Best looking polygonal shmup?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
drsmoo
Posts: 38
Joined: Sun Oct 16, 2005 10:43 pm

Best looking polygonal shmup?

Post by drsmoo »

Though I've never played it, based on videos I'd say Gradius V. Though Under Defeat looks like it might be better
User avatar
sven666
Posts: 4544
Joined: Wed Feb 02, 2005 2:04 am
Location: sweden
Contact:

Post by sven666 »

R-type Delta looks and flows great!

gets my vote anyday...
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
Neo Rasa
Posts: 456
Joined: Tue Nov 08, 2005 11:15 pm
Location: New Jersey, US

Post by Neo Rasa »

I love the look of Border Down.
User avatar
CIT
Posts: 4669
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Post by CIT »

Gradius V and Ikaruga.

Also Einhänder still looks amazing, even though it is one of the first poly shmups.

Under Defeat has great graphics, but it's harder to make that kind of game look beautiful, since most of the time you just see the ground (as opposed to beautiful skylines, vistas, sunsets, and whatnot in horizontal shooters). The snow in stage four is fantastic though.
User avatar
Nullsleep
Posts: 146
Joined: Wed Aug 03, 2005 12:47 am
Location: New York
Contact:

Post by Nullsleep »

Ikaruga and Gradius V are both absolutely beautiful.

Personal preference makes me lean towards Ikaruga's more dystopian style.
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

Ikaruga and GradV, no doubt in my mind.

But I'll throw in another for Psyvariar 2. I could just stare at the bullet patterns, but the backgrounds and enemies are great too.
User avatar
superhitachi4
Posts: 379
Joined: Thu Apr 14, 2005 11:30 pm
Location: RLC Jr.

Post by superhitachi4 »

Gradius V looks amazing. Psyvariar 2, and Ikaruga are excellent, especially in VGA mode.
Last edited by superhitachi4 on Tue Jan 10, 2006 12:30 am, edited 1 time in total.
Image
User avatar
Kron
Posts: 475
Joined: Tue Feb 01, 2005 6:45 pm
Location: UK

Post by Kron »

Another deserved vote for Border Down, Stages 3 and 4 have some excellent variety.
User avatar
Ramus
Posts: 412
Joined: Thu Jul 07, 2005 9:38 pm
Location: Southern California

Post by Ramus »

Ikaruga.
My Collection
Currently playing: Research (sigh)
drsmoo
Posts: 38
Joined: Sun Oct 16, 2005 10:43 pm

Post by drsmoo »

I like how under defeat totally looks like a sprite based game, but with the advantages of a 3d game. Detailed weather effects, smoke, environment mapping, etc
User avatar
MSZ
Posts: 632
Joined: Sat Jan 29, 2005 5:13 am
Location: Toronto, ON.

Post by MSZ »

Like others said, Gradius V and Ikaruga.
User avatar
it290
Posts: 2697
Joined: Thu Mar 17, 2005 1:00 am
Location: polar malortex, illinois

Post by it290 »

Zero Gunner 2 is one great looking game too. I think it still holds up well after all this time, although it's certainly not as tight as an Ikaruga or Gradius V.
Image
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
User avatar
Dylan1CC
Posts: 2323
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

Tie between Radiant Silvergun and R-TYPE Delta. Both have beautiful use of polygons.
Image
User avatar
roker
Posts: 584
Joined: Thu Feb 17, 2005 4:13 am
Location: Detroit

Post by roker »

R-Type Final looks shades better than Delta

we are talking graphics, right?

so I'll go with RT:final, Gradius V, Border Down, and Ikaruga
User avatar
Shatterhand
Posts: 4099
Joined: Wed Jan 26, 2005 3:01 am
Location: Rio de Janeiro - Brazil
Contact:

Post by Shatterhand »

Can I name an older shmup with older technlogy which IMO still looks gorgeous?

Raystorm.
Image
User avatar
bVork
Posts: 211
Joined: Wed Jun 22, 2005 7:44 am
Location: the left coast of canada

Post by bVork »

Einhander. It has a fantastic 3D engine with a silky-smooth framerate and beautiful art design to match the technical prowess. Bright real-time lights and explosions mixed with stark, dark backgrounds makes it a visual treat.
User avatar
D
Posts: 3801
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Post by D »

Indeed Zero Gunner 2 wins.
In the graphics department.
graphic artwork style & smoothness of polygon models in full 60 FPS, with NO slowdown!
User avatar
Ord
Posts: 954
Joined: Wed Jan 26, 2005 1:10 am
Location: Edinburgh Scotland
Contact:

Post by Ord »

I vote for Ikaruga. That game is just so beautiful.
Ikaruga review now up in PLASMA BLOSSOM
fl0w
Posts: 250
Joined: Tue Jun 14, 2005 5:47 pm

Post by fl0w »

I'd say Ikaruga too, though it's sometimes hard to appreciate what's going on in the background ^^
Every screenshot I see gives me a thrill...

Gradius V is extremely beautiful too, more flashy, extremely smooth. You MUST whip baddies with those weird lasers at least once in your life !

And both are excellent games.

R-Type Final has its great moment (the liquid metal boss...) but I personnally find it too polygonized...

I love Psyvariar 2 but I wouldn't say its graphics are its main quality ^^
np: Image
User avatar
mice
Posts: 829
Joined: Tue Apr 26, 2005 2:50 pm
Location: Sweden
Contact:

Post by mice »

I'm with shatterhand here, Raystorm looks amazing. Not as polished as Ikaruga, but way more variation in color scheme.
User avatar
rib
Posts: 187
Joined: Sat Feb 12, 2005 4:09 pm

Post by rib »

yeah ikaruga is a masterpiece not only gameplaywise, it looks even better more styled trough than gradius v.
User avatar
Ord
Posts: 954
Joined: Wed Jan 26, 2005 1:10 am
Location: Edinburgh Scotland
Contact:

Post by Ord »

Speaking of Ikaruga I have my first ever guest review up on Plasma Blossom! :P Seriously though just discussing this has made me play this again, and it really is a stunning looking game.
Ikaruga review now up in PLASMA BLOSSOM
User avatar
landshark
Posts: 2156
Joined: Wed Jan 26, 2005 5:27 am
Location: Chicago 'Burbs

Post by landshark »

Gradius V. How polygon shooters should be done. Ikaruga is second - but not a very close 2nd.
User avatar
SPACE HARRIER
Posts: 186
Joined: Sat Feb 26, 2005 7:46 pm
Location: Netherlands
Contact:

Post by SPACE HARRIER »

ImageImage
:wink: this is how it's done hand drawing pixels..yeahh!!!
Image = = = = = = =
User avatar
roker
Posts: 584
Joined: Thu Feb 17, 2005 4:13 am
Location: Detroit

Post by roker »

SPACE HARRIER wrote:this is how it's done hand drawing pixels..yeahh!!!
even if Pulstar is rendered?
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

And isn't Blazing Star also pre-rendered?
No_not_like_Quake
Posts: 772
Joined: Tue Jan 25, 2005 11:22 pm

Post by No_not_like_Quake »

Yes, they're both pre-rendered.

Gradius V is the best looking polygonal shmup I've seen.

I can just imagine the shit load of polygonal ships... complete with normal mapping in the glaven... on screen in a 360 or PS3 shmup.
User avatar
WarpZone
Posts: 392
Joined: Wed Jan 26, 2005 12:11 am
Location: USA

Post by WarpZone »

Ikaruga and Gradius V. I love the art direction to both, although I'd give Ikaruga the nod, even if GV is more technically accomplished.

Both games make great use of polygons. While level textures and enemy models have an intricate, stylized level of detail, they also have a very 'meaty', defined look around the edges, and the perspective is shot in such a way that there isn't a discrepency between the playing field and background.

Their use of color is also superb. Ikaruga by description should be very bland, yet the careful use of earthtone backdrops and illuminated fire give it an incredibly rich "fullness". I have to stop agape every time I see a screenshot of the second boss.

Gradius V's careful use of color ranges also give each level a distinct, fresh feel, even though the overall mechanical theme might suggest otherwise. In particular, I like the use of oranges and yellows throughout the asteroid field, and together with the exploding rocks and pulsating lasers, that stage gives me one of the strongest sensations of intensity and heat in a videogame. Yow!
User avatar
Thunder Force
Posts: 1773
Joined: Wed Jan 26, 2005 11:21 am
Location: research and development facility for Vasteel Technology.

Post by Thunder Force »

iatneH wrote:Ikaruga and GradV, no doubt in my mind.
Those would be my top 2 picks too. As well as R-Type Final, and perhaps the upcoming Xyanide...

Psyvariar 2 certainly has standout moments also (Spider Boss has me in awe), and I also like the minimalist clean look of the original Psyvariar (Medium Unit & Revision) even though it was only running on older Taito G-Net hardware.
drsmoo wrote:I like how under defeat totally looks like a sprite based game, but with the advantages of a 3d game. Detailed weather effects, smoke, environment mapping, etc
It's really impressive the kind of details and effects the Naomi/DC hardware is capable of with Under Defeat. It reminds me of the finely detailed polygon objects which modern top-down dungeon crawlers like "Baldur's Gate Dark Alliance" have been using, that always game me the feeling of being an ideal rendering engine to use to make shmups.

The slick visuals in Under Defeat could make some Xbox 360 owners regret selling their Dreamcasts... :)
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
User avatar
louisg
Posts: 2897
Joined: Wed Jul 20, 2005 7:27 pm
Location: outer richmond
Contact:

Post by louisg »

What? No Zero Gunner 2 / Psyvariar 2 love? I think those two look great! Ikaruga is nicely styled though..
Humans, think about what you have done
Post Reply