Hi all,
thank you for your feedback.
I will go into some of your points:
- Screensize: The screensize is due to that it has to be portable to a mobile device. Its scaleable but it will just fit your standartd mobile screen sizes.
- Mouse Control: Bascially because its quite easy to port to mobile.
To Elixier:
- Moving .jpg and Music is a money issue. You will have to pay for animations and music (if you cannot do it yourselfe), why would someone do this for a free shmup as this is a small budget production?
- FPS: If you think its easy to get a high performance like on a standard pc out of a flash game feel free to demonstrate it to me
- Well there are some new and unique patterns too
- You are certainly right on most of your other points.
To BareKnuckleRoo:
Thank you for your feedback.
You are right in all your points, i will consider them for a possible 2nd part.
The scoring system definitely need some work.
You are also right that the phases need more balance and need another structure (esay to hard).
To Dave_K.:
Thank you for the info.
I like your point with the risk/reward scoring system.
To be hornest i do not have the budget or time to make or pay for a "real" Arcade game as you guys would understand it.
Its made using Haxe. I can target .swf, android and other platform with that.
Thanks again for your feedback and your proposals.
cheers
J