broken harbour wrote:I think I hit the wall in Tales of Symphonia, at the water seal boss at least. 10 f**king attempts and I'm not even close. The fight is total bulls**t
You mean Adulocia? 3 v 4 fights are tougher, but I wouldn't say it's unfair or anything. Have you tried altering your strategy between attempts? Are there some AI strategy tweaks you could be making to help you? Also, who are you controlling in battle? I strongly, strongly recommend Colette for this. Para Ball is arguably the best tech in the game since it is insanely efficient as far as damage to TP is concerned, and it's fantastic at interrupting spellcasters. Colette is also rather bad under CPU AI, whereas Lloyd and Kratos can handle things decent enough in melee for you to take advantage of Colette's boss crushing moveset.
Oh, and another reason Para Ball rocks? It's lightning element, one of the better general purpose elements (few things resist/absorb it), and
guess who just happens to be vulnerable to lightning? If you don't have Para Ball, switch her to S type, forget Pow Pow Hammer, and have her learn it. Colette is on the slow side, her HP and defense are below average, and her computer AI isn't good with her. But she's got some of the most powerful techs in the game, so used properly she can mow down bosses.
Also, don't use Genis & Raine together. It's strongly discouraged due to how spell queueing works (only one mid/high tier spell can be onscreen for the party & enemy at a time, if one is animating and someone's spell is ready to cast, they can't use it until their side's current animating spell ends) though this isn't as much of an issue early game when they both only have low-tier techs like First-Aid, Fireball, etc. This was in ToD2 as well, but wasn't nearly as big an issue due to faster cast animations and spell speeds.
Wish the game came with a manual that explains more of the game mechanics, does the game introduce them gradually over the first dozen hours or so?
Most of the basics the game shows you, but the fun is experimenting and learning some of the more esoteric stuff. Like specific EX gem setups that work well, or choosing T/S techs in cases where you have a choice of variants. There's also wacky stuff to discover like spell cancel combos, alternate elemental spells, messing with equipment setups to absorb/nullify lots of elements (Presea can do this wonderfully with the right gear). Symphonia's combat isn't too crazy complicated, and learning what attacks to block or jump over or run from helps a lot. Or what you can't avoid and need to use Guardian against (Dark Sphere & Photon are really cheap and undodgeable).
Because of T/S tech selection you might want to consult a recommended guide for choice on which moves to go for. Won't matter much if it's your first time playing on Normal, but some versions are plainly better than others, whereas others have more specific, limited uses like Hammer Rain which is stupid powerful, but only works well on large enemies. Colette's Para Ball is awesome, but Torrential Para Ball is awful due to how bad the damage is for TP cost (I still prefer going S type for Para Ball, which is much more versatile and spammable than Hammer Rain).