Boss fights

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
atro
Posts: 27
Joined: Wed Jan 21, 2015 1:34 am

Boss fights

Post by atro »

I was wondering...
This is probably the place to ask Shooty fans.

I was playing R-Type the other day and it lead me to ask the community this :

How do prefer boss fights?
1 - Like R-Type : Badass mofo's that die right away after you hit the weak point

Or

2 - Like say... Blazing Star : Takes a lot of damage no matter the difficulty you're playing at.

I'm kinda divided. I guess it depends on the game itself, a mix of it wouldn't hurt at all too 8)
Your opinion might certainly differ. Discuss! :)
Image . Image
User avatar
chempop
Posts: 3466
Joined: Sun Jul 31, 2005 7:44 am
Location: Western-MA USA

Re: Boss fights

Post by chempop »

Destructible pieces, see garegga/batrider, etc.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
User avatar
Shepardus
Posts: 3505
Joined: Sat Dec 13, 2014 10:01 pm
Location: Ringing the bells of fortune

Re: Boss fights

Post by Shepardus »

chempop wrote:Destructible pieces, see garegga/batrider, etc.
^

Let the player decide if they're going to go for all the pieces or just go for a quick kill, or something in between.

I personally don't like it when the weakpoint/core is really weak and is just really hard to hit to balance it out, it's almost always frustrating and annoying to me. If you make the boss tanky, though, don't forget to change up its patterns and behavior every now and then so the player doesn't get bored dodging the same patterns for the entire battle.
Image
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
1CCs | Twitch | YouTube
User avatar
TransatlanticFoe
Posts: 1881
Joined: Mon Jan 24, 2011 11:06 pm
Location: UK

Re: Boss fights

Post by TransatlanticFoe »

Have parts you can take out for a big score, but changes up the attack patterns as a result. So you can pick it apart or just take out the body for a quicker kill but lower score bonus. Giga Wing does it quite well, with some timed phases to get 100% destruction.
User avatar
CloudyMusic
Posts: 1260
Joined: Wed Mar 21, 2012 11:22 pm
Location: AZ, US
Contact:

Re: Boss fights

Post by CloudyMusic »

I've definitely come to prefer boss fights with destructible parts (I'm sensing a pattern in these replies, here...). Failing that, bosses with significant (and challenging) scoring potential, so that the boss isn't just a pure survival-based barrier to the next stage. Other things like Psikyo games' Technical Bonus are interesting, but I haven't played those games enough to reach an educated opinion on how those work out in practice.
User avatar
FRO
Posts: 2269
Joined: Tue Jan 25, 2005 10:25 pm
Location: Nebraska, USA
Contact:

Re: Boss fights

Post by FRO »

I'll throw my hat in the ring for destructible bosses as well, though traditional "shoot them until they die" bosses are fine, too. I prefer something that either has a lifebar, or some kind of indication that you're actually doing damage. Bosses that take forever to die and a million hits, when it only takes you one, I find rather annoying. The exception to that would be a boss rush type of game, like Chaos Field, or Warning Forever. Since it's basically all bosses, the challenge is in finding the strategy specific to beating that boss. When you've played a long level, and then the boss takes twice as long to die and throws everything but the kitchen sink at you, that tends to get on my nerves.
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Boss fights

Post by emphatic »

chempop wrote:Destructible pieces, see garegga/batrider, etc.
^^This. But, I'd like to add that they should be manageable for survival only, so you're not destroyed completely on first approach unless you try to no-bomb them. Like Ketsui's bosses, they are really fun to engage when you know nothing about them (I will never forget my first time against the stage 2 boss - OH SHIT!!! lol) When you master the patterns, you can start picking them apart and they're even more fun. Extra points for boss fight music that get's better over time.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
320x240
Posts: 655
Joined: Fri Nov 16, 2007 12:07 pm
Location: France

Re: Boss fights

Post by 320x240 »

Even more than bosses made up of many parts I like boss-fights that involve many different enemies, like the cannons/turrets in many Compile games. Or one big boss with several smaller enemies at his side, like in the second level of Rapid Hero.
It is powerup of laser.
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Boss fights

Post by Squire Grooktook »

I enjoy both styles, but I generally prefer boss battles to be a more "epic" and lengthy climax to stages.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
Jeneki
Posts: 2644
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: Boss fights

Post by Jeneki »

As another example see Dragon Blaze or Strikers 3/1999. In those games you can either just shoot the boss till it dies, or if you wait a while a weakpoint will reveal for a 1-shot kill. This is usually timed to a particually difficult pattern to make pulling it off harder, but is more rewarding if you can do it.
Typos caused by cat on keyboard.
User avatar
Mortificator
Posts: 2864
Joined: Tue Jun 19, 2007 1:13 am
Location: A star occupied by the Bydo Empire

Re: Boss fights

Post by Mortificator »

R-Type is one of my favorite series, but I wouldn't complain if there was some more back & forth in its boss fights.

Darius would be on the opposite end of the spectrum, as far as horis go.
RegalSin wrote:You can't even drive across the country Naked anymore
User avatar
mehguy
Posts: 260
Joined: Mon May 05, 2014 10:52 pm
Location: Canada

Re: Boss fights

Post by mehguy »

2 for sure.
User avatar
BareKnuckleRoo
Posts: 6694
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: Boss fights

Post by BareKnuckleRoo »

It depends on the game, but generally bosses with glaring weaknesses feel a bit lame. The Gradius games generally work because you're much less powerful at minimum strength compared to with full Options + Laser. The challenge is often in simply reaching the bosses at full firepower, and even then you often have multiple of the bosses to face in a row. Even still, it's fun fighting bosses with a lot of health or a lot of parts to break off.
Post Reply