Links directly to our updates in THIS post:
2018.01.18 Final Regular Update (?) - Boss 101, future games and ShMUPS devblog
2018.01.14 Update - Boss 101, on sale in Humble Store now
2018.01.08 Update - Boss 101, Big Free Update this Week
2017.12.30 Update - Boss 101 End of the Year Wrap Up - Part 2
2017.12.17 Update - Boss 101 End of the Year Wrap Up!
2017.12.09 Update - News from the Boss 101 team
2017.12.02 Update - More looks at Boss 101 himself
2017.11.26 Update - Boss 101 Team News and More!
2017.11.18 Update - Reviews and more
2017.11.11 Update - Shipping is just the beginning
2017.11.04 Update - Thankful and Humbled!
2017.11.02 Update - Boss 101 is out now on Steam!
2017.10.29 Update - Boss 101 is out in FOUR days!
2017.10.21 Update - Shipping in 12 days!
2017.10.15 Update - Boss 101 Update, Trailers, Streams, More!
2017.10.07 Update - Release Date November 2nd 2017!
2017.09.30 Update - Preview Gameplay Videos and more!
2017.09.23 Update - Tuning and PS Controllers
2017.09.16 Update - World Building & Fun
2017.09.09 Update - Tuning the Hats
2017.09.03 Update - Big September Development Update
2017.08.26 Update - Hat Contest Winners
2017.08.20 Update - How to Make a Hat for Boss 101
2017.08.12 Update - Wiki, Contests and Early Beta
2017.08.05 Update - OnScreen Status Display
2017.07.29 Update - Hat Contest
2017.07.22 Update - Steam Achievements
2017.07.15 Update - Lore and History, Part 2
2017.07.08 Update - Lore and History, Part 1
2017.07.01 Update - Arcade Games Roundup
2017.06.25 Update - Upgrade Stickers
2017.06.17 Update - Hat Store Sorting
2017.06.10 Update - Mini Quest Achievements
2017.06.03 Update - June Development Update
2017.05.27 Update - The Big Boss Bomb and Stores
2017.05.20 Update - Super Warp Gates and More
2017.05.13 Update - Weapon Effects, polish & great games
2017.05.07 Update - Robo Council Again!
2017.04.29 Update - Options and KeyBoard Mapping
2017.04.22 Update - Submergible Bosses
2017.04.15 Update - Train Boss & Updates!
2017.04.08 Update - Three Years of Progress
2017.04.01 Update - Super Bombs!
2017.03.25 Update - Polish and Fun pt2
2017.03.18 Update - Polish and Fun pt1
2017.03.17 Update - BERL Video Series - Part 9, The Hat Store
2017.03.15 Update - BERL Video Series - Part 8, The Make a Boss
2017.03.12 Update - BERL Video Series - Part 7, Map Room
2017.02.22 Update - BERL Video Series - Part 6, the Endless Boss Room
2017.02.18 Update - Boss 101 Progress update to ship!
2017.02.15 Update - BERL Video Series - Part 5, the Upgrade Area Part 2 - Gophers
2017.02.08 Update - BERL Video Series - Part 4, the Upgrade Area
2017.02.01 Update - BERL Video Series - Part 3, the Arcade Machine
2017.01.28 Update - BERL Video Series - Part 2, the Gun Store
2017.01.08 Update - BERL Video Series - the Command Center
2017.01.04 Update - BERL as your guide in Boss 101
2017.01.02 Update - Our 2016 Year in review
2016.12.21 Update - New Gameplay Trailer and Release Notes
2016.11.19 Update - Arcade Games, Options and Cleanup
2016.11.12 Update - UI Improvements across this year
2016.11.09 Update - Breakout Games & Art
2016.11.05 Update - Tank Battles and More!
2016.11.02 Update - Creating a Tutorial Character
2016.10.12 Update - Picnics with Unicorns
2016.09.17 Update - UI, Polish and Anims
2016.09.10 Update - Elevator Action and Little Pets
2016.09.06 Update - Equipment and Dialog Boxes
2016.08.21 Update - Cleaning up Rob's Room
2016.08.18 Update - Polishing the Stores
2016.08.09 Update - UI Work and Details
2016.07.31 Update - World Building the Main Rooms
2016.07.24 Update - Hats, Costumes and more!
2016.07.17 Update - Gopher Space Station
2016.07.14 Update - Levels and Fog
2016.07.12 Update - Making Bow Weapons
2016.07.10 Update - Debug Rooms and Bosses
2016.06.20 Update - Polishing a Boss Weapon
2016.06.20 Update - Polishing a Boss Weapon
2016.06.11 Update - Gopher Ambulance
2016.06.08 Update - Phones and IRX 2016
2016.06.02 Update - The Robo Council
2016.05.22 Update - Pet and Map Room Upgrades
2016.05.14 Update - Galactic Passports Available
2016.05.07 Update - Rob's travel plans
2016.04.30 Update - Rob has your back
2016.04.17 Update - Cute Animal Buddies
2016.04.11 Update - The Gravity Gun
2016.04.03 Update - Panels, Rogues and Polish
2016.03.28 Update - User Interface and World Design!
2016.03.21 Update - Dev Update and Release Info
2016.03.16 Update - Super Boss Battle Tunes
2016.03.01 Update - Scheduling the Magic
2016.02.28 Update - Making A Super Boss
2016.02.21 Update - IRX 2016 T-Shirt Design
2016.02.07 Update - Transporter Room Work
2016.01.31 Update - Making Art the Best Way
2016.01.27 Update - Boss 101's Robo Arm
2016.01.25 Update - Robo-Fighting Hotline Installed!
2016.01.10 Update - Map Room Improvements
2016.01.04 Update - Dialog Creation and Happy New Year
2015.12.29 Update - Boss 101 Year In Review
2015.12.22 Update - The Train Boss
2015.12.19 Update - Max's Chain Gun
2015.12.16 Update - How we Tune Boss 101
2015.12.13 Update - Gopher Machine, Kite Hill, Game Update Announcement
2015.12.10 Update - Gopher Buddies, Backgrounds
2015.12.06 Update - Fireworks in the Warp, Wiki and Weather
2015.11.27 Update - Setting up In-Game Stores, Warp Gates
2015.11.24 Update - Cinematic Transitions, Steam Store
2015.11.22 Update - Endless Boss Mode
2015.11.20 Update - The Arcade Machine, Making Cutscenes p2
2015.10.12 Update - World Building in Boss 101
2015.10.04 Update - Cleaning up the UI
2015.09.27 Update - Making Cutscenes p1
2015.09.02 Update - Character Dress Up, Indie Game Riot
2015.08.30 Update - Professor Gopher's Wiki, Boss Bar UI
2015.08.21 Update - Cinematics in Boss 101
2015.08.04 Update - Creating Achievments for Boss 101
2015.07.31 Update - Gameplay Tuning, Part 1
2015.07.25 Update - UI Improvements
2015.07.19 Update - The Command Center, How To Make a Game Series
2015.07.14 Update - Make A Boss Equip and setting up powers
2015.07.05 Update - Boss Weapons and Creating Levels
2015.06.08 Update - How we make our Pixel Art and camping
2015.05.21 Update - Fan Art and Make A Boss Equip
2015.04.29 Update - Story and Bosses, How they work
2015.04.13 Update - Making GameLoops
2015.04.03 Update - We got Greenlit
2015.03.25 Update - Animating the Bosses
2015.03.25 Update - The art behind the bosses
2015.03.23 Update - Boss Weapons and Hats
2015.03.19 Update - Boss 101 and Greenlight
Boss 101 - the story about boy, his jetpack and MILLIONS of randomly generated bosses.
Join Max and S.T.E.V.E. as they adventure across the galaxy battling the baddies and bringing home the ice cream. Boss 101 is an arcade shooter and much more! We have procedurally generated levels, bosses and gameplay. On top of that we're bringing you as much humor and entertainment as possible while you play.
So yep, it's a shooter at it's core and at the risk of using "marketing-speak" we like to think it's a little more than that since it's got a story driving it forward. That's right, we said it. It's not JUST blasting robo baddies and rolling onto the next level. There is real human drama here folks. For one, did you know this whole adventure is triggered when your brother makes a simple (for him) birthday request?
>>>>> IMAGES HIDDEN TO HELP PAGE LOAD FASTER - CLICK SPOILER TAG TO OPEN <<<<<
Spoiler
Command Center Main Room
First off though - let's check out the work on the Command Center main room - YOUR main room in the game!
We've been adding ambient touches to the room. This is your first stop in the game and where you hang out with Max and Steve. This week we updated the window with animations and gave Max and Steve a gloss pass.
Bow in action
From that machine you end up with this kind of stuff:
Say you were to roll a COMPLETE set for the kitty boss he would look like this!
And when you need some fashion help and stylish upgrades we have HATS!!
Here's just ONE of the SWEET hats you can purchase and bring into battle! Calibretto from Battlechasers!
Water Levels!!! YES!!!
STEVE and Max talk about some of the new features rolling into the game RIGHT NOW. Top of that list is WATER LEVELS! You heard it here first. You will take to the skies over a beautiful ocean and soar around kicking up jets of water as you blast your way into the robo-history books. Check out the the images and their animated take below.
Crazy asteroids field action. You gotta be careful out there, the bosses ain’t playing around! Luke and the gang didn’t have it this hard running from the Empire.
Take a break and fly a kite in Boss 101. Chat it up with your buddy as you soak in the rays. Maybe you’ll learn something.
Development Notes: Boss Testing
As you know we have a lot of bosses and boss parts. To test things like animations, how well they match each other and general firing patterns we created a boss testing room where we can trigger all that stuff. In it we can mix and match parts as well as trigger various animations. Some examples:
We can randomly jumble parts together to check how various thing match. We can also select any part (like the head or the main weapon) and cycle through all the variations.
When it's in the game we start playtesting and seeing how it feels along with other boss combos, player weapons and basically everything we can think of. I have to say it's pretty fun to watch something come online the first time and just blast away at it. There's nothing like horribly imbalanced weapons to get the blood flowing!
Boss 101 - Making the Dog Boss Bark
We start with a basic discussion about what a boss will act like, how he will behave. Things like movement, weapons and personality are discussed and planned out. Of course it all needs to work within the games framework of interlocking parts.
Let's look at the Dog Boss - here is a look at the first pass of the dog's main weapon planning diagram. We layout the way things work with some sketches and notes.
From there it gets a working first pass... like so...
Arm Weapon Setup in Boss 101
Then you have things like the arm weapons... the little one on the shark boss right here...
Those notes became this!
Pretty dope right?! That's the kind of fun we have all day!
Struggle Time!
So we added in the initial art for the struggle arrow. There are bosses who can hold you in place while you get pummeled. As much as we hate to see you lose control there is an argument to be made for giving the bosses a fair chance. You have STEVE after all and his wit can cut deeper than a sword. HAAAAAAAAAAAAA!!
At any rate - in this initial pass we are testing out the mechanic and they are pretty nice. You can off course - decrease the trapped time but wiggling your stick. Basically - don't get caught in the ice beams!
A visit from Boss 101 himself!
LIVE YOUR DREAMS!!!
-Tim