Fire Lancer - Hot-Blooded Wonder Shooting - DEMO: DEC.25
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BPzeBanshee
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Re: Fire Lancer (WIP)
Few vibes of Raiden Fighters there with the bullets too. Great stuff!
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ptoing
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Re: Fire Lancer (WIP)
Some sprites


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mice
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Re: Fire Lancer (WIP)
Hell yes! Doing some bkgs as well?ptoing wrote:Some sprites
Ah, now I get why trap wants to free that bkg layer from the HUD as well.
This is going to be sooo good!
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ptoing
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Re: Fire Lancer (WIP)
Yeah, I got some ideas for a bg already. And also gonna do a proper titlescreen and other menu stuff too.
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emphatic
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Re: Fire Lancer (WIP)
Nice shading, ptoing! 
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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railslave
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Re: Fire Lancer (WIP)
The ptoing cometh!ptoing wrote:Some sprites
"When I get my hands on some money
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
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RHE
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Re: Fire Lancer (WIP)
Nice enemy design, but the player ship looks a bit unremarkable imho.
How about a Recca style ship design?
How about a Recca style ship design?
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ptoing
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Re: Fire Lancer (WIP)
Thanks. And yeah, not super happy with the playership yet. The Recca one is wider, so that would be more sprites. Would have to see if that is worth it. Maybe.
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MintyTheCat
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Re: Fire Lancer (WIP)
It is good to see ptoing getting into some Shmup work - keep up the good work.ptoing wrote:Thanks. And yeah, not super happy with the playership yet. The Recca one is wider, so that would be more sprites. Would have to see if that is worth it. Maybe.
More Bromances = safer people
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ptoing
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Re: Fire Lancer (WIP)
Thanks Chris, it's good fun 
Dropship MK3.

Dropship MK3.

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MintyTheCat
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Re: Fire Lancer (WIP)
Reminds me of some of the Sprites from Soldier-Blade. Tbh I always liked that style.ptoing wrote:Thanks Chris, it's good fun
Dropship MK3.
More Bromances = safer people
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RHE
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Re: Fire Lancer (WIP)
A Solider Blade player ship sprite would be nice as well....
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trap15
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Re: Fire Lancer (WIP)
http://youtu.be/uokzFocxXZo Preview 18, with whole bunches of new cool awesome stuff.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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mice
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Re: Fire Lancer (WIP)
Awesomeness!trap15 wrote:Preview 18, with whole bunches of new cool awesome stuff.
But I really have to say that I think the clean (non detailed) sprites is what makes this so attractive.
So seeing the drop-ship getting all of that detail is making me a bit sad, actually. Don't get me wrong, it's really beautiful and superbly made.
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ptoing
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Re: Fire Lancer (WIP)
Thanks, but also a "heh". The little sprites are actually pretty detailed, given the amount of colours and space I had to work with.
I just felt that the old dropship looked too empty for its size. Bosses will also be that level of detail, since they are bigger as well.
I just felt that the old dropship looked too empty for its size. Bosses will also be that level of detail, since they are bigger as well.
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emphatic
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Re: Fire Lancer (WIP)
How much time do you spend per day on this, trap15? It's looking very pro already.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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trap15
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Re: Fire Lancer (WIP)
On average probably 2-3 hours. Yesterday was a 13 hour rockin' jam with ptoing, but I don't see that happening often 
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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ptoing
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Re: Fire Lancer (WIP)
Yeah, was super fun, that. Now I have to readjust my sleeping pattern again 
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LordHypnos
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Re: Fire Lancer (WIP)
So, I think that the suicide bomb looks pretty cool, but I'm curious if you're going to add something mechanically to make it worth using the suicide bomb rather than dying to the hit? I mean apart from just "you could conceivably kill a few extra enemies."
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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ptoing
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Re: Fire Lancer (WIP)
If you kill stuff quicker you get more waves of enemies, so in some cases min-maxing the suicide bomb can give you quite a bit more score. I reckon Trap will make this a bit more pronounced when the level design gets polished.
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beet
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Re: Fire Lancer (WIP)
That's gorgeous. Nicely done.
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Ebbo
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Re: Fire Lancer (WIP)
No health bar in euro-mode. I give it a solid 3/5.
Honestly though the way this looks and progresses so fast makes me cover in shame and envy.
Honestly though the way this looks and progresses so fast makes me cover in shame and envy.
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trap15
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Re: Fire Lancer (WIP)
Thank you all for the kind words. I've updated the title post with more detail and some screenshots.
I'm playing around with adding more scoring than just "kill everything". I will probably demonstrate it in another video soon. Won't have much time to work on this for a few weeks though.
I'm playing around with adding more scoring than just "kill everything". I will probably demonstrate it in another video soon. Won't have much time to work on this for a few weeks though.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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CStarFlare
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Re: Fire Lancer (WIP)
I just want to drop in and echo that I'm really excited about this project. It looks great so far and the fact that it's a wonderswan thing is attractive for reasons I can't really put my finger on.
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tiaoferreira
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Re: Fire Lancer (WIP)
By one moment, I thought those ships would combine themself, forming a big robot, like a "megazord samurai" 
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cave hermit
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Re: Fire Lancer (WIP)
Holy shit the game has color now
That Dreck Label mode is a nice touch by the way
That Dreck Label mode is a nice touch by the way

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Nana
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Re: Fire Lancer (WIP)
This game looks so good holy shit
Seriously, cannot wait to play this. Please keep posting updates. Are you gonna take a crack at making music yourself?
Seriously, cannot wait to play this. Please keep posting updates. Are you gonna take a crack at making music yourself?
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trap15
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Re: Fire Lancer (WIP)
No, I'm absolutely incapable of composition heh. I've asked someone to try making something but haven't really heard much progress so I might ask some other people. It'll be a while for a new preview because I'm busy for a few weeks, but it should be a nice new preview then.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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emphatic
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Re: Fire Lancer (WIP)
How is music handled on this platform? Is it some sort of midi that's translated, or low bit PCM?trap15 wrote:No, I'm absolutely incapable of composition heh. I've asked someone to try making something but haven't really heard much progress so I might ask some other people. It'll be a while for a new preview because I'm busy for a few weeks, but it should be a nice new preview then.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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trap15
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Re: Fire Lancer (WIP)
The sound driver I'm using at the moment uses MML to notate the music, but there are many ways it could be done. Low-fi PCM is possible, but sounds like garbage and I'd rather not.
The sound hardware is somewhat similar to Namco N163 with 4 channels at 32-sample instruments.
The sound hardware is somewhat similar to Namco N163 with 4 channels at 32-sample instruments.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.