3DS Classics Xevious not arcade accurate in scoring

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szycag
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3DS Classics Xevious not arcade accurate in scoring

Post by szycag »

I suppose if you wanted a direct port of Xevious, you wouldn't go for a version that added 3D effects complete with clouds on both sides of the frame. But it bugged me the other day to find out that this version doesn't handle the special flags the same way as the arcade version. If you reveal one, it just fades away and automatically gives you an extra life, with no need to swoop it up.

The preview vid on nintendo.com even has a clip of what happens.

The lack of gameplay customization outside of controls and the 3D effect kind of bothers me anyways, but with this one change, this version's scores are not at all comparable with the arcade version. What was behind this change? Is there some other version of the game that does it this way?

Maybe not worthy of its own thread, but there's no heads up on this change in any reviews I've come across, so somebody might like to know. I had already heard that the 3DS Classics version of Twinbee was totally reworked to make it a complete cakewalk, so seems like what's happened here as well, somewhat. I got this game with Club Nintendo coins, so I can't complain too much.
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professor ganson
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Re: 3DS Classics Xevious not arcade accurate in scoring

Post by professor ganson »

Strange that they would make a change like that. I guess I wouldn't play a 3DS version if I'm trying to get my best score since the controls and screen are going to make things more difficult. Still, a strange way to depart from the original.
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BrianC
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Re: 3DS Classics Xevious not arcade accurate in scoring

Post by BrianC »

yikes. At least the Namco Museum DS version is more accurate.
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Despatche
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Re: 3DS Classics Xevious not arcade accurate in scoring

Post by Despatche »

i'd imagine many of the 3ds classics remakes--sega, namco, whoever else--are clearly inaccurate.

related: the specific version of pac-man in nearly every namco museum doesn't seem to match up with any arcade version.
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BrianC
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Re: 3DS Classics Xevious not arcade accurate in scoring

Post by BrianC »

Despatche wrote:i'd imagine many of the 3ds classics remakes--sega, namco, whoever else--are clearly inaccurate.
What? M2's SEGA 3D classics remakes are very accurate. All of them, aside from the FZII remake (which was ported from the ground up by the same staff as the PS2 remake), use partial emulation/actual arcade or Genesis code. Arika did most of the Nintendo 3D classics, which seem to be ported from the ground up and are less accurate than M2's games.
related: the specific version of pac-man in nearly every namco museum doesn't seem to match up with any arcade version.
What specific version? The version from the PSX? That was reused in Pac-Man World 2 and maybe the N64 and DC Namco Museums, but most Namco Museum collections after that actually use a different version that is more accurate to the arcade. Even the NGPC version is more accurate than the PSX version.

As far as different versions go, I know many of the arcade tricks that don't work in the PSX version work in the DS (both NMDS and Pac 'n Roll), 3DS PGD, XBLA, Xbox NM50, GBA NM50 (but not the GBA PMC version), Wii NMMM, and PS3 versions.
Last edited by BrianC on Wed Jul 01, 2015 6:09 am, edited 2 times in total.
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szycag
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Re: 3DS Classics Xevious not arcade accurate in scoring

Post by szycag »

My biggest gripe is WHY; it's a cool feature but why not give as many options as possible, why not make each version of a game worthy of being the definitive version, especially if it is sold standalone. But that would be a question to field to the developer really.

I'm practicing for a Xevious high score run on the real arcade cabinet, and I've been doing that on PSP with Namco Museum. Excellent version, and don't miss the 3DS clicky d-pad. Wish it had Xevious Arrangement!
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BrianC
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Re: 3DS Classics Xevious not arcade accurate in scoring

Post by BrianC »

I'm wondering that too. Arika did some neat stuff with shmups, but some of the differences in the Nintendo 3D classics are odd. I still like the 3D Xevious, but the change is odd and unnecessary. 3D effect is nice, though. I'm not sure if Xevious was still Arika since they didn't seem to be credited.
szycag wrote:Wish it had Xevious Arrangement!
Too bad none of the Arrangements are the ones from the Namco Classics arcade games. From what I played of the 360 versions of the PSP Pac-Man, Dig Dug, and Galaga arrangements, they don't seem to be bad, but they aren't as good as the Namco Classics arcade arrangements.

I like how Xevious Arrangement is included with Xevious 3D/G PSX. That collection also has the more accurate PSX port of Xevious. No problems on PS2 like the Namco Museum v. 2 version!

The odd thing about the Mass Media Namco Museums is that PS2 and GameCube are more accurate than the previous Namco Museum versions, but, telling from a video, the Xbox Mass Media Namco Museum sounds more like the PS1 version.
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