Lilium wrote:Sounds like someone was raised well. I'll take notes.
Spoiler

Lilium wrote:Sounds like someone was raised well. I'll take notes.
Einhander was a pretty tough 1cc last time I remember, even on default. Otherwise I agree.xlebec wrote:Games like Einhander...(while scaling back the default difficulty.)
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
xlebec wrote:I find that a lot of shmups focus too much on gameplay alone to get broad appeal.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Wow. What a super dad you had!!!nasty_wolverine wrote:to add my two cents (or paise) on 1 credit mentality. My dad used to take me to the arcade when i was younger (4-5 years old). he would buy me 5 credits each per visit. then stand behind me and watch me play (once i was done with the five credits, he would get another five and we would alternate playing pacman, coz he liked that better). he would watch, and tell me where i made mistakes, repeating mistakes were punished by a good smack on the up side of the head. well, they didnt really hurt. i tried my best to play better just because i didnt want to get smacked. eventually i was clearing games on a credit. that carried over to me playing at home too. i would try no continue runs, and at games i was good at, no death runs.LordHypnos wrote:Probably not a bad template for appealing to people who don't get the whole 1 credit mentality.
I stopped playing games between around 12 to 18. Got my PS2 then. the mentallity carried over. i got burnout revenge and would learn to do no crash runs. in DMC3 i would try no item runs, or just play bloody palace and see how far i could get.
now that i have picked up a much harder genre of games to, i still strive to do the same. 1CC or bust, well i do practice with credits and savestates.
3 years ago when my dad was visiting, i showed him DOJBL, played a credit, reached stage 3 no death and managed to get to stage 4. well he did react to the amount of bullets on screen and said "why are there so many bullets?" i told him, because these games are one of the hardest games around. he was kinda proud to see me play challenging games and try to be good at them. one of the last memory i have of him is watching him play contra. I miss him alot.
tl;dr - 1CC mentality is more easily understandable to self-driven people. you have got to want to get better. some people pick that up, some cant. you cant beat it into them, unless you have an awesome dad
This idea is something that should be presented to Nintendo & Miyamoto. I bet they'd buy and patent this idea as the latest gimmick for the next Nintendo console since they're probably fresh out of gimmicks anyways.S_Fang wrote:Lilium wrote:Sounds like someone was raised well. I'll take notes.Indeed, let's release a special controller within the game, which release a very small electroshock each time you make a mistake. In this way people will learn the mentality of being good at games, crushing the casuals once and for all.Spoiler
Einhander is a great immersive experience + it had some help from the Square hype train back then. I wonder how well it sold?xlebec wrote:I find that a lot of shmups focus too much on gameplay alone to get broad appeal. Games like Einhander and RefleX go the extra step in providing an immersive experience (while scaling back the default difficulty.) I think that if the goal were to become more popular, shmups would have to tack more in that direction. Ultimately shmups are neither casual enough nor "AAA" enough to go beyond niche genre though, at least not in this market. Non-hardcore players only have so much time for video games, and with a higher barrier to entry for less immersion, one can see why they would pass on shmups.
I think that the closest I ever came to this was a few experiences where people I was talking with didn't seem to get it. I remember once saying something about how score is the real goal in a game, which I came to just because it seemed to measure how good you were at the game, to me. My friend said something about the challenge being the real goal (which is also true, FWIW). IIRC this was in connection to Sonic games or some other Genesis game that wouldn't have actually had a deep scoring system (which is not to say that it doesn't still measure your skill pretty well esp. considering the time & ring bonuses in sonic). This acknowledges the 1 credit mentality only b/c continuing resets your score. Also, I think the reason why I thought about things that was was because I used to play a lot of Galaga and Tetris, and other classic arcade games that don't even have continues, and score is really the only goal.Sinful wrote:... we all naturally 1cc'ed our fave games in the past ...
Honestly, I think this has more to do with the way games are structured nowadays, or even in the Dreamcast times, than how much people like them. A 20 minute game is entirely conceivable to finish in one sitting, but a 20+ hour game would be just too much game to sit through. Besides, imagine if you failed! go back to the beginning of a 20 hour game? no thanks. In addition most single player games have checkpoints and no continue or life counter, so each little section of a dungeon or wtv, between save points, is a separate challenge (or non-challenge as the case may be). 1cc really doesn't make sense for long cinematic games like it does for old school games, and arcade games.Sinful wrote:My point is that anyone who loves a game enough, they will naturally keep playing it until they own it. For some very popular games as Mega Man 2, I'd imagine very many 1cc'ed it naturally without even hearing of the word 1cc. But these days most gamers don't love games enough to go this distance as the NES era. They buy a game, maybe play it until they beat it once, then back to the trade in store it goes. That, and many games aren't being designed with replay value in mind anymore because most folks don't bother with replaying games they've beat once. This is why most classic style game reviews are so bashed. Back then you only got your money's worth via challenge and replay since the games were so short. Nowadays it's all about length and easy difficulty. As in, playing a game for a least one 30hrs playthrough means you got you money's worth for most gamers. Today's games only need great graphics/presentation, story and length to motivate most folks to keep playing.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
I enjoyed the detail.LordHypnos wrote:Anyway, that's probably way more information than necessary to say that I sort of understood 1 credit to some extent, but never actually did it until fairly recently (Note I didn't play any video games for years and years, also).
I can tell you I hated the direction racing games took with Gran Tourismo, which entirely replaced my fave style of racing games. The Sega Model 2 & 3 racers. Man I miss that Arcade style for this genre. I can't even touch today's racers. Much prefer something like 3-4 very well designed tracks with carefully balanced for the tracks 1-4 cars, and just keep replaying to perfect my skills and time, time & time again. Racing games aren't for gamers any more, they're for car fanatics (people talk cars around me, I tell em to drop the boring subject).LordHypnos wrote:]Honestly, I think this has more to do with the way games are structured nowadays, or even in the Dreamcast times, than how much people like them. A 20 minute game is entirely conceivable to finish in one sitting, but a 20+ hour game would be just too much game to sit through. Besides, imagine if you failed! go back to the beginning of a 20 hour game? no thanks. In addition most single player games have checkpoints and no continue or life counter, so each little section of a dungeon or wtv, between save points, is a separate challenge (or non-challenge as the case may be). 1cc really doesn't make sense for long cinematic games like it does for old school games, and arcade games.
It's great to get the opinion of an actual developer here.xlebec wrote:I find that a lot of shmups focus too much on gameplay alone to get broad appeal. Games like Einhander and RefleX go the extra step in providing an immersive experience (while scaling back the default difficulty.) I think that if the goal were to become more popular, shmups would have to tack more in that direction. Ultimately shmups are neither casual enough nor "AAA" enough to go beyond niche genre though, at least not in this market. Non-hardcore players only have so much time for video games, and with a higher barrier to entry for less immersion, one can see why they would pass on shmups.
IT'S HAPPENINGDanMagoo wrote:It's great to get the opinion of an actual developer here.
Wait, what? This has always been the case for some time now. So it's only getting worse. Big surprise.Ed Oscuro wrote:IT'S HAPPENINGDanMagoo wrote:It's great to get the opinion of an actual developer here.
How they can call themselves "developers"? Focusing too much on the lowest common denominator and ruining gaming even more.Sinful wrote:Wait, what? This has always been the case for some time now. So it's only getting worse. Big surprise.Ed Oscuro wrote:IT'S HAPPENINGDanMagoo wrote:It's great to get the opinion of an actual developer here.
Either way, thanks for that link, Ed.
Everyone and their mother plays video games these days. And last time I checked, mothers can't play video games. No matter how dumbed down & very simple a game may be. So yes, these devs are totally crazy. But they don't have enough control either. The folks with the money & no gaming experience do. Just like Hollywood & Network TV. Viva mainstream trash that tries the impossible of pleasing everyone!! (Which, lol, never works, but just guarantee's more failure)S_Fang wrote:How they can call themselves "developers"? Focusing too much on the lowest common denominator and ruining gaming even more.
It says a lot about their core playerbase, then.Doctor Butler wrote:EA thinks their games are too hard?!
But all they make are mindless fps games, and button-mashing brawlers - like those games couldn't possibly be more straightforward!
Not really, no gamers are saying the games are too hard, suits are saying it.Icarus wrote:It says a lot about their core playerbase, then.Doctor Butler wrote:EA thinks their games are too hard?!
But all they make are mindless fps games, and button-mashing brawlers - like those games couldn't possibly be more straightforward!
You never seen gamers that suck that bad? I do. It's all I ever see, actually. Forums are the only place I see more dedicated gamers.system11 wrote:Not really, no gamers are saying the games are too hard, suits are saying it.
What are you basing this statement on? NG2 was the most recent game released with Itagaki in the director's chair. How do you know he's fallen from grace since without having played Devil's Third?qmish wrote:Don't listen to him. Though Ninja Gaiden 1-2 were godlike reboots... he lost his touch years ago.
This is simply not correct.system11 wrote:Not really, no gamers are saying the games are too hard, suits are saying it.
They won't. Might as well realize this right now. It doesn't matter in any case because shmups as a genre are timeless games so they don't really have to keep pumping out new stuff just to keep the visuals up to date. There already exists good shmups enough to last you for decades and if you actually somehow run out of games then you probably wouldn't be satisfied by shmups that have been through a process of being watered down enough to actually catch any hint of mainstream interest.DanMagoo wrote: ***Unless shmups find a way to attract a wider player base RIGHT NOW, there will be no money available to fund the development of any more premium shmup titles ever***
Too bad that there have been tons of easy shmups that haven't sold any better. Hell, people were saying "stg is dead" back before Cave was founded and the whole bullet hell idea was wide spread.DanMagoo wrote:This is simply not correct.system11 wrote:Not really, no gamers are saying the games are too hard, suits are saying it.
As Itagaki notes in the OP, gamers have deserted the shmup genre because it is too hard.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
This thread just gets funnier and funnier.Lilium wrote: They won't. Might as well realize this right now. It doesn't matter in any case because shmups as a genre are timeless games so they don't really have to keep pumping out new stuff just to keep the visuals up to date...
The playerbase isn't gonna get wider. Its always gonna be a little niche genre for players looking for games that are actually games. If you take away that niche nature then you'll still fall woefully short of attracting a sustaining audience on top of alienating those that were there before.
Pretty much. Look, there's no money to sustain the release of new shmups like Cave. Cave died because there wasn't enough people to buy their products. That's simply how gaming is nowadays. People DO NOT want 30 minute long games. They want 30 hours long games or multiplayer games. The one recurring trend you'll see when mainstream reviewing sites tackle shmups is that they're 30 minute long wastes of time with unlimited continues and no replay value because of a lack of binary morality choice systems, a lack of multiplayer and what have you."We don't want any more shmups if we have to sell them! We'll just play the ones that already exist and let the scene be damned! My hi scores will live forever!!!"
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
But they are not 30 minute games are they? They are games that can take just as long to 1CC (let alone perfect) as an adventure game or RPG. The problem is that this is not sufficiently well explained to potential players, and there is very little content in the console releases that encourages people to develop the puzzle-solving mindset that can keep you coming back .Squire Grooktook wrote: I've asked this question before to many people before in this thread and in others: How do you expect a 30 minute game to sell for full price to modern gamers? How do you intend to sell them to a large number of modern gamers?