FleetCOMM, tactical squadron shmup, (Greenlight + Demo)

A place for people with an interest in developing new shmups.
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roguestar
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Joined: Mon Feb 09, 2015 4:24 pm

FleetCOMM, tactical squadron shmup, (Greenlight + Demo)

Post by roguestar »

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FLEETCOMM PROJECT
Greetings folks. I'm the programmer for an upcoming Squadron SHMUP, FleetCOMM, and I'm looking for some good testers willing to try out novel battle mechanics. The project currently has a live demo, and we're interested in doing more hardware testing with shmup enthusiasts.

STEAM.FLEETCOMM.NET
For detailed information about FleetCOMM, videos, download instructions, via Steam Greenlight.

VIDEOS (all available in 60fps)
(sorry, I can't seem to embed videos here)
Intro Video > http://youtu.be/1c5pmk0RMQI
Squadron Setup + Combat Demo > https://www.youtube.com/watch?v=PY6RT3kWLuI
Storyline Video > https://www.youtube.com/watch?v=c5oclJSiv_o

AN EVOLUTION IN REAL TIME TACTICS
FleetCOMM presents an innovation in 2D action games; we introduce the ability to radically manipulate tactical maneuvers in real time. The game engine delivers a Fleet Codex, a real-time editing tool that allows you to create, experiment and design unique combat maneuvers. In essence, the Fleet Codex is a football playbook for squadron formations. Our games philosophy focuses on free-form combat and player driven experimentation. Our arcade edition features our complete Fleet Codex and shows a new horizon for player-created combat actions. FleetCOMM is just the start, ROGUE☆GAMES will continue to develop this style of combat maneuvering in other game genres (particularly, 2D shooters, RTS and MOBA).

SCREENSHOTS
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SYSTEM REQUIREMENTS
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    We advise you to test FleetCOMMs performance on your PC desktop or laptop; we provide a small demo for Windows 7. Linux, SteamOS & Mac OS-X ports are in development. General specs provided below.
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    CPU: An Intel or AMD dual core processor (running 30-45 frames per second). Quadcore processor highly recommended for 60 frames per second performance. FleetCOMM has tested to run on Intel Core i3, i5, i7 as well as modern AMD processors. (64bit only, 32bit not supported)
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    System Memory: An operating system managing at least 2GB of total system memory.
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    GPU: Requires OpenGL 3.3 support, with 800MB video memory. Preferred on a dedicated graphics card. We highly recommend testing our demo on your machine if you have an "integrated graphics card", before you commit a pre-order. Generally, video cards 2011 and newer will run at 60 frames per second. Intel HD Graphics / AMD APUs and other integrated graphics processors have been tested to run 30-45 frames per second.
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    Display: Monitor capable of 720p or 1080p, 16:9 native resolution required. Full screen toggling + resolution resize will be available in the final version.
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    Sound: Stereo speakers / headphones.
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    Audio Engine: FMOD Studio by Firelight Technologies
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    Controls: Mouse w/ scroll-wheel + keyboard.
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    MacOSX and Linux ports will be available after the Windows version has shipped.
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    Please be advised, Bandicam is not compatible with FleetCOMM. FRAPS highly recommended for your video recording needs.
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