neorichieb1971 wrote:The case of SOTN in Europe was just an example of why SCEA would not want to release 2D in the USA. They believe it will not be well received in the West by mainstreamers or reviewers alike.
Assuming this were true, then they would have axed all 2D games, and they clearly haven't.
Sony SCEA's policy is based on perception of acceptance and they believe at $40+ the games will be tagged as crap before they are even released.
Would some consumers feel like the price is too high, certainly, but that doesn't hurt Sony in anyway. It's not like there is some law that says only x many games can be released. If everything was about solely catering to the "mainstream" then a lot of 3D games wouldn't be released here either.
Shadow of the collossus took 3 years to make, its not really selling that well and its really pushing the PS2 to its limits technically, yet its $40 MSRP.
All SCEA published games retail for $40.
If Taito or Konami tried to sell a shmup here for $50+ like Japan, it would seriously screw up the perception that 3D is better, which Sony has been promoting all along. I just know alot of consumers would be pissed too, the all too common phrase "buying a game for $50 that has megadrive graphics" would become commonplace.
How does a game existing on the market hurt people? Are they being forced to buy it? I don't get it. It's no secret 3D games as a whole sell better, so since they are in the business to make money SCEA will be more open to games with 3D graphics. If they were really smart however, they would be inclusive to more 2D games which would only create more profit and wouldn't hinder the 3D market in anyway.