Gamecube racing help

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WarpZone
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Re: Gamecube racing help

Post by WarpZone »

louisg wrote:I really liked Burnout 2, if you don't have a PS2 handy (it's no worse on GC, just about the same).
Does the PS2 version run at 60 fps like on GC?

The game's on the easy side (until getting golds on the hardest levels), but the risk/reward boosting is well done. I think Burnout 3 and onward lost something by putting so much focus and reward on takedowns over riskier driving.
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Ghegs
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Re: Gamecube racing help

Post by Ghegs »

WarpZone wrote:
louisg wrote:I really liked Burnout 2, if you don't have a PS2 handy (it's no worse on GC, just about the same).
Does the PS2 version run at 60 fps like on GC?
Yes, it does.
The game's on the easy side (until getting golds on the hardest levels), but the risk/reward boosting is well done. I think Burnout 3 and onward lost something by putting so much focus and reward on takedowns over riskier driving.
And yes! I've been saying this for ages.

If you want some good challenge out of Burnout 2, we have Time Attack threads on Rolling Start!! to take part in. Also ones using the Free Run cheat which removes all civillian traffic, making some of the tracks come to life in a completely different way.
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Obiwanshinobi
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Re: Gamecube racing help

Post by Obiwanshinobi »

WarpZone wrote:The game's on the easy side (until getting golds on the hardest levels), but the risk/reward boosting is well done. I think Burnout 3 and onward lost something by putting so much focus and reward on takedowns over riskier driving.
Of Burnouts 1-2-3, driving is most risky in 1. The sequel is more forgiving (so you can drive faster). 1 is also a game where no car becomes obsolete when you unlock new ones, whereas sequels gave me little reason to drive slower machines any more than necessary.
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Austin
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Re: Gamecube racing help

Post by Austin »

XG-III is my favorite GC racer behind F-Zero GX. It starts off a little tame at first, but play for a little while and move on to higher classes and it becomes difficult, especially once you start to break the sound barrier (which is a really cool effect on its own). XGRA is good as well and I recommend it but it plays quite differently. The bikes have more of a power slide form of handling which feels weird when coming from F-Zero or XG-III, but when you get used to how it feels it becomes second nature. It also is pretty cool when you break the sound barrier, but I think this one actually eventually becomes too fast for its own good. Both games are combat racers and the AI becomes tricky to deal with in both, so that's something to take into account too (I believe they both have time trial/time attack modes as well in case you don't like racing against AI). Either way I think they are well worth it and as a bonus they are some of the cheapest on the system.
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Obiwanshinobi
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Re: Gamecube racing help

Post by Obiwanshinobi »

Those Acclaim racers (starting with TrickStyle) featured some of the most atmospheric urban environments I've seen in such games. One thing F-Zero GX didn't quite live up to.
I mean the sense it serves some other purposes than decoration. That it wasn't all built for you alone.
Austin wrote:It also is pretty cool when you break the sound barrier, but I think this one actually eventually becomes too fast for its own good.
You should play Jak X on PS2 - now that one's FAST (and pretty)*), if easy to 100% complete (maybe not as remarkable as Crash Team Racing in hindsight). All in all - well worth the price of admission; just play it without memory card in a slot (seriously glitchy auto-saving can't be disabled).

*) I don't think there'd been a more showy game of the sort before Sonic & Sega All-Stars Racing (Transformed) graced PC, where it can run at 60 fps.

Watching various gameplay vids reminded me Wii's got TrackMania, which is... TrackMania (a bit of humble tech fun). No GameCube controller support, but you can as well play it with nunchuck. Remember - brakes work mid-air and you're supposed to use them like that early on.
Last edited by Obiwanshinobi on Wed Feb 18, 2015 4:19 pm, edited 1 time in total.
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qmish
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Re: Gamecube racing help

Post by qmish »

Those Acclaim racers (starting with TrickStyle)
Could you please name developers instead of publisher?
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Re: Gamecube racing help

Post by Obiwanshinobi »

qmish wrote:
Those Acclaim racers (starting with TrickStyle)
Could you please name developers instead of publisher?
Why would I, when I haven't seen such style in games by those devs released by different publishers?
People talk about "Sega/Nintendo games" when these are developed by neither all the time.
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Re: Gamecube racing help

Post by qmish »

Dammit, i never get why people keep saying "X game from publisher Y", completely ignoring that it's developers who made games.

Now i need check every game from this list



Antz Racing
ATV: Quad Power Racing
ATV: Quad Power Racing
ATV: Quad Power Racing 2
Batman & Robin
Bigfoot
Burnout
Burnout 2: Point of Impact
Crazy Taxi
Dakar 2: The World's Ultimate Rally
Dirt Trax FX
Eighteen Wheeler: American Pro Trucker
Extreme-G
Extreme-G: XG2
F355 Challenge: Passione Rossa
Ferrari Grand Prix Challenge
Freestyle Motocross: McGrath vs Pastrana
Headhunter
Jeremy McGrath Supercross 2000
Jeremy McGrath Supercross 2000
Jeremy McGrath Supercross 98
Jeremy McGrath Supercross World
Knight Rider
Mary-Kate and Ashley: Magical Mystery Mall
Mary-Kate and Ashley: Winner's Circle
MegaRace: MR3
Newman/Haas IndyCar featuring Nigel Mansell
Paris-Dakar Rally
RC de GO!
RC Revenge
RC Revenge Pro
Re-Volt
South Park Rally
Speed Kings
SX Superstar
Terminator 2: Judgment Day
Total Recall
Trickstyle
USHRA Monster Truck Wars
Vanishing Point
XGIII: Extreme G Racing
XGRA: Extreme G Racing Association
People talk about "Sega/Nintendo games" when these are developed by neither all the time.
Partially, though. Both Sega and Nintendo had a bunch of games made by themselves.
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Re: Gamecube racing help

Post by Mortificator »

That's also a simplification, though. Two games may be "developed by Nintendo" while having entirely different creative teams.
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Re: Gamecube racing help

Post by louisg »

Ghegs wrote:
ds on the hardest levels), but the risk/reward boosting is well done. I think Burnout 3 and onward lost something by putting so much focus and reward on takedowns over riskier driving.
And yes! I've been saying this for ages.
YES. Burnout 3 was such pandering crud IMO.

The first Burnout is kinda neat, for nothing else other than it basically being the closest thing to a home port of Thrill Drive :D
https://www.youtube.com/watch?v=S5hNsBK8AF4

Here's Burnout 1 for comparison:
https://www.youtube.com/watch?v=bsTbwNIoIh8

(yep, Konami really knows how to come up with original ideas and then let someone ELSE come along and make a zillion $ off 'em)

P.S., re: that big list: DEFINITELY check out F355 Challenge. Re De Go is pretty neat too.
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Obiwanshinobi
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Re: Gamecube racing help

Post by Obiwanshinobi »

Sometimes publishers fund development and in such cases they have saying what they want to publish and how. Bizarre Creations were supposed to "had invested around £1 million of their own money" into Metropolis Street Racer, yet when they asked Sega to put it on PS2, Sega refused. I believe Sega's to be blamed for using Richard Jacques' tunes in MSR, too.

Speaking of the latter, I suppose Acclaim had something to do with the original Burnout and TrickStyle music being quite good.
louisg wrote:
Ghegs wrote:
ds on the hardest levels), but the risk/reward boosting is well done. I think Burnout 3 and onward lost something by putting so much focus and reward on takedowns over riskier driving.
And yes! I've been saying this for ages.
YES. Burnout 3 was such pandering crud IMO.
Any of you played Burning Laps of 3? Nothing I found in 2 comes as close to Survival of 1.
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qmish
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Re: Gamecube racing help

Post by qmish »

Huh? MSR ost is one of best Jacques works together with Shinobi X.
and in such cases they have saying what they want to publish and how
Still, that habit of putting publisher name when mentioning something which i often see is alienating.

edit:

Burnout 1 has such a wonderful music, it's sad that later franchise turned into "license those traxxx".
http://www.youtube.com/watch?v=BCgNdRvkDzs

Stephen Root was the composer of Extreme-G2, Forsaken, Alien Trilogy and other titles.
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Obiwanshinobi
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Re: Gamecube racing help

Post by Obiwanshinobi »

louisg wrote:Here's Burnout 1 for comparison:
https://www.youtube.com/watch?v=bsTbwNIoIh8
For Burnout played with external view - some admirable skills on display here (don't you think it's Burnout 2-safe out there). I can't remember such blue skies in any of the 'Cube version's tracks, though. Now I need to check.

P.S. So I know Interstate like the back of my hand, but replayed it on Wii to make sure and - indeed - the sky isn't so saturated, nor are the clouds so defined. The rocks/concrete look more grey.
Not that I mind the GameCube version's somber palette and PAL-wise, it ouputs 60 Hz there (no such luck on PS2). Though I don't expect to ever find anything wrong with 50 Hz in PS2 Burnout (TrickStyle PAL looked and felt the same to me in 50 and 60 Hz).
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Re: Gamecube racing help

Post by soprano1 »

Wow, nice discussion this topic generated. Now, this is bit off track, but i don't think it's worth creating a new topic:
What's the better game, or what are the differences between Ferrari F355 Challenge and Tokyo Xtreme Racer 2 on Dreamcast? Thanks.
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Re: Gamecube racing help

Post by louisg »

soprano1 wrote:Wow, nice discussion this topic generated. Now, this is bit off track, but i don't think it's worth creating a new topic:
What's the better game, or what are the differences between Ferrari F355 Challenge and Tokyo Xtreme Racer 2 on Dreamcast? Thanks.
It really depends what you want. I vastly preferred F355 Challenge, which is a ball-breaking sim-style racer. F355 is beautiful, controls great, and even has a mode that teaches you how to properly take corners. On the other hand, Tokyo Xtreme Racer is almost an RPG-style game where the meat of it is buying upgrades and tuning your car to turn it from a clunker into a mean racing machine. I'd almost say it's the modern-day Street Rod (great game BTW that everyone should look into). I also have to add, on the topic of DC racers, that Test Drive LeMans is probably the closer thing to compare with F355. And all 3 of these are better than Sega GT :D
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louisg
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Re: Gamecube racing help

Post by louisg »

Obiwanshinobi wrote: P.S. So I know Interstate like the back of my hand, but replayed it on Wii to make sure and - indeed - the sky isn't so saturated, nor are the clouds so defined. The rocks/concrete look more grey.
Not that I mind the GameCube version's somber palette and PAL-wise, it ouputs 60 Hz there (no such luck on PS2). Though I don't expect to ever find anything wrong with 50 Hz in PS2 Burnout (TrickStyle PAL looked and felt the same to me in 50 and 60 Hz).
50Hz and 60Hz are basically the same. I usually refer to either of them as "full framerate" (not skipping or dropping frames- running at the TV's native framerate). The PS2 Burnout *probably* runs at 60Hz in the NTSC releases.
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qmish
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Re: Gamecube racing help

Post by qmish »

The only thing i dont like in F355 is lack (or did i miss it?) of "view behind". I hate when you only view from cabin. That's cause i'm uninterested to cars and driving IRL.
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Re: Gamecube racing help

Post by Austin »

Tokyo Extreme Racer 2 and F355 Challenge are two completely different games. I'd liken TER to a role playing game with cars. You drive around a small city course at your own will and challenge people to races at your own will. If you win, you mark a competitor (out of hundreds) off a list and get some money, then upgrade to a better vehicle to take on tougher opponents. If you lose, you still get some money and you can eventually get a better car through grinding away by sucking. It's a super addictive game (along with the first, which I'd probably recommend first if you don't have it). F355 Challenge is a simulation-oriented arcade-style racing game. Yeah, that description doesn't really make any sense, but the physics and controls are quite realistic (and as such, brutal), while the goal is like any Sega arcade racer--get to the checkpoint before the timer hits zero, and complete your races in first place (which due to the AI was nigh impossible for me, but still).
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Re: Gamecube racing help

Post by soprano1 »

Kinda forgot about this topic, bumping to ask about the Crazi Taxi port. Besides missing the licensed music and billboards, any changes? Thanks.
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Re: Gamecube racing help

Post by 1up »

Which port? Crazy Taxi is on everything.

If you mean the GC port it still has the licensed Music but I can't recall if they changed the billboards
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Re: Gamecube racing help

Post by soprano1 »

1up wrote:Which port? Crazy Taxi is on everything.

If you mean the GC port it still has the licensed Music but I can't recall if they changed the billboards
Thanks for the reply. It seems to be the same as the PS2 port, which is a port of the Dreamcast version.
edit: Yep, same thing.
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