosion thingie.....the title scree then reads
Whip Rush
2222AD: The Invasion of the Voltegians
-
Thunder Force
- Posts: 1773
- Joined: Wed Jan 26, 2005 11:21 am
- Location: research and development facility for Vasteel Technology.
Thanks. I would like to know who did the soundtrack too. That game has some cool music.overdrive wrote:Whip Rush 2222AD's American text.....
In 2222 AD,
Three exploratory spaceships departed
our overpopulated solar system...
In search of new worlds to colonize
Five years later, the ships were
listed as 'missing and presumed lost'.
Their last transmission:
'We are approaching the planet,
Voltegeus...'
Less than a week after the incident...
A massive alien vessel materialized
in the vicinity of Mars
The vessel's heading?
The third planet from the sun ---
Earth.
After the whole explosion thingie.....the title scree then reads
Whip Rush
2222AD: The Invasion of the Voltegians
-
SheSaidDutch
- Posts: 1092
- Joined: Tue Mar 15, 2005 12:46 am
-
Thunder Force
- Posts: 1773
- Joined: Wed Jan 26, 2005 11:21 am
- Location: research and development facility for Vasteel Technology.
To remind folks who may have missed it last year, Sega re-registered their formal trademark for Arrow Flash at the Japan Patents office. Often when such patents are registered it can mean there is an internal project proposal being considered for approval for further development. Maybe they were considering an Arrow Flash remake project for PS2.
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
Blade
Don't get me wrong. Arrow Flash is NOT a bad game by any means. If it'd been my first shooter or even my first 16-bit one, I'd have loved it. But in comparison to a good number of other shooters from that general time period, that game just came across as a bit on the "average" side with little to recommend it over those others.
Don't get me wrong. Arrow Flash is NOT a bad game by any means. If it'd been my first shooter or even my first 16-bit one, I'd have loved it. But in comparison to a good number of other shooters from that general time period, that game just came across as a bit on the "average" side with little to recommend it over those others.
www.honestgamers.com
Come....join.....stay forever......
Come....join.....stay forever......
If they made a more modern Arrow Flash 2...I would so be giddy with joy...as Arrow Flash has a lot of (for me personally) some of my favorite Genesis music. Of course Thunder Force 4 and M.U.S.H.A. beat it...but still...Thunder Force wrote:To remind folks who may have missed it last year, Sega re-registered their formal trademark for Arrow Flash at the Japan Patents office. Often when such patents are registered it can mean there is an internal project proposal being considered for approval for further development. Maybe they were considering an Arrow Flash remake project for PS2.
The world would be a better place if there were less shooters and more dot-eaters.
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
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TWITCHDOCTOR
- Posts: 1479
- Joined: Tue Jan 25, 2005 11:42 pm
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