Well perhaps my opinion was coloured by the recent STG meet in Shanghai - those guys were hitting that overflow bug on rotation for 48hrs straight like it was absolutely nothing, and when questioned they unanimously agreed the game would be great if it wasn't for the overflow bug! They felt, as a group who had pushed the game to its limits and was just clearing it to pass the time, that the overflow was the one aspect that really screwed it. Of course you need to be a player of conviction to hit it, but the fact it's there can't be ignored - it's at a disadvantage when people are looking for higher scores on a global scale.Icarus wrote: I'd agree with you, but for two reasons:
1. The lag is nowhere near as bad as people are making out. I've spent a great many years playing on emulators with way more lag than SDOJ inherently has and had no problems at all.
2. The overflow bug is hard to do. Like Guwange counterstop difficult. I'd estimate there's probably at maximum only five people on this forum (and in the Western gaming community as a whole) who could do it, and only one of that five has actually done it. Calling a game bad because of a bug that in itself requires a great deal of execution to achieve is pretty silly in my opinion. In the Japanese community, yeah it's a big problem due to the higher percentage of skilled players who could do it, but around here, it's nothing a great majority of people should be concerned about.
I don't think hitting that overflow bug is as difficult as counterstopping Guwange though, are you sure?

1.5 is really the best of SDOJ I think, the balancing is just right. I don't know if the lag is a game breaking deal, but goddamn, it's prominent!
Yep, 360 exclusive.Blinge wrote:Is ver1.5 on the 360 disk?