Well, to use your metaphor, then, the Penn & Teller school bus game from many years ago was nothing less than euphoric, since scoring is at such a premium there.Despatche wrote:scoring is an upfront and integral part of gameplay, not some hidden easter egg for the so-called "hardcore". themes service gameplay, not the other way around; if you're putting themes over gameplay for any reason, you need to completely reconceptualize how you approach video games
Look, I know what you're saying, but you're not recognizing what I am: where the other games in the series draw you in with great gameplay and then get you hooked enough to where you really do want to become good/better at the individual games themselves via comboing, high scoring, whatever...TC4 misses the first part by a wide margin. I have to *enjoy the journey* first before I work on ways of being better at it, or at the very least, being more efficient at it. TC4 is just a pretty big "miss" overall to me. Were it on Free Play, it might warrant a "Why not? Who cares?" kind of credit-feed playthrough...but I can't imagine actually paying for it.
I watched it a lot more than I played it myself, and the play itself disappointed me. Watching the rest of it didn't convince me that it was going to improve later on. I think my favorite of the series was Crisis Zone, precisely for this reason, I'd say.
Themes don't make gameplay, though, you're right. It wasn't the theme of TC4 that turned me off...it was the gameplay of it. I think that Namco recognized that they didn't exactly step in the correct direction with the game. In comparison with the other TC titles which preceded it, it sold rather poorly, and in much smaller form (smaller cabinets versus larger versions) than the others did.