So true.Ghegs wrote:You're never out, man.

Welcome to the CIB Gimmick! owners club. *fistbump*

Does feel nice picking up the odd gem now the hard core is done.

So true.Ghegs wrote:You're never out, man.
Welcome to the CIB Gimmick! owners club. *fistbump*
The key's SAIKYO NO OUGI ;3 ;3 ;3 it's a secret technique beyond all compare - which is why it's a good job you only get the key for two stages!Obscura wrote:(I can't see images at work, so can someone describe what's in the picture BIL posted?)
Any time you don't want to fall.Ed Oscuro wrote:Where does that ever matter, since you can hop on or off at any time?
Sometimes, accidents really do lead to better games. When that happens, it should be embraced, not "fixed". It's one of the downsides to living in the "patch everything" era of gaming.Today's theme: "Gameplay accidents, and why they shouldn't be fixed by purposeful design"
Again, where? Just jump forward and hold up to land again.Obscura wrote:Any time you don't want to fall.Ed Oscuro wrote:Where does that ever matter, since you can hop on or off at any time?
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
http://shmups.system11.org/viewtopic.ph ... 5#p1103185trap15 wrote:X68000, not x86. Sorry for the nitpick.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
How on earth can you call the Leaning Tower of Pisa's "Mode 7 without Mode 7 showoff"/"repeat the exact same series of jumps 500 times" section "perfectly 'meat and potatoes'"?Squire Grooktook wrote:It's only weakness imo is it doesn't have the top notch arcade level challenge of x86, and the last stage is rather disappointing (recycled corridors with a few gimmicks, then a boss rush. In fact I might argue that the first 4 stages are perfectly "meat and potatoes" while the last two stages are a little too gimmicky). Still though, it's one of the few games where I find graceful play (speed through levels and bosses as fast as possible while taking as little damage as possible) to be as compelling and replay demanding as any scoring system.