PAL Wii over RGB scart without colour problems on NTSC game?

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ploder
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PAL Wii over RGB scart without colour problems on NTSC game?

Post by ploder »

What is - and how do I get around - the technical issue with PAL Wii RGB output over an official Nintendo RGB scart cable with NTSC software? I only get a red saturated/tinted image which doesn't improve with various video output modes of homebrew loaders.

My goal is to play the full speed American/Jap version of games using my PAL Wii without using crappy composite cables. Here is my setup:

- PAL Wii (RVL-001) which has been softmoded.
- Official Nintendo RGB scart cable.
- NTSC Mario Kart Double Dash and New Super Mario Bros.
- Panasonic CRT TV Model TX-28MD3 (capable of 60hz NTSC -AV1 is the RGB enabled scart socket)

Thanks
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Xan
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by Xan »

Full speed? What? The vast majority of PAL GC games are already 60 Hz capable, including MKDD, am I missing something here?
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blizzz
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by blizzz »

The only noteworthy PAL Gamecube & Wii game I can think of that is 50Hz only is Tales of Symphonia, which is now out on PS3 in HD. But to solve your question, the Wii cannot output RGB in NTSC mode since it uses the same pins for S-Video. To solve that you need to force PAL60 (PAL 480i 60Hz) in your loader. Should be no problem with Wii games. With Gamecube games it can be done with original discs and NeoGamma. When I tried it with a Gamecube backup it just crashed.
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Xan
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by Xan »

Luigi's Mansion and the Mario Party games are 50 Hz only as well, but other than that, I don't know of any. The real reason to go for NTSC games is for 480p support of course, but the OP didn't make any mention of that.
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Unseen
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by Unseen »

Ikaruga PAL is also 50Hz-only
12345
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by 12345 »

You can force all PAL GC games to 60hz 480i through SWISS anyway, even if they don't support it natively, so there's not really a reason to be picky.
ploder
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by ploder »

Xan wrote:Full speed? What? The vast majority of PAL GC games are already 60 Hz capable, including MKDD, am I missing something here?
Thanks for the help everyone.

Usually the PAL version of games had worse framerates and I couldn't find a list of which PAL ones were properly converted. I didn't realise that gamecube games were better optimised. If true then that's great. I just want to play NTSC games through an RGB cable without red screen. As others have confirmed it seems the Wii can't output RGB while in NTSC mode which is a real shame.

I know about component cables, but the TV I'm using doesn't have those connections. I don't have exclusive access to the HDTV so am 'stuck' with a pretty decent CRT for the time being. It sort of works out better though with the Wii because many older games look better.

I have neogamma, but there doesn't seem to be a way to load from my usb flash stick.

Is the difference between 480p and 60hz RGB that great?

I didn't know about Swiis. As of 2015 can this now be used on a softmodded PAL Wii to usb load NTSC backups through RGB scart without red screen?
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Xan
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by Xan »

480p is better of course, but if you use a good CRT I don't think it's a must. 480i is much more troublesome when it actually needs to be deinterlaced.
12345
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by 12345 »

ploder wrote:I have neogamma, but there doesn't seem to be a way to load from my usb flash stick.
Since you already have Neogamma just try to set "Load from:" to "USB". In case you don't know about it already check if you have installed the correct IOS and try switching the USB slot. For more info on Homebrew please search for detailled tutorials on the internet.
Anyway: Try setting the video options to either "force 480i PAL" or "force 480i MPAL" if NTSC doesn't work for you.
ploder wrote: Is the difference between 480p and 60hz RGB that great?
Yes, if you mean 480p component vs 480i RGB scart. If you have a TV that supports 480p stick to component, if your display is limited to 480i/576i stick to 480i RGB scart.
ploder
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by ploder »

Yes, that's what I mean. Okay, thanks for the display suggestions, that's what i'll do.

With Neogamma I tried both usb ports on the Wii, but it only says something about loading from wbfs formatted drive. My usb is formatted fat32 as recommended from various homebrew tutorials. Apparently wbfs is not a recommended formatting anymore and the latest homebrew launchers are supposedly better at usb loading. It seems Neogamma didnt develop any further so it seems it is only a good program for when you want to rely on discs.

I have researched that gamecube games allow you to switch to 60hz (PAL) and 480p (NTSC) respectively if you hold down the 'B' button from boot. I will try this later today, but it would be my last resort if none of loaders help because that would mean having two copies of each game (NTSC for a HDTV and PAL for my RGB enabled CRT).

Anyway i will be able to fiddle with the Wii today and will see whether i can put all this info to good use.
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Jademalo
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by Jademalo »

As far as I'm aware, if the Wii is running in any NTSC video mode, then the RGB output is replaced with s-video. My advice would honestly be to just use component cables, it solves pretty much every major headache immediately.
12345
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by 12345 »

ploder wrote: I have researched that gamecube games allow you to switch to 60hz (PAL) and 480p (NTSC) respectively if you hold down the 'B' button from boot. I will try this later today, but it would be my last resort if none of loaders help because that would mean having two copies of each game (NTSC for a HDTV and PAL for my RGB enabled CRT).
You do not need both versions of the game unless they are different in content. Just make sure you can force the game through your loader to either 480i PAL, PAL60 or 480i MPAL. And with NTSC games don't hold "B" if you want 480i.
ploder
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by ploder »

Thanks for all your help. I finally managed to get NTSC double dash to display over RGB in proper colour. It turns out it was usb loader gx :roll: . For some reason even though global settings are set to force pal60 and nintendont is set to use global settings it still stays on NTSC. I solved this by setting both global settings 'loader settings' to force pal60 and game specific 'game load' nintendont setting to force pal60. Nintendont still displays in red, but the game itself is glorious RGB And 60Hz.
cachaito
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by cachaito »

Maybe someone will find my post helpful with playing NTSC games (this case Arc Rise Fantasia) on Wii PAL version with official RGB cable.
I tried a LOT settings on Usb LOADER GX. Thanks to ploder, I've found proper configuration to play without green screen of doom or red tinted screen.

1. In game's Settings / Game Load:
- Video Mode: Force PAL60
- Dol Video Patch: Region Patch
- VIDTV Patch: ON

Game loads longer (black screen at first) but after couple second it starts with gorgeous image quality!
Last edited by cachaito on Wed Jun 12, 2024 10:48 pm, edited 1 time in total.
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Sensi
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Re: PAL Wii over RGB scart without colour problems on NTSC g

Post by Sensi »

cachaito wrote:Maybe someone will find my post helpful with playing NTSC games ( this case Arc Rise Fantasia) on Wii PAL version with official RGB cable.
I tried a LOT settings on Usb LOADER GX. Thanks to ploder, I've found proper configuration to play without green screen of doom or red tinted screen.

1. In game's Settings / Game Load:
- Video Mode: Force PAL60
- Dol Video Patch: Region Patch
- VIDTV Patch: ON

Game loads longer (black screen at first) but after couple second it starts with gorgeous image quality!
You are a life saver! I had the red screen problem with Zero: Mask of the Lunar Eclipse. Your setting fixed it, thank you so much!!
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