ptoing wrote:All of that stuff would be possible fairly easy from what I know, but maybe not so much in java.
Depends on the render lib I use, the current PC one don't seem to support this directly. I would need to abandon spritebatch and do my own opengl.
For the xbox, it doesn't look to be a problem. Only, my engine don't support this, so I'd need to do that as well.
tiaoferreira wrote:hey, mice, about TTS, how can I set up the game to run in 1280 x 1024 mode?
Edit the bat file and add 1280 1024, but you'd most likely get black borders and stuff.
ptoing wrote:And you need a transition flash for the big pearl in case of the player being fully powered up.
I deliberatly didn't do that, since it would require a new picture the size of the pearl...and it was late at night...and...will fix.
ptoing wrote:Oh also, just noticed that when pausing the selection sometimes is on QUIT to begin with. That should never happen.
Fixed. Didn't reset the button list. Another thing I'd seen every day but wouldn't have fixed if you haven't mentioned it.
ptoing wrote:Just noticed that it can happen that enemies which are totally offscreen get killed by bombs,
Yes, they do. Will fix.
Herr Schatten wrote:. I agree, though, that the bosses are a bit of a pushover
ptoing wrote:Yeah, also I think that you could at least mix up some attacks a bit more.
Convinced, will look into removing the monotony of them and make a real effort.
Again, huge thanks! Am in a bit of a hurry, that's why the short anwers. Will get back with more details.