The Future of CAVE in the Videogame Industry
-
chronicdog
- Posts: 61
- Joined: Mon Feb 21, 2011 11:17 am
The Future of CAVE in the Videogame Industry
This post was originally a response in the thread about poorly received mobile game Mushi Duel, but it went into some business development concepts which were decidedly off topic.
It is sad, but its business guys. Selling the Mushi name for exploitation by a shovelware dev was purely a business deal. CAVE isnt some Touhou like art project, its a for profit company that sells videogame software internationally. Sadly their roots are in arcade dev which is dead. CAVE has to do what they have to do to make money, thats the purpose of their existence. We should root for all their projects to make money, cause cash ins like this can fund real games. Unfortunately, when the cash in product is of very poor quality as well, it does nothing but bring the company down further. This is how companies die. In retrospect, it was a deal they should not have made or at least asked for more stringent quality control in the final product.
If I had any say at what was going on at CAVE, my first order of business would be port their entire back catalog to Steam with leaderboards and achievements. It would be cheap and easy to do. Despite what some people say, I think it would actually sell pretty well provided the pricing was appropriate and they took part in Steam sales. It would get hyped among the very influential hardcore fanbase.
Use some of this money and publicity to make a new AAA STG game for PC, PS4 and XB1 with state of the art graphics that can appeal to everyone from novice players to true experts. Galaga for the modern gamer. If Euroshmup crap like SineMora and marginal efforts like Resogun can get insanely hyped up just over merely good quality modern graphics and simplistic gameplay loops, the best STG dev of all time can surely turn a profit if they make a truly great new AAA product. In fact, it doesnt even need to turn a huge profit, even if it was only marginally profitable but sold a lot of copies, they can use that hype to develop actually high quality mobile spinoffs that are ridiculously profitable.
Look at what SNK did with Metal Slug Defense. They took an aging if not vintage franchise and turned it into a decently fun tower defense game for mobile which sold 15M+ copies. Think about that.
It is sad, but its business guys. Selling the Mushi name for exploitation by a shovelware dev was purely a business deal. CAVE isnt some Touhou like art project, its a for profit company that sells videogame software internationally. Sadly their roots are in arcade dev which is dead. CAVE has to do what they have to do to make money, thats the purpose of their existence. We should root for all their projects to make money, cause cash ins like this can fund real games. Unfortunately, when the cash in product is of very poor quality as well, it does nothing but bring the company down further. This is how companies die. In retrospect, it was a deal they should not have made or at least asked for more stringent quality control in the final product.
If I had any say at what was going on at CAVE, my first order of business would be port their entire back catalog to Steam with leaderboards and achievements. It would be cheap and easy to do. Despite what some people say, I think it would actually sell pretty well provided the pricing was appropriate and they took part in Steam sales. It would get hyped among the very influential hardcore fanbase.
Use some of this money and publicity to make a new AAA STG game for PC, PS4 and XB1 with state of the art graphics that can appeal to everyone from novice players to true experts. Galaga for the modern gamer. If Euroshmup crap like SineMora and marginal efforts like Resogun can get insanely hyped up just over merely good quality modern graphics and simplistic gameplay loops, the best STG dev of all time can surely turn a profit if they make a truly great new AAA product. In fact, it doesnt even need to turn a huge profit, even if it was only marginally profitable but sold a lot of copies, they can use that hype to develop actually high quality mobile spinoffs that are ridiculously profitable.
Look at what SNK did with Metal Slug Defense. They took an aging if not vintage franchise and turned it into a decently fun tower defense game for mobile which sold 15M+ copies. Think about that.
Re: The Future of CAVE in the Videogame Industry
Dedicated JAMMA PCBs (of which SDOJ was the last) are dead; networked PC hardware-based digital platforms like NESiCA, e-amuse and All Net P-RAS Multi are not. Cave already dipped their toes into this model with the NESiCA version of Akai Katana Shin, and would likely have turned out at least one other such release had M2 not absorbed all their talent.chronicdog wrote:Sadly their roots are in arcade dev which is dead.
Cave games would not sell on Steam and would not be worth the development resources for two reasons:
- Everyone who wants to play them already has them on MAME and/or console ports.
- No one in Japan gives a shit about Steam, other than a small handful of fans of Western gaming (read: not STGs).
With the loss of talent from their arcade and console divisions, Cave will not be making any more games of serious interest to this forum for the foreseeable future.

-
Mortificator
- Posts: 2864
- Joined: Tue Jun 19, 2007 1:13 am
- Location: A star occupied by the Bydo Empire
Re: The Future of CAVE in the Videogame Industry
Cave is so dead man
miss them
miss them
MISS THEM
miss them
miss them
MISS THEM
RegalSin wrote:You can't even drive across the country Naked anymore
Re: The Future of CAVE in the Videogame Industry
This thread's title is nonexistent.
Re: The Future of CAVE in the Videogame Industry
Raped Metal Slug?chronicdog wrote:Look at what SNK did with Metal Slug Defense.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
-
Strikers1945guy
- Posts: 1052
- Joined: Wed Aug 13, 2014 1:53 am
Re: The Future of CAVE in the Videogame Industry
Topics like this make me feel like whatever cave games i do buy on mamma hardware i should take to my grave as they will just keep getting harder to come by 

Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
-
Muchi Muchi Spork
- Posts: 1413
- Joined: Wed Mar 09, 2011 2:53 pm
Re: The Future of CAVE in the Videogame Industry
Wrong, it's a free download. There's in app stuff you can buy with real money but that goes for pretty much every ios game.chronicdog wrote:
Look at what SNK did with Metal Slug Defense. They took an aging if not vintage franchise and turned it into a decently fun tower defense game for mobile which sold 15M+ copies. Think about that.
-
BulletMagnet
- Posts: 14187
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
Re: The Future of CAVE in the Videogame Industry
I don't think the hardcore fanbase in this case is large or respected enough to be very influential outside its own city limits. As much as I'd like to see Cave or other companies like it make enough money on side ventures to keep putting out the types of games we here enjoy, they'd already been attempting to do that for years before they abandoned the market, and, well, here we are.chronicdog wrote:It would get hyped among the very influential hardcore fanbase.
Re: The Future of CAVE in the Videogame Industry
Cave are so No Future all employees are punks.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
-
clairobskur
- Posts: 17
- Joined: Mon May 13, 2013 6:37 am
- Contact:
Re: The Future of CAVE in the Videogame Industry
steam? oh god, no! i hope they will never consider steam (or pc)
Re: The Future of CAVE in the Videogame Industry
Damn. Sucks to be you.clairobskur wrote:steam? oh god, no! i hope they will never consider steam (or pc)
-
Squire Grooktook
- Posts: 5997
- Joined: Sat Jan 12, 2013 2:39 am
Re: The Future of CAVE in the Videogame Industry
I don't know if this is entirely valid. I think most people around here would be willing to double dip for the games.Pretas wrote: - Everyone who wants to play them already has them on MAME and/or console ports.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: The Future of CAVE in the Videogame Industry
But when is ESPGaluda 3 coming out? 

"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
-
Teufel_in_Blau
- Posts: 526
- Joined: Wed Apr 08, 2009 5:32 pm
Re: The Future of CAVE in the Videogame Industry
May I remind you that the last CAVE shmup was released in April 2012 in the arcades? Going by Wikipedia, the only time when they took a 'longer break' was between DonPachi (1995) and DoDonPachi (1997) and Guwange (1999) and Progear (2001). CAVE took maximal two years breaks from shmup development. Aside from that they released one, two or even three games per year since 1995. April 2015 will mark the first point in time in CAVEs history when they haven't released a new shmup in THREE years.
It's over. Let it go. Only hope I have left is M2.
It's over. Let it go. Only hope I have left is M2.
GaijinPunch wrote:I don't have 40 minutes to do anything other than fist myself these days.
Re: The Future of CAVE in the Videogame Industry
Lies !!!
Saidaioujou Black label is due any day now, Mamoru Furukawa is on that shit .
Saidaioujou Black label is due any day now, Mamoru Furukawa is on that shit .
Re: The Future of CAVE in the Videogame Industry
"People around here" is like 30 people max. That's not a justifiable expense. I don't know why people cling on with fingers in their ears screaming cave's not dead I'd buy their games on steam wah wah. Cave's arcade division closed like a year ago, all their talent moved on to M2. It's dead, accept it.Squire Grooktook wrote:I don't know if this is entirely valid. I think most people around here would be willing to double dip for the games.Pretas wrote: - Everyone who wants to play them already has them on MAME and/or console ports.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
-
DestroyTheCore
- Posts: 302
- Joined: Tue Jan 21, 2014 4:35 pm
Re: The Future of CAVE in the Videogame Industry
If only someone had the talent to emulate Cave games to PC, more particularly the CV1000 catalog...trap15 wrote:"People around here" is like 30 people max. That's not a justifiable expense. I don't know why people cling on with fingers in their ears screaming cave's not dead I'd buy their games on steam wah wah. Cave's arcade division closed like a year ago, all their talent moved on to M2. It's dead, accept it.Squire Grooktook wrote:I don't know if this is entirely valid. I think most people around here would be willing to double dip for the games.Pretas wrote: - Everyone who wants to play them already has them on MAME and/or console ports.
Re: The Future of CAVE in the Videogame Industry
Not rooting for Cave here in terms of new shmups. Just want to know who exactly moved over to M2?
Re: The Future of CAVE in the Videogame Industry
Seems to have been everyone from the arcade and "consumer" (console) divisions.ptoing wrote:Not rooting for Cave here in terms of new shmups. Just want to know who exactly moved over to M2?

-
Squire Grooktook
- Posts: 5997
- Joined: Sat Jan 12, 2013 2:39 am
Re: The Future of CAVE in the Videogame Industry
True, but those 30 people are the only ones who have console ports in the first place. I don't know about Mame though.trap15 wrote:"People around here" is like 30 people max. That's not a justifiable expense.Squire Grooktook wrote:I don't know if this is entirely valid. I think most people around here would be willing to double dip for the games.Pretas wrote: - Everyone who wants to play them already has them on MAME and/or console ports.
You're right, probably not worth the expense.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: The Future of CAVE in the Videogame Industry
So CAVE is going to ruin M2 now? Damn that sucks, I'd been hoping Konami might commission them for Gradius VI some day.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
Re: The Future of CAVE in the Videogame Industry
clairobskur wrote:steam? oh god, no! i hope they will never consider steam (or pc)
I have no clue why people are so down on the idea of Cave on Steam, particularly on this forum.
It is a known fact that the Xbox exclusivity of Cave games prevented them reaching a wider audience. A PC release would go some way to correcting that problem, although it would be late in the day.
More players = more hype for this tiny genre that many consider a throwback at best.
It can only be a good thing.

Re: The Future of CAVE in the Videogame Industry
Is it?DanMagoo wrote: It is a known fact that the Xbox exclusivity of Cave games prevented them reaching a wider audience.
I was rather surprised by all the international releases and positive media coverage. Much more than I expected.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: The Future of CAVE in the Videogame Industry
You would be, our kid.Skykid wrote:Is it?
I was rather surprised by all the international releases and positive media coverage. Much more than I expected.
Fact of the matter is that if you are a PS3/PC owner you missed out big time last generation.

-
Astraea FGA Mk. I
- Posts: 319
- Joined: Sat Oct 29, 2011 7:59 am
Re: The Future of CAVE in the Videogame Industry
I would rather they went out of business, by choice, than to see the integrity of their work compromised. I am being selfish perhaps, but I consider their games to be art and defiling art is bad. I think they should bow out honorably to preserve their legacy.
-
Strikers1945guy
- Posts: 1052
- Joined: Wed Aug 13, 2014 1:53 am
Re: The Future of CAVE in the Videogame Industry
Why do you hate cave so much?MathU wrote:So CAVE is going to ruin M2 now? Damn that sucks, I'd been hoping Konami might commission them for Gradius VI some day.
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
Re: The Future of CAVE in the Videogame Industry
Because they suck. Honestly, I actively dislike Ikeda's game design. I just want more YGW in my life. Or not
plenty of magic already, enough to last a lifetime.

@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: The Future of CAVE in the Videogame Industry
If the cow is still breathing, milk it for all it's worth. Then beat it repeatedly with a stick like the proverbial dead horse.Astraea FGA Mk. I wrote:I would rather they went out of business, by choice, than to see the integrity of their work compromised. I am being selfish perhaps, but I consider their games to be art and defiling art is bad. I think they should bow out honorably to preserve their legacy.
- Lessons from the Damien Hirst School of Art
YGW is love, YGW is life. :3trap15 wrote:I just want more YGW in my life. Or notplenty of magic already, enough to last a lifetime.
