XRGB-3

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brownvim
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XRGB-3

Post by brownvim »

I hope we get English when it's out of beta, anyone able to give them a friendly reminder?
Sixfortyfive
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Re: XRGB-3

Post by Sixfortyfive »

I'm late to the party, but I'm finally getting around to trying the latest firmware and am happy to report that B0 mode is also now functional on my W950B (DVI-to-HDMI).

I don't have a separate audio receiver or speakers at the moment, though, so I can't really use it for the time being.
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Laughingman.s9
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Re: XRGB-3

Post by Laughingman.s9 »

brownvim wrote:I hope we get English when it's out of beta, anyone able to give them a friendly reminder?
Using your files the update is already in english, no?
Last edited by Laughingman.s9 on Tue Mar 03, 2015 7:50 pm, edited 1 time in total.
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brownvim
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Re: XRGB-3

Post by brownvim »

Its still in beta, I just did a messy way of getting it English.

I'm hoping the finished version adds official English support
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Sixfortyfive wrote:I'm late to the party, but I'm finally getting around to trying the latest firmware and am happy to report that B0 mode is also now functional on my W950B (DVI-to-HDMI).

I don't have a separate audio receiver or speakers at the moment, though, so I can't really use it for the time being.
Still haven't updated mine yet, sounds promising for my XBR8! Do you ever use Game mode with Motion Flow Impulse enabled on your W950B?
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Laughingman.s9
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Re: XRGB-3

Post by Laughingman.s9 »

brownvim wrote:Its still in beta, I just did a messy way of getting it English.

I'm hoping the finished version adds official English support
I wasn't aware that this last update was a beta, where do they mention this?
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Laughingman.s9 wrote:I wasn't aware that this last update was a beta, where do they mention this?
このファームウェアはβ版です。- On Micomsoft's XRGB-3 download page.
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Laughingman.s9
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Re: XRGB-3

Post by Laughingman.s9 »

What settings are you guys using for running your psp's into your xrgb?

I can't get my psp to look good no matter what I do, all I get is grainy as shit, washed out pictures with noise everywhere,in b1 with interlace and scanlines look good but I can't play full screen

B0 is where all my problems start, psp zoom basically eats the screen. It zooms into about a quarter of the total image and blows that up by 10. The color is washed out, signal is dark, there's noise on the line and picture quality is grainy and zoom doesn't work right

For reference this is my setup, psp go in charging cradle with power cables plugged in goes out official psp go component into a powered psyclone component switchbox

From there it goes out via official Sony component to d terminal into d in 1 port in back of xrgb 3.

Then xrgb 3 to extron 203 and from that into audio authority 9a60, component out to Sony w800b

With the power cable unplugged from the pspgo charging cradle there is significantly less noise in the picture but it doesn't completly clean up the image as some noise is still present, all other problems persist
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Fudoh
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Re: XRGB-3

Post by Fudoh »

zero problems using a PSP (2000 and Go). It's been some time now since I used the setup, but I never had any major problems with it. Quality's excellent, see http://shmups.system11.org/viewtopic.ph ... 32#p756632

I would try using the other inputs to find the one that gives you least problems. Your PSP is set to 480p, right ? Using the D2 zoom function on anything other won't properly work. LPF has to be disabled for 480p signals.
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Laughingman.s9
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Re: XRGB-3

Post by Laughingman.s9 »

Fudoh wrote:zero problems using a PSP (2000 and Go). It's been some time now since I used the setup, but I never had any major problems with it. Quality's excellent, see http://shmups.system11.org/viewtopic.ph ... 32#p756632

I would try using the other inputs to find the one that gives you least problems. Your PSP is set to 480p, right ? Using the D2 zoom function on anything other won't properly work. LPF has to be disabled for 480p signals.

Correct, psp set to progressive and LPF disabled
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Laughingman.s9
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Re: XRGB-3

Post by Laughingman.s9 »

Has anyone tried hooking up the dreamcast with scart?

Using the game in port from a toro vga box gives me a weird image, I get what I can only call warping or a distortion near the borders on both sides at the top of the screen, I'm trying to narrow down if this is a dreamcast problem, a toro problem or xrgb 3 problem

On the toro itself I've set it to both composite sync and rgbhv and I get the same image (which is weird and makes me think the toro is at fault as shouldnt I get no image at all if my xrgb is set to rgbc but my toro is set to rgbhv?)
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Sixfortyfive
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Re: XRGB-3

Post by Sixfortyfive »

Try increasing the XRGB-3's AFC level if you haven't done so already.

Only increase it as far as you need to eliminate the distortion. Cranking it up to max usually causes the picture to drop out completely.
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Laughingman.s9
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Re: XRGB-3

Post by Laughingman.s9 »

Sixfortyfive wrote:Try increasing the XRGB-3's AFC level if you haven't done so already.

Only increase it as far as you need to eliminate the distortion. Cranking it up to max usually causes the picture to drop out completely.

Yup, that did it, thanks man
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gabby32
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Re: XRGB-3

Post by gabby32 »

Hello everyone. I had a problem with my XRGB-3.
Last edited by gabby32 on Wed Jan 08, 2020 3:29 am, edited 1 time in total.
juji82
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Re: XRGB-3

Post by juji82 »

Hello there !

I was thinking about getting a xrgb-3. Its use will be primarly shmups, but i was thinking about its behaviour with games that has a 240p-480i switching. Can somebody report about playability and how much time does it take to resync? I have read about 1 second or so.
Edward_Tz
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Re: XRGB-3

Post by Edward_Tz »

It's very fast. Main reason I bought an xrgb 3 over the Framemeister was for the games that switch between 240p and 480i. And the line doubling.
freyesm
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Re: XRGB-3

Post by freyesm »

I didn't see any english beta there:
http://www.micomsoft.co.jp/xrgb-3_download.htm

Btw, v2.50 is out (20/02/2015).
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ApolloBoy
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Re: XRGB-3

Post by ApolloBoy »

gabby32 wrote:Hello everyone. I had a problem with my XRGB-3. I bought it is not new. Used for about a year and had no problems.
Used Japanese computers x68000 and FM-TOWNS. Connect the computer to the RGB input. At one point lost the normal picture on TV .
I did a reset and even update firmware XRGB-3. It did not help. If XRGB-3 is broken, it is very strange.
The XRGB-3 isn't really suited for computers like the X68000, which can change scanrate depending on the game. You're much better off using an XPC-4 which was designed for that sort of thing.
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aoiddr
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Re: XRGB-3

Post by aoiddr »

I picked up a XRGB-3 and am trying to get it to accept a Chihiro's VGA signal, but it doesn't seem to want to take it. The PC input doesn't even light up when attached to the VGA port or to the DVI port (using a VGA to DVI-I Single Link connector). I can, however, get a VGA signal if I plug in a computer to it.
Any ideas?

Or am I going to have to order a Kenzei and Scart->JP-21 cable?
alamone
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Re: XRGB-3

Post by alamone »

Check that your D2 input setting is set to "separate" in the menu. Also disable the low-pass filter in 31KHz mode.
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aoiddr
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Re: XRGB-3

Post by aoiddr »

alamone wrote:Check that your D2 input setting is set to "separate" in the menu. Also disable the low-pass filter in 31KHz mode.
Perfect! Those worked like a charm!


For anyone that needs to do this and isn't sure what settings those are under:

オプション (Options) -> D 入力2 信号方式 (D IN 2 INPUT) -> セパレート (RGBHV)

スペシャル (Special) -> LPF -> オフ (Off)
freyesm
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Re: XRGB-3

Post by freyesm »

Now I see there このファームウェアはβ版です。

It means: This firmware is β (beta) version.

Btw, they should provides a way to translate the menus, it would speed up the whole process a lot.
Sixfortyfive
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Re: XRGB-3

Post by Sixfortyfive »

Can anyone tell me what the purpose of these features are?

Screen +:
Drawing Method (Field/Frame)

Sound:
Mixers

Advanced:
Pixel Mapping / Dot by Dot
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Fudoh
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Re: XRGB-3

Post by Fudoh »

Advanced:
Pixel Mapping / Dot by Dot
In B0 you can see the difference. If you output 1080p for example, the aspect ratio of games will slightly jump when switching this. Off allows for fullscreen rendering, while on scales by integer numbers.

I never found out what the drawing method actually does....
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BuckoA51
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Re: XRGB-3

Post by BuckoA51 »

I wish ABT (or whoever owns them now) would suddenly decide to fix bugs/add features to their old scalers :lol:
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Sixfortyfive
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Re: XRGB-3

Post by Sixfortyfive »

Fudoh wrote:I never found out what the drawing method actually does....
Well, whatever it is, the linedoubler manual says that it only works in B0 mode.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

Well, whatever it is, the linedoubler manual says that it only works in B0 mode
I have no chance to hook up my XRGB-3 right now, but you might want to try with a 480i title then. On 240p it should have no effect anyway.
Sixfortyfive
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Re: XRGB-3

Post by Sixfortyfive »

Fudoh wrote:
Well, whatever it is, the linedoubler manual says that it only works in B0 mode
I have no chance to hook up my XRGB-3 right now, but you might want to try with a 480i title then. On 240p it should have no effect anyway.
Can't see a difference at a glance. Might capture some comparison footage later.

The manual offers this:
描画方式

描画方式には「疑似インター」と「ノンインター」があります。「疑似インター」は疑似インターレスで画面を表示します。「ノンインター」は、走査線を間引いて表示します。液晶ディスプレイなどで、疑似インターレス表示された映像が、上下に揺れるときなどに、「ノンインター」に設定すると、症状を改善できます。
「疑似インター」 = pseudo-interlaced (Field)
「ノンインター」 = non-interlaced (Frame)
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Fudoh
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Re: XRGB-3

Post by Fudoh »

pseudo-interlaced sounds like it would apply the same deinterlacing used in B1 mode, but I think I tried and - like you - didn't see any difference. Deinterlacing in B0 is really bad.
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awe444
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Re: XRGB-3

Post by awe444 »

Question regarding the best way to feed an NTSC YPbPr signal into the XRGB-3. I'm sure the answer might vary depending on the source (PS2 vs. gamecube vs. Wii, etc.), so let's just assume it's a generic, relatively clean YPbPr signal that carries 240p, 480i, and 480p at various times. Assume this signal is initially being carried on a three-plug RCA component cable before being converted to another connector type and thence into the XRGB-3 (from which I'm outputting in B1 mode with a VGA cable).

Currently I'm using the RCA-->D-terminal dongle that came with the XRGB-3, and feeding that into D-IN-1. Given what I own in terms of equipment at the moment this is physically my only option, but of course it also follows the advice on the wiki:
XRGB-3 wiki wrote:You should always use D IN 1 input with D-Terminal/Component cables.
However, I'm interested in pursuing the following, also from the wiki:
XRGB-3 wiki wrote:If you have a suitable adaptor, feeding in a component (YPbPr) signal to the GAME IN port can give an even better picture than D IN 1.
Can anyone recommend such an adapter? Preferably RCA-->21-pin, but I guess d-terminal-->21-pin is an option too. I happen to own a euro SCART --> jpn RGB-21 adapter, so I guess even RCA-->SCART or d-terminal-->SCART would be OK, though the fewer the converters I need to use the better.

Alternatively, is it possible (and if so, preferable?) to feed my YPbPr signal into the VGA-in port shared by D IN 2? If so, any recommendations on adapters to best convert my RCA plugs into a VGA connector?

Thanks for any help!
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