I don't know how it actually works but it seems to be the basic: "kill something -> add thing's value to the chain value -> add chain value to the score", which would be an arithmetic progression when chaining things of equal value. Maybe it's not exactly that here but at least that should be closer to the truth than the current explanation.Randorama wrote:Erppo wrote:
Hmm, yeah. Those look made up.
In fact I just did a super quick test and it seems to be the same as in all the sequels (I assume you meant score instead of GP counter there). The formulas in the guide would mean that adding a single low value popcorn into the beginning of a chain starting with a high value target would make the whole chain worth way less score (like only a fraction of the shorter chain score), which is obviously false.
I had a look again at the formulae, and it looks like I never corrected them in the first place. Can someone give me a corrected version of the formulae to edit them in? No smart aleck comments needed, thank you.
Also, I find all of this extremely dubious:
It's trivial to check that the worth of scenery (revealing stars/bees) is 200 points. I'm going to bet everything in that part is false.Randorama wrote:you also have two other types of chain: the debris-based chain and the scenery-based chain. The debris-based chain is actually the typical chain you get with the smaller planes on stage 4 and on the debris before the secret final boss (hence the name). It's not the sum of hit you get, but just the number of hits multiplied by 100, or:
100N*K
With K being the basic value of the first enemy: this means that you can at least increase the overall value by starting with a carrier and continuing with small planes. Last but not least, you can start chains with scenery elements, which are worth 0 points, and they're worth:
(N-1)N/2*K
With K=100.Scenery is always worth 0 points, at any case, but it can be useful to continue the chain.