
P. Rival (development name) is a competitive shmup I have been developing for about a year now. I started developing it in Java because I was interested in the LibGDX library but it gradually turned into a more serious project. I am now migrating to Unity so I can take advantage of the cross-platform features.
I'm not much of a forum-goer but I would like to get some feedback and I figure this is the best place to look. Please test out my game and let me know what you think. This is a prototype that will be scrapped so I'm not too concerned with bugs.
This game is obviously inspired by Twinkle Star Sprites. This prototype hasn't reached the same amount of features yet, i.e no bombs or boss attacks.

Feedback I'm most interested in:
How it feels
- Do the hitboxes feel right?
When you get hit, do you feel like you deserved it?
Bullet "physics" and speed
etc.
- The final game will have a difficulty slider and each round will gradually become more difficult. But, I would still like to know your thoughts on difficulty, e.g. avoiding and deflecting hazards.
- This game borrows elements from TSS, some of which might be convoluted. For example, the HP system is pretty confusing and could be simplified.
- If anything else comes to mind while you're playing let me know. All feedback is appreciated.
Prototype testing is now closed. Thanks everyone for your feedback! For now I will be porting what I can to Unity and reworking the core gameplay.