"Hello Michael ,
Congratulations!!! We are very pleased to announce that "Papilio" has been tested and fully approved by the Desura Team. More importantly, we have you officially scheduled in our Launch Calendar. On March 11th 2015 at 8am Pacific Daylight Time your game will GO LIVE. Please allow for the game release to propagate across the worldwide Desura CDN network over the course of an hour from that launch time, due to caching and other factors that may inhibit the game from showing up immediately.
In the meantime, you really need to prepare like crazy. I would strongly suggest that you queue up your media plans, get all of your press and announcements ready to go and you should take full advantage of setting up linkbacks to the game just as soon as it is available for general release. Twitter, YouTube, Twitch, Reddit, Facebook and all of the social media channels should be top priorities and please be sure to mention Desura in the process; as we will be setting up our Social Network for notifications.
You should also really take the time to consider the visual assets that you have and any enhancements that you can make to give your game the maximum visual boost it deserves -- After all, the hard work of making the game itself has passed; Now comes the task of making people aware. If you need any help in this arena from a team that has been doing this for years, we have partnered with the guys at 2Advanced Studios (
http://www.2advanced.com/) and they have agreed to extend extremely deep discounts to our Indie developers whom are working on rather tight budgets to:
Build Game Websites & Social Media Assets
Create New Keyart, Boxshots, Icons and other Promo Materials
Photo Retouching and Proofing of Professional Screenshots
Providing Press Release and Copywriting Services (Game Descriptions, etc)
and so much more...
In any event, this is all completely optional and Desura takes absolutely no "cut" in the process. We are just leading with as many possible tools that can ultimately help you stay ahead of the competitive field in the gaming market. Also, we are currently lining up a partner that specializes in Press Release Distribution and Promotion within the Video Game Industry -- If you are interested in any of these options, just drop me an email.
Otherwise, I just wanted to extend my sincere congratulations for getting through the process. I know it was ugly and not very easy to setup (and I'm sure the submission process took way too long); this of course is one of the many things that Bad Juju Games is working on right now. In addition, if you have any future game updates, incremental releases, patches, or otherwise, please get them into queue early in the work week -- The more testing that you can do to ensure your updates are solid, the easier it will be for us to move them through the submission process.
Sincerely,
******"