
Trailer:
https://www.youtube.com/watch?v=MY9dCRDUUVA
IGN article:
http://www.ign.com/articles/2014/08/28/ ... metry-wars
That's the first thing that popped into my head when I saw the screen shot above... perhaps some Omega V/Forgotten Worlds in there too.genjuro wrote:The huge floating dudes remind me of Sol Divide.
The human characters, side-scrolling perspective and "twin-stick" mechanics actually made me think of the Strike Witches game on the 360 (which IMO isn't quite as bad as it's made out to be, for whatever it's worth). I'm tempted to preorder this, if only to give Harmonix a little credit for taking a risk (not to mention I still feel a bit sorry for them since MS's sudden semi-abandonment of the Kinect), but I might wait for a bit more gameplay footage first...genjuro wrote:The huge floating dudes remind me of Sol Divide.
...yeah.PS4 players get The Last of Us, Xbox One, Rise of The Tomb Raider and PC gets... This Pfffft... What was that the PC Fanboys said about good games for PC? Hahaha #ConsoleMasterRace !!!
'PS4 players get Xbox One'?DocHauser wrote:I bet the comments are...
...yeah.PS4 players get The Last of Us, Xbox One, Rise of The Tomb Raider and PC gets... This Pfffft... What was that the PC Fanboys said about good games for PC? Hahaha #ConsoleMasterRace !!!
What would you describe the target audience of the game like?Chacranajxy wrote:Played the game at PAX earlier today. It's interesting. It's a shmup, but it's a slower-paced one with some unconventional mechanics tossed in. And it's Harmonix, so it's not particularly surprising that rhythm plays heavily into the gameplay. The game's definitely got potential, though I'm not sure how much it'll resonate with people who are primarily just into shmups.
Target audience of the game is hardcore gamers. Not necessarily shmup fans. Your character has a life bar, you can press a button to dash around, and the enemies aren't always coming from the right side of the screen. It's unconventional for a shooter, so purists might not be on-board.Patashu wrote:What would you describe the target audience of the game like?Chacranajxy wrote:Played the game at PAX earlier today. It's interesting. It's a shmup, but it's a slower-paced one with some unconventional mechanics tossed in. And it's Harmonix, so it's not particularly surprising that rhythm plays heavily into the gameplay. The game's definitely got potential, though I'm not sure how much it'll resonate with people who are primarily just into shmups.
What's the skill ceiling looking like for survival and for score? / What's the scoring system like, is it deep?
Is there a category that would make sense to call the '1CC' of the game or is it all indivudal levels?
Does it have random elements or is it perfectly routable?
the game has DRM but not CEG.MathU wrote:Anyone know if this is crippled with DRM? I see it seems to only be sold over Steam at the moment, but does it have Steam CEG?