PVM under/overscan buttons are programmable. Good for 16:9

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BazookaBen
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PVM under/overscan buttons are programmable. Good for 16:9

Post by BazookaBen »

All you have to do is change the H/V width/height in the service menu while underscan or overscan is enabled. Then they will go to that same size/shape whenever you hit the button.

This is very useful for forced-widescreen games like Zelda and Xenoblade. You get 120 more lines of resolution when the Wii is set to 16:9. Should be pretty useful for DVD movies too.

Zelda "normal"

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Zelda with "underscan" on

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Also useful to stretch low-res arcade ports that are squished horizontally (Ghosts and Goblins on Wii, Gradius on Saturn), because the original resolution is different from the console's output resolution.

GnG Wii "normal"

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GnG Wii with "overscan"

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Fudoh
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Re: PVM under/overscan buttons are programmable. Good for 16

Post by Fudoh »

Isn't this common knowledge :mrgreen: ?

The BVMs even got four slots you can program as you like. Underscan 4:3, Overscan 4:3, Underscan 16:9, Overscan 16:9 and you even get the four setting on a per signal basis (e.g. once for PAL, once for NTSC).
Last edited by Fudoh on Tue Jan 27, 2015 12:57 am, edited 1 time in total.
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BazookaBen
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Joined: Thu Apr 17, 2008 8:09 pm
Location: North Carolina

Re: PVM under/overscan buttons are programmable. Good for 16

Post by BazookaBen »

Fudoh wrote:Isn't this common knowledge :mrgreen: ?
I definitely never heard about it. I'm glad I found it before I pick up Xenoblade again.
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