The Chinese are coming

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Skykid
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Re: The Chinese are coming

Post by Skykid »

Erppo wrote:I think the fact that many Western players don't even realize you can become consistently good at these games with some work just highlights how detached the community still is from the games themselves. These forums have lots of users but the main focus is still almost entirely on collecting and arcade hardware and stuff like that. Despite fine effort from some individuals, a proper higher level player community has yet to form. Maybe it never will as long as everyone is scattered all around the world, though that would be sad.
I must say Errpo, I'm not sure which you're more expert at: shmups or taking my writings out of context and putting words in my mouth - although I'm beginning to suspect the latter more your forte :lol:

Of course consistency can be achieved on all videogames, much in the same way any discipline can be bettered through practice and dedication. I was playing arcade games for 1 credit progress when I was a child, and cleared plenty of games from 14 onward.

The question isn't whether or not consistency is achievable - of course it is. I've seen Icarus demonstrate games he's absolutely rusty on (sometimes visibly so) and still be able to remember the scoring an routes to a clear on demand; everything from Raiden Fighters 2, DFK, Bakraid, RSG, CC - too many to remember. I swiftly cleared Contra 3 on hard a few months ago, and I'm sure I could consistently do it again.

On a personal level I alway understood consistency and progress go hand in hand with gaming, the question is how far are you willing to push it? When I've sought a shmup clear I've seen my scores consistently improve, and perhaps consistently reached the final boss before pipping it. But in the end it's about a goal: where are you satisfied with stopping?

Some will take a decent score and be done with it, and spread their time with other genres and activities, some will dedicate all their time on a WR. Different strokes.

BUT THIS IS BESIDE THE POINT because I was clearly referencing a level of awe at the play exhibited on DOJ WL. There's expert consistency - and I don't mean for any of you chaps to take offence - but then there's an omnipotent cut above. And with DOJ WL being the most brutal of all thanks to its more organic nature and 2nd loop no lives penalty (I concur with those players on this) the skill level to breeze to the TLB on regular occasion, and in such clinical fashion, was, well, special.

That's probably why I used the words "particularly" and "on DOJ WL".

And now I've managed to clear up that time-wasting context assault, I will say the actual high level players in any genre are always a small pool, as Icarus said. I think that speaks for itself - it's simply about what you get out of life and how you prioritise gaming achievements within that.

I think the potential to have an enormous pool of top tier gamers is totally straightforward on paper. Finding a bunch of guys or gals willing to give up other entertainment avenues - or even other gaming experiences - is more difficult.

So yes: Seeing those guys annihilate DOJ WL with absolute consistency was mind-bending. Seeing guys play games with consistency is not, usually, all that body rocking.
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ProjectAKo
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Re: The Chinese are coming

Post by ProjectAKo »

Strikers 1945 is the oldest game on that scoreboard :|
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Re: The Chinese are coming

Post by chempop »

A few questions I have for the chinese community.

Are Raizing games very popular compared to CAVE and Psikyo (particularly Garegga, Batrider, or Dimahoo)?

Do players often use emulation and save state practice, or stage select in console ports to practice? I’m suspecting the answer is no, because as mentioned the Saidaioujou players share the PCB.

Do players commonly own cabinets, superguns, and collect PCBs, or is the playing and practicing still more of a public arcade experience.

Thank you!
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Re: The Chinese are coming

Post by Subterranean Sun »

chempop wrote:Are Raizing games very popular compared to CAVE and Psikyo (particularly Garegga, Batrider, or Dimahoo)?
Raizing games are almost never seen in Chinese arcades, and as a result the games have remained largely forgotten. There was some guy who 2-ALLed Shippu Mahou Daisuken, a few more people have 1cc'ed Garegga. I personally am not a huge fan of Raizing games except for Soukyuugurentai.
chempop wrote:Do players often use emulation and save state practice, or stage select in console ports to practice? I’m suspecting the answer is no, because as mentioned the Saidaioujou players share the PCB.
Most players do, assuming such options are available and they're putting serious efforts into the game.
chempop wrote:Do players commonly own cabinets, superguns, and collect PCBs, or is the playing and practicing still more of a public arcade experience.
We mostly play in arcades, on emulators or on consoles. Cabinets and PCBs are a bit too expensive for us, though I know a few people who own some.
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Bananamatic
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Re: The Chinese are coming

Post by Bananamatic »

while we're here, how do the Chinese view sdoj? does the overflow make it less popular? how hard is it considered to be?
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Re: The Chinese are coming

Post by Erppo »

Skykid wrote:BUT THIS IS BESIDE THE POINT
I don't think so really. I'm sure the Western playscene could be more mature too if people had the opportunity to walk into an arcade and watch people that awesome play. It sets whole different kind of standards to the whole thing when you get to witness what sort of skill is obtainable. Now the only contact most people here have with high level play is single superplay videos.
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Re: The Chinese are coming

Post by x91 »

Bananamatic wrote:while we're here, how do the Chinese view sdoj? does the overflow make it less popular? how hard is it considered to be?
My personal idea:

Vanilla sdoj is ruined by the overflow glitch. At least scoring fun is ruined. Think about the first 4 stages completely ignored and you have the answer.

Its difficulty might be one of the hardest shmups CAVE has ever made, but that was built on an unfair hitbox for a bullet hell shmup.

But it has waifus. Whatever.
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Re: The Chinese are coming

Post by cools »

Subterranean Sun wrote:
chempop wrote:Do players often use emulation and save state practice, or stage select in console ports to practice? I’m suspecting the answer is no, because as mentioned the Saidaioujou players share the PCB.
Most players do, assuming such options are available and they're putting serious efforts into the game.
I'd like to make an aside about this point.

There's an Arcade Otaku Clash of Clans team, and since it started we consistently lost against Chinese teams. Their attacks would be extremely precise and efficient, pretty much flawless.

Until Supercell recently nerfed the ability to sandbox (cheat - practice an attack over and over). Since then, we win. This is an experience well known across the CoC community.

I'm curious as to whether Chinese players would enjoy the more RNG shmups compared to the static repeatability of things like DoDonPachi...
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Re: The Chinese are coming

Post by Bananamatic »

pretty much every shmup is mostly static

i don't see why you wouldn't take advantage of it
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Skykid
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Re: The Chinese are coming

Post by Skykid »

Erppo wrote:
Skykid wrote:BUT THIS IS BESIDE THE POINT
I don't think so really.
That quote was related to the fact I was referring specifically to DOJ. Please at least do me the courtesy of not twisting excerpts to suit an alternative direction of conversation. Twice in a thread isn't cool. :(

I know you're perfectly intelligent enough to actually discuss the points I raised if you want to. I'm happy to talk about it in further detail.

But yes, actually having arcades of course would breed further interest in expert play, that's the kind of product of the arcade's community aspect that's so sorely missed. But as it stands the west ain't got none, and that's that. Either way, shooting for WR levels will always be a desire of the few rather than the many IMO, and I don't think that's really a problem.

I mean, I've spent my whole life watching superb shmup experts: side by side, in my home, in the arcade, at shows, on video - but it took me until now to end up in Shanghai and have my socks blown off by a group of relatively unknown players. That's a lot of years gone by.
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Bananamatic
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Re: The Chinese are coming

Post by Bananamatic »

you could be watching a superb shmup expert every time you play

how cool would that be
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Re: The Chinese are coming

Post by Teufel_in_Blau »

Very fucking cool, Skykid. I'm very interested to read more about the shmups culture in China and hopefully we will see more Chinese friends joining our little forum. :D
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Re: The Chinese are coming

Post by KAI »

Now that's why I call RNG.
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Re: The Chinese are coming

Post by Tregard »

This is very interesting. I stumbled across an arcade in Nanjing last October and they had few old shmups set up (Dodonpachi and Strikers 1999 if I recall), but I assumed they weren't very popular as almost everyone in there was busying themselves with the huge bank of KoF '98 machines that dominated the whole place.

Incidentally I tried my hand at Strikers 1999 and absolutely chewed the game up, drawing a huge crowd of excited onlookers who cheered when I got the 1CC and the high score. *

*Might not be entirely true. I did play a credit, but quickly realised that I'd never actually played a shmup on a joystick before and died on the first boss. I scarpered with my tail between my legs.
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Re: The Chinese are coming

Post by BIL »

Tregard wrote:Incidentally I tried my hand at Strikers 1999 and absolutely chewed the game up, drawing a huge crowd of excited onlookers who cheered when I got the 1CC and the high score. *

*Might not be entirely true. I did play a credit, but quickly realised that I'd never actually played a shmup on a joystick before and died on the first boss. I scarpered with my tail between my legs.
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Re: The Chinese are coming

Post by CStarFlare »

Great post Skykid, I'm looking forward to hearing more about the scene in China. Cool to see the Chinese players stop by to say hello as well. :)
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Re: The Chinese are coming

Post by Doctor Butler »

I was already insecure about how bad I am.
Now I'm going to going quietly sob in my closet.

Interested in hearing more about these guys, though.
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Re: The Chinese are coming

Post by x91 »

Tregard wrote:This is very interesting. I stumbled across an arcade in Nanjing last October and they had few old shmups set up (Dodonpachi and Strikers 1999 if I recall), but I assumed they weren't very popular as almost everyone in there was busying themselves with the huge bank of KoF '98 machines that dominated the whole place.
Before 2010, Nanjing also has a notable arcade shmup community, consisting of LYX(Yes, the man you touhou players were thinking), RB, TXM, QB, WGQ, ADU and a few others, but it quietly disbanded around 2011. Nobody knows why they quit, LYX and QB did some improvements to their favorite games(LYX even did a 900mil 1st loop of DOJ BL on MAME when DOJ BL was introduced to Liehuo in 2011), however, these guys really are gone now. (LYX still plays touhou games of course)
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Re: The Chinese are coming

Post by Squire Grooktook »

Bananamatic wrote:pretty much every shmup is mostly static
Depends on what you mean by "mostly" static.

I mean, most games aren't procedurally generated, so most games are technically 90% static. But imo even tiny bits of rng here and there can make a big difference in the way the game "feels", improvisation/reaction is really fun even when its marginal enough to not affect routing or overall consistency. Even bigger amounts are even more fun.
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Re: The Chinese are coming

Post by Subterranean Sun »

cools wrote:I'm curious as to whether Chinese players would enjoy the more RNG shmups compared to the static repeatability of things like DoDonPachi...
Well, Strikers 1945 was one of the most popular games in Chinese arcades. Is that RNG enough for you? :wink:
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Re: The Chinese are coming

Post by kid aphex »

Super interesting, super insular stuff.
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Re: The Chinese are coming

Post by Erppo »

Skykid wrote:Either way, shooting for WR levels will always be a desire of the few rather than the many IMO, and I don't think that's really a problem.
Who's talking about WR levels? There's an enormous number of steps between that and the current state. I'd be happy to see a mid-level community already.

I feel the same as Icarus that the shmup scene seems to have a far smaller rate of dedicated players than for example the speedrunners, who seem to have established a very nice and active playing community in a pretty comparable field of gaming.
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Re: The Chinese are coming

Post by ZacharyB »

I think speedrunning is easier, since it's not as easy to fail. You can only get a slower time than you had expected. The stakes aren't as high as, say, a two-loop true-last-boss run in a shooter.
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Re: The Chinese are coming

Post by Squire Grooktook »

ZacharyB wrote:I think speedrunning is easier, since it's not as easy to fail. You can only get a slower time than you had expected. The stakes aren't as high as, say, a two-loop true-last-boss run in a shooter.
Yeah, I was thinking something like this. Speed running is a self imposed challenge and so a lot of "good" runs are not necessarily balanced to be that hard and more come down to learning the route.

It's like say, a 1-all of Gradius or R-Type or something where high scores aren't going to be that much bigger than normal scores. Just a few optimizations difference really. It's a big difference to something like a Cave game where every single second of the game can be incredibly and riskily optimized, and you could play for several years before your score even counts as "kuso".

Obviously not true for all speed runs, it depends on the game.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: The Chinese are coming

Post by SCOOP »

You are right Erppo. I would even say that nearly 100% of speedrunners are dedicated players. Nothing but WR is what they have interest in.

To ZacharyB and Squire Grooktook: There are over 1000 speedruns on SDA. Just try beating one of the records and you'll see how "easy" it is. Glory of being number 1 awaits. Don't say that all games you played whole of your life are shmups. And no offence of course , I respect you guys.
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Re: The Chinese are coming

Post by Squire Grooktook »

SCOOP wrote:Just try beating one of the records and you'll see how "easy" it is.
Ah, there's your mistake. I never said anything about beating a world record or even an exceedingly good run.

My point is, it's (generally, I believe) far easier to get a time that's above what a player just casually playing the game can get, just by learning the route. Making it easier to get in the running.

I have a friend* who's into it and I've watched him stream a number of times. Getting a basic 16 star run in Mario 64 is probably a fair bit easier than even 1-alling Ketsui imo. Yet at the same time, that's all you really need to do to be able to call yourself a speed runner, start streaming, and list yourself as part of the community.

I'm definitely not mocking the skills of the absolute best who optimize their times to an absurd degree, just as the top DDP players optimize their runs to an absurd degree. But I don't think it's necessarily true that the shmups scene has "a far smaller number of dedicated players". What exactly is dedicated? How many is small? I wouldn't be against believing that shmups are doing something wrong (after all, that would mean they could do something to improve, which could potentially improve the genre as a whole), but I'd take it with a grain of salt that the speed running community is so much bigger and more dedicated, unless someone shows me some hard evidence that the majority of speed runners are more dedicated than the majority of those who submit shmup high scores.

*On the other hand, I do remember him saying he and a friend arranged a small college speed running get together, so maybe there is some truth to the claim. Should shmup players be pimping their games with get togethers and whatnot more? Maybe. Or maybe it's harder to find people into shmups than it is speedrunning? That would be ironic and disheartening..
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: The Chinese are coming

Post by Subterranean Sun »

Speedrunning isn't even a game genre FFS. One might as well compare the rate of dedicated players in the entire shmup community with that of the score attackers.

That being said, I actually agree with most of Erppo's points. When I first joined these forums I was surprised to discover that some people here were apparently more interested in owning the games than actually playing them. This phenomenon seems mostly exclusive to the western STG and platformers community (warning: I probably don't know what I'm talking about here). I find it deeply ironic that most top scores on these boards come from MAME and console ports rather than PCB runs. Normally you'd think the most dedicated players are those who spent tons of money on PCBs, cabinets etc...
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Re: The Chinese are coming

Post by SCOOP »

I got your point Squire Grooktook. Let's just say that anyone can become good shmupper, runner or fighting game player but playing on a highest world level is comparably difficult for all these 3 activities.

You mentioned having a decent time in runs by learning a route. Isn't reading FAQs, forums , watching other people play a way to become better in shmups or fighting games the same? I think it is but it is only my opinion. Knowledge is power.

What exactly is dedicated? How many is small? No one knows that. It is too hard to measure.

My theory about western shmupers not having a satisfying number of WRs is jumping from a game to game (not focusing on one game) and unpleasant environment they live in. In most of the countries video games are still considered as an entertainment for kids.
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Re: The Chinese are coming

Post by Strikers1945guy »

Seriously cool. Sad to see they don't appreciate Raizing games but considering they love WL DOJ they seem pretty hardcore. More so than me that's for sure >_>
No Ibara cabs in this place Skykid?!
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Skykid
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Re: The Chinese are coming

Post by Skykid »

Strikers1945guy wrote:Seriously cool. Sad to see they don't appreciate Raizing games but considering they love WL DOJ they seem pretty hardcore. More so than me that's for sure >_>
No Ibara cabs in this place Skykid?!
No Yagawa/Raizing at all, although if they were there I'm confident they would be adored. Chris did mention when I raised the subject that the idea of suiciding doesn't agree with them.

The Cave and general shmup line up is dreamworthy though. From recollection I think it may even top HEY in Akiba.
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