End Effector versions

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Mischief Maker
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End Effector versions

Post by Mischief Maker »

I'm thinking of devoting some serious time to End Effector Accomplished Edition after I found out that End Effector # is out of print.

My question is, does End Effector Accomplished edition have a True Last Boss when you 1cc expert mode, or is that only in #?

What happened to all of postman's videos and reviews?
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Drum
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Re: End Effector versions

Post by Drum »

I have no idea but I want to find out too, so bumpity.
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Lawfer
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Re: End Effector versions

Post by Lawfer »

Whats the difference between version 3 and Accomplished Edition?
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Squire Grooktook
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Re: End Effector versions

Post by Squire Grooktook »

Whoa

Is this that one shmup where the true last stage has you flying out of a an error screen into/out of the games code?

I remember that old ShmupNut Youtube channel posted a review of a horizontal 3d graphics shmup with the above that looked A LOT like this. Same game?
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gameoverDude
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Re: End Effector versions

Post by gameoverDude »

Lawfer wrote:Whats the difference between version 3 and Accomplished Edition?
End Effector # and Accomplished Ed. have different scoring systems, level layouts, and some changes to boss fire patterns. In EE#, buzzing and letting enemy bullets pass over your charge shot seem to have some influence, and it looks like the multiplier may be tied to your shield level.

The soundtrack is changed for EE#- different BGM in the first stage, and remixes for later ones.

Accomplished Ed. recharges the shield fully after a boss goes down and has a boss timer bonus (more time left, more multiplier gain). EE# still shows a boss timer, but I'm not sure what effect quicker kills have in it.
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