Alien Hominid Superplay videos?...

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dave4shmups
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Alien Hominid Superplay videos?...

Post by dave4shmups »

Went down to EBX today and traded some DVD's I didn't want in for this game. Man, it rocks! But, no surprise, it's also pretty darn tough. So are there any Alien Hominid Superplay videos out there? I got the PS2 version, but it wouldn't matter to me if the videos were of the Cube version, since they're both the same, AFIK.
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elvis
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Post by elvis »

How does the game play? It seems to be a little metal-slug-ish in appearance (and of course, with roots from the old contra and other platform shooter days).

Everyone so far seems to rave about it. What's the verdict?

(Sorry for the hijack).
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Post by dave4shmups »

elvis wrote:How does the game play? It seems to be a little metal-slug-ish in appearance (and of course, with roots from the old contra and other platform shooter days).

Everyone so far seems to rave about it. What's the verdict?

(Sorry for the hijack).
No problem! It plays a lot like Metal Slug-special weapons count down as you use them, and you have a knife (or sickle?) that you can kill enemies with if they get close enough-just like in Metal Slug.

However, the cell-shaded graphics are outstanding, and, unlike the Metal Slug games, you don't feel like you're getting arthritis when playing the game with a Dualshock 2 controller.

And the game has it's own unique humor that's funny as heck, and is just the icing on the cake! So, if you like borderliners, it's a must have, IMO. You can find it, at least the PS2 rev., on Ebay, new, for about $20.00

So back on topic, are there any Superplays of Alien Hominid out there on the net?
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Post by BUHA »

to elvis:

The game is really fun and has some great bosses and levels, it's just too damn long. Playing all the way through took me about an hour and a half. Also, the game has a TON of cheap deaths, and when you come back from death, you're only invincible for seriously about one second. this caused a lot of deaths for me.

I dont know if anybody would wanna spend the time to 1CC this game. the game is just so long and full of cheap deaths that I credit fed to the end (with the earned credits) and never felt like playing it again.

As long as you don't expect to 1CC it I think you'll really enjoy it.

and it is really funny and has great graphics!
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Post by dave4shmups »

BUHA wrote:to elvis:

The game is really fun and has some great bosses and levels, it's just too damn long. Playing all the way through took me about an hour and a half. Also, the game has a TON of cheap deaths, and when you come back from death, you're only invincible for seriously about one second. this caused a lot of deaths for me.

I dont know if anybody would wanna spend the time to 1CC this game. the game is just so long and full of cheap deaths that I credit fed to the end (with the earned credits) and never felt like playing it again.

As long as you don't expect to 1CC it I think you'll really enjoy it.

and it is really funny and has great graphics!
Yeah, the game is pretty long, but so are some of the Metal Slug games, and there are Super Plays of those (except for 2 and 4).

I have not noticed any cheap deaths. IMO, when I die in this game, I know if's my fault. It may be really hard, but it certainly isn't cheap.

BTW, how is the GBA port of this game-any extra or missing stages? Only came out in Europe, AFIK.
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Post by landshark »

I don't think this game is like Metal Slug except for the fact that it is a platformer.

However, the game is fun and has a nice quirkyness to it in its humor. It's DAMNED HARD though. Level 2 rips me apart. Level 2 actually isn't fun for me at all. The bosses are creative as someone previously stated.
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Post by IlMrm »

BUHA wrote: I dont know if anybody would wanna spend the time to 1CC this game. the game is just so long and full of cheap deaths that I credit fed to the end (with the earned credits) and never felt like playing it again.
I am in the same boat.

As a matter of fact I am selling my copy in my sales thread.
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Post by E. Randy Dupre »

BUHA wrote: Also, the game has a TON of cheap deaths, and when you come back from death, you're only invincible for seriously about one second. this caused a lot of deaths for me.
Couldn't agree more. It's made far worse by enemy shots (and enemies themselves) often being obscured by enormo-explosions. There are sections where, if you die, you're guaranteed to lose another life because of the way the game throws you back into the fray - the section where you're on a ski-sled thing chasing a train, for example. There are obstacles all along your path, requiring you to jump or duck depending on their height. Die, and you can find the game throwing you right on top of one of them without the time required to react when it respawns you.

Infinitely respawning grunts, too. It's like they didn't have the time or funds to properly balance the gameplay to provide a fair challenge, so simply too the easy way out and had the game throw as much stuff at you as the engine can handle. It's still great fun - in two-player, especially - but its roots as an amateur creation are clearly visible. You can only really play it for fun, for a laugh - the lack of balance means that trying to achieve a 1CC on it will only lead to massive frustration.

Hence the lack of superplay vids, I'd imagine.

Oh, and last time I checked the online scoreboards on the Xbox version weren't working properly.

dave> It's not cel-shaded, not really. It's all Flash animation style - very individual and not at all like any other commercially-released console game.
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Post by dave4shmups »

http://www.zoodigitalpublishing.com/pro ... .php?id=83

Looks like the GBA version is just a straight up port.

Also, I read something about the XBOX port having some extras?
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Post by E. Randy Dupre »

Online high score tables, but like I say, they don't work.

Do the PS2 and Cube versions have that PDA minigame - the platform game thing that you can design your own levels for? You can download new levels for that on the Xbox version, but - stupidly - can't upload your own or download those created by other players. You can only download official ones.

There are some other minigames, too - a basketball one, a two-player score challenge, that sort of thing. Again, I think they're also included in the other versions.
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Post by SteevTee »

E. Randy Dupre wrote:

Do the PS2 and Cube versions have that PDA minigame - the platform game thing that you can design your own levels for? You can download new levels for that on the Xbox version, but - stupidly - can't upload your own or download those created by other players. You can only download official ones.

There are some other minigames, too - a basketball one, a two-player score challenge, that sort of thing. Again, I think they're also included in the other versions.
Yeah, the PDA game is included in the PS2 version too...

IIRC the other minigames are: a button bashing game for 4 players where you have to eat all the food in a bowl, starring the fat kid (see my avatar) and a game where you have to shoot this dragon thing to get sweets, as well as the ones you mentioned.
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Post by E. Randy Dupre »

Ah, yeah, they're in the Xbox version. So it looks like the exclusive content is limited to some extra levels that you can easily make yourself and non-functioning online functionality. Genius!
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Post by Davey »

I got this game for Christmas and have played it through a couple times. Yes, there are cheap deaths, and enemy bullets are sometimes hard to see. This game definitely doesn't have the polish and balance of an arcade game.

However, I think a 1CC is not only possible, but probably easier than in any Metal Slug. Now, if bosses deviated a little from their attack patterns and extra lives weren't given out like candy, that would be a completely different story...

Oh, and Super Soviet Missile Mastar is just plain genius.
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Post by dave4shmups »

Davey wrote:I got this game for Christmas and have played it through a couple times. Yes, there are cheap deaths, and enemy bullets are sometimes hard to see. This game definitely doesn't have the polish and balance of an arcade game.

However, I think a 1CC is not only possible, but probably easier than in any Metal Slug. Now, if bosses deviated a little from their attack patterns and extra lives weren't given out like candy, that would be a completely different story...

Oh, and Super Soviet Missile Mastar is just plain genius.
I would agree-I've actually found it easier to progress in Alien Hominid then in either Metal Slug 4 or 5. I remember someone on an earlier version of this forum saying they had 1cc'd 1942-if someone can do that, someone can definately 1cc Alien Hominid, IMO!
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Post by Davey »

A 1CC is definitely possible. Much to the amusement of my jerkass friends, I got to the final boss on one credit, had him down to about 5% of his life, then lost my last life.

After a string of profanity, I pressed Start, tapped B three or four times... victory.

Okay, so I would have laughed too if it were someone else playing. A 2CC, anyway...
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Post by Dylan1CC »

Davey wrote:A 1CC is definitely possible. Much to the amusement of my jerkass friends, I got to the final boss on one credit, had him down to about 5% of his life, then lost my last life.

After a string of profanity, I pressed Start, tapped B three or four times... victory.

Okay, so I would have laughed too if it were someone else playing. A 2CC, anyway...
Was this little story regarding a near miss 1 credit on 1942 or Alien Hominid?
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Post by subcons »

When my friend first bought this for PS2, everytime I went to his house him and my other friend would be playing Super Soviet Missile Master. They played that mini-game more than the freaking main game.

They even bought the t-shirts. Nice shirt though.
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Post by dave4shmups »

subcons wrote:When my friend first bought this for PS2, everytime I went to his house him and my other friend would be playing Super Soviet Missile Master. They played that mini-game more than the freaking main game.

They even bought the t-shirts. Nice shirt though.
Eh? How do you get tto that mini-game?
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Post by subcons »

dave4shmups wrote: Eh? How do you get tto that mini-game?
Taken from GameFAQs:

Complete level 1-5 and the Super Soviet Missile Master mini-game will be unlocked after the intermission sequence.

Enjoy.
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Post by Davey »

Dylan1CC wrote:Was this little story regarding a near miss 1 credit on 1942 or Alien Hominid?
Alien Hominid.

I don't see why people say it's so hard. The extra lives more than make up for all the cheap shots. After only 10 hrs or so, I almost 1CC'ed it, and I'm no gaming prodigy. Hard mode might be a different story... I haven't tried that out yet.
subcons wrote:They even bought the [Super Soviet Missle Mastar] t-shirts. Nice shirt though.
Indeed. I'm very tempted to get one, even though $20 is a ripoff.

I also wish I could get the music as my ringtone. Now that would rock.
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Post by E. Randy Dupre »

Davey wrote:I don't see why people say it's so hard. The extra lives more than make up for all the cheap shots.
Because those cheap shots exist. It's what I was saying before about the game's origins as an amateur production showing through - they realised that they'd chucked in a lot of sections that were dirt cheap, so they lowered the extra life score requirements to compensate instead of going back in and rejigging those bits to make them play more fairly.

It's stupidly difficult if you try and approach it as you would a Metal Slug or Contra - trying to one-life it and playing for score, rather than basic completion. I just don't find random deaths and hundreds of extra lives all that much fun. It's a personal preference thing - YMMV.
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Post by Davey »

E. Randy Dupre wrote:It's stupidly difficult if you try and approach it as you would a Metal Slug or Contra - trying to one-life it and playing for score, rather than basic completion.
Yes, but the general consensus was that a 1CC was nearly impossible. It's not; that was my only point. I agree, one lifing the game would require astronomical luck, if it's even possible.
E. Randy Dupre wrote:I just don't find random deaths and hundreds of extra lives all that much fun. It's a personal preference thing - YMMV.
I've never played a run n' gun that was all that much fun to play for score. It's a preference thing - YMMV. ;)
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Post by Ataru »

the metal slug games are more fun to play for score than not, as it encourages one-lifing and rescuing as many P.O.W.'s as possible.

I've been playing Alien Hominid recently to give it a second chance, and it's much easier than I originally thought.

that said, it's basic flaw is that you often can't kill soldiers before they fire a bullet at you, and the soliders will fire at you from distances that are impossible to dodge from.

the boss battles are rigid but generally fair.

I'd love to see some superplay videos however, if any exist.
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Post by landshark »

Ataru wrote:the metal slug games are more fun to play for score than not, as it encourages one-lifing and rescuing as many P.O.W.'s as possible.

I've been playing Alien Hominid recently to give it a second chance, and it's much easier than I originally thought.

that said, it's basic flaw is that you often can't kill soldiers before they fire a bullet at you, and the soliders will fire at you from distances that are impossible to dodge from.

the boss battles are rigid but generally fair.

I'd love to see some superplay videos however, if any exist.
Got any hints for the car level? Because it completely destroys me. I lose all my lives and many continues on it.
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Post by Ataru »

level 1-2?

i initially thought this was impossible too, but it's actually pretty easy as long as you grok the rhythm of it, much like the sphere boss at the end of stage 5 of ikaruga.

before the boss, you can jump inside the cars, so do so, as much as possible. Jump up on top of the CIA vans and use charge shots to blow em up while jumping up and down.

for the boss battle, stay on top of the cars jumping away from the boss, while the boss destroys them. keep charging the weapon and firing when it's charged. when the boss stops destroying cars, it's going to lunge forward and kill you, so jump inside the furthest back vehicle and shoot him when he's right above you. rinse and repeat.
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