The first Gekido is enjoyable for like 10 minutes. If the game was less repetitive and the controls weren't so unresponsive, the game would be better. I remember when I got it, I thought it was an awesome game... after 10 minutes I went like "Yawn... let me play another game", and since then the game only say my PSX again when a friend of mine wanted to see it (And he got bored with the game quicker than me )
There's also a 4 player arena mode, which plays a bit like Power Stone. I never tried it with 4 players, maybe it's fun.
I still find funny to see NAPS Team making games. I've read a long interview with them when they were developing their FIRST game, Shadow Fighter, for the Amiga (Which happens to be one of the best fighting games in the system). I'd never thought they would go beyond Shadow Fighter.
I didn't realize the game was made by NAPS, though. Shadow Fighter was indeed a good game, although the characters were hokey (not as bad as Body Blows though), and it was of course hampered by the 1-button control scheme.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Moogs wrote:Gekido Advance was annoying. Period. One of the best looking GBA games around, but it plays like garbage.
So in essence, it's just like The Bouncer.
The Bouncer was a failure in that it didn't amount to anything that Square claimed it to be. In the end, it was little more than a run-of-the-mill brawler. It was at least still playable.
Gekido Advance is full of sloppy programming, resulting in shoddy hit detection and cheap ways at causing damage to the player. You'll often find yourself bouncing back and forth between environmental traps because they're so poorly layed out in the levels.
I dunno. I thought The Bouncer was the perfect example of a 3D beat-em-up. Certainly not epic in scope but did anyone really expect it to be. Gekido Advance has nice variety; not great but still probably the best of its genre on the GBA.
Ganelon wrote:I dunno. I thought The Bouncer was the perfect example of a 3D beat-em-up. Certainly not epic in scope but did anyone really expect it to be. Gekido Advance has nice variety; not great but still probably the best of its genre on the GBA.
I'd have to disagree, what with it being on a handheld that also offers ports of Final Fight, Double Dragon, and River City Ransom.
I actually wouldn't put any of that stuff above Gekido, being that they're fairly uninspiring remakes (well, FF is yet another neutered port) of classics that I never personally enjoyed. Advance Guardian Heroes was refreshing but also quite disappointing and more unorthodox in its gameplay...I don't really know.
Ganelon wrote:I actually wouldn't put any of that stuff above Gekido, being that they're fairly uninspiring remakes (well, FF is yet another neutered port) of classics that I never personally enjoyed. Advance Guardian Heroes was refreshing but also quite disappointing and more unorthodox in its gameplay...I don't really know.
Final Fight One is censored for the US, but calling it neutered is a bit harsh. It has all of the levels, has a good amount of characters on screen, and lacks slowdown. The gameplay is intact too. It's much better than the okish SNES version.
Double Dragon Advance uninspiring? It's one of the better remakes I have played. It keeps what made the original fun while adding some new stuff that actually adds to the game.
River City Ransom adds the option for AI partners and bosses that join up with you. I don't like it as good as Double Dragon Advance and maybe not even as good as the original, but it's still a classy beat 'em up that's a blast to play. Also, the localization from Atlus is hilarious.
RCR Advance would have been the ultimate if only they had included a damn 2-player mode.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.