Shmup Related Questions That Don't Deserve a Thread
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Squire Grooktook
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Re: Shmup Related Questions That Don't Deserve a Thread
IMO Run and Gun is a hybrid sub-genre of shmups and platfoormers, factorable under both in the same way an arpg could be factored under both action and rpg. They have the same focus (dodging and shooting) and are also arcade style games (why I wouldn't call something like Mega Man run and gun). Semantics, I know, but it makes sense to me (if not to anybody else).
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Shmup Related Questions That Don't Deserve a Thread
^ I disagree, I consider them two distinct genres.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Shmup Related Questions That Don't Deserve a Thread
Yeah, I agree. Because maybe then some would say that Megaman and Metroid are shmups too.Skykid wrote:^ I disagree, I consider them two distinct genres.

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Re: Shmup Related Questions That Don't Deserve a Thread
Not shmups either, they play completely differently despite both genres revolving around shooting stuff.xxx1993 wrote:And what about light gun games?
Re: Shmup Related Questions That Don't Deserve a Thread
Shoo Ting Game.
What we play are Shoo Ting Games.
[/helpful]
What we play are Shoo Ting Games.
[/helpful]
Re: Shmup Related Questions That Don't Deserve a Thread
Is this a serious question?xxx1993 wrote:And what about light gun games?

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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EmperorIng
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Re: Shmup Related Questions That Don't Deserve a Thread
I think a semi-decent related question is what is Syvalion? It's often considered a borderliner, and I -guess- it revolves around shooting and dodging, to a degree. But the game is so strange that it is definitely not pure Shoo Ting. Urutra Maze Racing Shoo Tingu Game-o.

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DestroyTheCore
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Re: Shmup Related Questions That Don't Deserve a Thread
More like mix 'em up...xxx1993 wrote:Also, I do consider Metal Slug and Contra to be shmups, even though it's mostly on foot.
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Squire Grooktook
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Re: Shmup Related Questions That Don't Deserve a Thread
Mentioned this already. Not arcade styled.d3vak wrote:Yeah, I agree. Because maybe then some would say that Megaman and Metroid are shmups too.Skykid wrote:^ I disagree, I consider them two distinct genres.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Shmup Related Questions That Don't Deserve a Thread
I thought light gun games were like shmups, too.Skykid wrote:Is this a serious question?xxx1993 wrote:And what about light gun games?
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Strikers1945guy
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Re: Shmup Related Questions That Don't Deserve a Thread
Time Crisis 4 best shmup of all time.Shepardus wrote:xxx1993 wrote:And what about light gun games?
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
Re: Shmup Related Questions That Don't Deserve a Thread
I like the entire Time Crisis series, actually.Strikers1945guy wrote:Time Crisis 4 best shmup of all time.Shepardus wrote:xxx1993 wrote:And what about light gun games?
Re: Shmup Related Questions That Don't Deserve a Thread
He's taking the piss.xxx1993 wrote: I like the entire Time Crisis series, actually.
Lightgun games are not shmups.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Shmup Related Questions That Don't Deserve a Thread
I've always felt one thing separated run n' gun from shmups -
Scrolling.
Run n' guns don't auto scroll, shmups do.
That is how I've always differentiated. With that in mind - In the Hunt is a run n' gun ?!
Thoughts?
Scrolling.
Run n' guns don't auto scroll, shmups do.
That is how I've always differentiated. With that in mind - In the Hunt is a run n' gun ?!
Thoughts?
Show me everything you have, puppet of Geppetto.
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Squire Grooktook
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Re: Shmup Related Questions That Don't Deserve a Thread
Some top down shooters without autoscrolling, like Mercs and Kiki Kakai are considered shmups as well.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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copy-paster
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Re: Shmup Related Questions That Don't Deserve a Thread
When I play G-Darius on recent MAME version I set the difficulty on "Super Easy" instead on "Normal" mode, but I felt the difficulty hasn't changed cause the enemy and bullet patterns (especially the bosses) are just same on Normal mode. I change to Easy and Very Easy and just same no difference.
Is this game was set like this, or it's just a ROM error issues ?
PS : I haven't played the PSX and PC port since there was some slowdown issues in some stages
Is this game was set like this, or it's just a ROM error issues ?
PS : I haven't played the PSX and PC port since there was some slowdown issues in some stages
Re: Shmup Related Questions That Don't Deserve a Thread
and those people would be silly, because mega man and metroid place far more emphasis on platforming than shooting. meanwhile, contra and metal slug are games that put way more emphasis on shooting than on platforming. it's not that they're "arcade-styled" or not; think of any platform-heavy arcade game that has you shoot a projectile, such as ghosts'n goblins. though ghosts'n goblins has even more shooting than mega man at times... as you can see, the real problem is having subgenres like "shmup" at all. play all arcade games, not just some.d3vak wrote:Yeah, I agree. Because maybe then some would say that Megaman and Metroid are shmups too.Skykid wrote:^ I disagree, I consider them two distinct genres.
Rage Pro, Rage Fury, Rage MAXX!
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Squire Grooktook
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Re: Shmup Related Questions That Don't Deserve a Thread
IMO Ghouls and Ghosts has just as much shooting emphasis as Contra/Metal Slug. You need to be shooting constantly to avoid getting rushed by enemies.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Shmup Related Questions That Don't Deserve a Thread
I never consdiered Shmups a subgenre, just a genre. Run & Guns and Action platform games are also two independent genres, although they walk a finer line of similarity with each other than either do to shmups.Despatche wrote:and those people would be silly, because mega man and metroid place far more emphasis on platforming than shooting. meanwhile, contra and metal slug are games that put way more emphasis on shooting than on platforming. it's not that they're "arcade-styled" or not; think of any platform-heavy arcade game that has you shoot a projectile, such as ghosts'n goblins. though ghosts'n goblins has even more shooting than mega man at times... as you can see, the real problem is having subgenres like "shmup" at all. play all arcade games, not just some.d3vak wrote:Yeah, I agree. Because maybe then some would say that Megaman and Metroid are shmups too.Skykid wrote:^ I disagree, I consider them two distinct genres.
Run & Guns have places where you're avoiding bullet patterns that have similar properties to shmups, but the way they're approached feels distinct to me. Someone mentioned they don't put emphasis on platforms, but they do put emphasis on having the player break down stage layout section by section, even if that means avoiding two missiles before leaping over stack of tyres. If we're boiling gaming down to grassroots similarities, then it's easy to pick out properties that blur the entire index into recycled components somewhere or another.
Shock Troopers, Mercs, Kikikaiai, Twinkle Tale etc still aren't what I'd strictly consider shmups because they don't force scroll and they often require you to stop and make tactical use of the environment. Elemental Master and Undeadline on the other hand basically just change ships for men with legs and chuck a lot of scenery obstacles at you, so they qualify.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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CStarFlare
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Re: Shmup Related Questions That Don't Deserve a Thread
Here's one I've struggled with: Granada. I've had a request to add it to Restart Syndrome and I've been resisting, but I can't make myself feel I have an airtight argument against it - almost like it's a top-down equivalent to Fantasy Zone. I used the same comparison to justify Kiki Kaikai to myself. but Granada feels different, if only because it's a little more "open world."
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Squire Grooktook
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Re: Shmup Related Questions That Don't Deserve a Thread
I guess this is just what it comes down to. I just "feel" the similarities more than not.Skykid wrote:Run & Guns have places where you're avoiding bullet patterns that have similar properties to shmups, but the way they're approached feels distinct to me.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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BulletMagnet
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Re: Shmup Related Questions That Don't Deserve a Thread
This is just a guess, but perhaps each setting starts at roughly the same point, but the rank increases faster on higher difficulties; someone more versed in Darius than I am would have to verify that, though.copy-paster wrote:When I play G-Darius on recent MAME version I set the difficulty on "Super Easy" instead on "Normal" mode, but I felt the difficulty hasn't changed cause the enemy and bullet patterns (especially the bosses) are just same on Normal mode. I change to Easy and Very Easy and just same no difference.
Re: Shmup Related Questions That Don't Deserve a Thread
Granada is a top down action game with maze layout elements and map strategy requirements. If there was a genre defined simply as 'arcade action' that housed the more unique, miscellaneous ones like this, that would help.CStarFlare wrote:Here's one I've struggled with: Granada. I've had a request to add it to Restart Syndrome and I've been resisting, but I can't make myself feel I have an airtight argument against it - almost like it's a top-down equivalent to Fantasy Zone. I used the same comparison to justify Kiki Kaikai to myself. but Granada feels different, if only because it's a little more "open world."
Personally I'd be strict about what qualifies as a shmup because I like to keep things neat: but you will need to exercise your own judgment as host.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Shmup Related Questions That Don't Deserve a Thread
how come in the first level of darius gaiden if i collect all of the weapon power ups it takes me almost twice as long to kill the boss as when i deliberately miss one of them, leaving me with the 3 blobs weapon?!?
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Squire Grooktook
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Re: Shmup Related Questions That Don't Deserve a Thread
^^^ Rank in Gaiden is funny. It powers up bosses significantly past certain thresholds. You're better off fighting a boss with your weapon meter half way or almost filled, instead of starting anew after filling it up and powering up to a new empty guage.
That being said, contrary to what some people have said, I personally feel that rank control via power ups is more trouble than it's worth. Most routes give you enough power ups to avoid those weird boss hp issues when the rank increases. The main fear is recovering if you die, but you'll want to be 1lc'ing the majority of a Darius game to get fully powered up if you want to 1cc them anyway.
That being said, contrary to what some people have said, I personally feel that rank control via power ups is more trouble than it's worth. Most routes give you enough power ups to avoid those weird boss hp issues when the rank increases. The main fear is recovering if you die, but you'll want to be 1lc'ing the majority of a Darius game to get fully powered up if you want to 1cc them anyway.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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EmperorIng
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Re: Shmup Related Questions That Don't Deserve a Thread
If you are playing the Saturn port, set two of the buttons next to one another as shot, and rapidly alternate between them for quicker boss kills. Or if you are scrubbin', use the auto cheat.

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Bananamatic
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Re: Shmup Related Questions That Don't Deserve a Thread
if you're using autofire the non-piercing shots do way more damage at point blank due to the bullet limitImmryr wrote:how come in the first level of darius gaiden if i collect all of the weapon power ups it takes me almost twice as long to kill the boss as when i deliberately miss one of them, leaving me with the 3 blobs weapon?!?
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Squire Grooktook
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Re: Shmup Related Questions That Don't Deserve a Thread
If in Mame, autofire is fine IMO so long as it's not the maxed out, game breaking "kill bosses before they can use half their attacks" that a lot of people use.EmperorIng wrote:If you are playing the Saturn port, set two of the buttons next to one another as shot, and rapidly alternate between them for quicker boss kills. Or if you are scrubbin', use the auto cheat.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.