I thought Dodonpachi was supposed to be an easy 1CC @_@
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dunpeal2064
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
Yeah, no thorough routing of the later stages is necessary either. You can just chain stage 2 and be done with it.
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
VeritasTo Far Away Times wrote:Stage 5 is harder than Stage 6.
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Special World
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
this was my dodonpachi soundtrack today, fit pretty much perfectly despite being completely opposite in tone:
http://www.youtube.com/watch?v=NHjHQoxq9O0
Kashiwa Daisuke - Stella
probably would have been better suited to DOJ, actually...
http://www.youtube.com/watch?v=NHjHQoxq9O0
Kashiwa Daisuke - Stella
probably would have been better suited to DOJ, actually...
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Special World
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
and yeah, stage 5 is a total d-hole
screw you, stage 5
screw you
screw you, stage 5
screw you
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
Easier compared to Cave standards, but harder than Futari Black Original and Deathsmiles by a long chalk.
Your problem isn't really a problem - you've just gone and hopped several rungs up the ladder. I'd suggest if you've done Futari BL to try the Mushihimesama original and the Futari 1.5 clear before DDP.
I cleared DDP in my shmupping prime, right after several more difficult clears (but before DOJ). If I reiterate how many credits it took I'll be accused of making it sound like a cakewalk, so I'll just say: forget scoring, C-Shot type all the way, use every bomb you have (that stage 5 boss deserves a few) and it won't be too tough. But experience clearing a few other titles beforehand will probably be beneficial for your learning curve.
Your problem isn't really a problem - you've just gone and hopped several rungs up the ladder. I'd suggest if you've done Futari BL to try the Mushihimesama original and the Futari 1.5 clear before DDP.
I cleared DDP in my shmupping prime, right after several more difficult clears (but before DOJ). If I reiterate how many credits it took I'll be accused of making it sound like a cakewalk, so I'll just say: forget scoring, C-Shot type all the way, use every bomb you have (that stage 5 boss deserves a few) and it won't be too tough. But experience clearing a few other titles beforehand will probably be beneficial for your learning curve.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
Exactly.broken harbour wrote:Easy according to 'the internet'. When I hear people say crap like "Oh yeah DOJ is like sooooo easy, and I pwned Ketsui blah blah blah" I think it's Just a bunch of internet e-penis stroking.Special World wrote:
Did I totally hear wrong when I thought I heard this was an easy Cave 1CC? Or is this just easy in Cave land?
btw, who wants an easier DDP version should try Arrange mod.
http://dodonpachi.daifukkat.su/hacks/ddpa/
Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
DDP 1cc is considered easy especially for one reason: 35 bombs.
You rarely have to dodge a bullet in this game.
You rarely have to dodge a bullet in this game.
Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
The only person I can remember who claimed DOJ and other games to be of lesser difficulty was errpo - but based on his achievements/skill level it's partially understandable, even if not entirely accurate in the grand scheme of gaming.nesrulz wrote:Exactly.
It's all relative if you tear through loops like tissue paper, but then I agree in a small crowd of gamers competing in a small niche genre some stroking will occur. Nobody else cares to listen.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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Special World
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
Mushihimesama original actually seems pretty easy except for stage 4 ugh
stage 4 is what does it
stage 4 is what does it
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
Mushi is easy as they get for Cave games, only a marginal increase on Futari BL. Stage 4 is only about learning to get up early and pop the dragons by the head or tail if you're not looking to score. Stage 5 is all about bullet cancelling and both boss and mid boss can be got through with a couple of bombs and little experience.Special World wrote:Mushihimesama original actually seems pretty easy except for stage 4 ugh
stage 4 is what does it
It's also a more enjoyable 1cc than Futari imo, more fun and better rounded for repeat play. There's no real scoring in original to worry about beyond how many lives and bombs are left over after the clear.
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ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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Special World
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
Well I'm trying Dodonpachi right now anyways! Gonna have to jump up in skills at some point, right?
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Bananamatic
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
i found futari maniac easier than anything mushi
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Special World
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
Dodonpachi gets me in touch with my artistic side


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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
The original DDP is certainly easier than many others in Cave's lineup imo, but I would not by any stretch of the general term call it an easy game. Never.
I stunningly 1cc'd the first loop, but barely. This will never happen with any others...except DFK. I technically 1cc'd that in like a week but I don't exactly count it. :/
Autobombs and slowdown with bullet canceling. Yeah that game's great, but difficulty wise, I found it a joke.
I stunningly 1cc'd the first loop, but barely. This will never happen with any others...except DFK. I technically 1cc'd that in like a week but I don't exactly count it. :/
Autobombs and slowdown with bullet canceling. Yeah that game's great, but difficulty wise, I found it a joke.
Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
well, you are trying to 1-life. 1-life is not so easy, but it's a good early challenge. as you know, the thing about ddp is that you get to bombspam so hard, and many bombs come from dying.Special World wrote:At least by Cave standards, anyways. Started playing it recently in MAME, using savestates every so often so that once I reach the end I can loop it and then practice on the harder stages. Not using savestates as a measure of progress or scoring skill, obviously. I'm on the fifth boss, trying to one life clear him, and it's going bad. Not nearly as bad as the 5th stage was, mind — those stupid clumps of aimed shots never seemed to end -_-
like imagine if ddp or doj had autobomb, oh god
well, that's a very small part of this forum, as most people will tell you these games are hard (this thread is a great example). but ddp's first loop really is one cave's easier games, again chiefly due to the insane amount of bombs you can get. doj really is not much harder than ddp comparatively, for both bombspam and 1-life; proper hypers obviously change everything. ketsui, on the other hand, is easily twice as hard as doj until you get hypers downbroken harbour wrote:Easy according to 'the internet'. When I hear people say crap like "Oh yeah DOJ is like sooooo easy, and I pwned Ketsui blah blah blah" I think it's Just a bunch of internet e-penis stroking.
at the very least, it's fair to say that doj is normally only slightly harder than ddp. using exy is like no-miss, which btw really doesn't explain why literally everyone defaults to exySkykid wrote:The only person I can remember who claimed DOJ and other games to be of lesser difficulty was errpo - but based on his achievements/skill level it's partially understandable, even if not entirely accurate in the grand scheme of gaming.
again, it's obviously a much harder game when you use hypers correctly, yes. but the people who are worried about comparative game difficulty don't really ((want to) know how to) do that
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BareKnuckleRoo
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
DFK's difficulty is actually pretty good. It was designed to be much more accessible to beginners with a lot of survival-oriented mechanics (lots of bullet cancelling safety via hypers, bombing, etc) but it plays like a vastly different beast if you're trying to play it seriously. Basically, it offers something to both newbies and experts alike in terms of mechanics. Scoring is far, far more like DDP because it's all about maintaining chains without using your hyper (unlike DOJ where hypering is critical for score). In DFK, you basically hyper once or twice to jack your chain up early on then never ever touch your hyper if possible unless it's to save your chain, because kills when your hyper meter is full get multiplied by a value that's based on the hit count.XoPachi wrote:This will never happen with any others...except DFK. I technically 1cc'd that in like a week but I don't exactly count it. :/
Autobombs and slowdown with bullet canceling. Yeah that game's great, but difficulty wise, I found it a joke.
Things also get way more serious in the loop, especially the Ura loop which is very troublesome to reach...
Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
I dabbled with the other girls but couldn't get comfortable with anyone except exy. Don't think I'd have cleared the game with the others for a long time. Comparable difficulty? Unsure. Personal experience was DOJ BL played for score/clear in tandem, about a month with a couple of good credits a day, DDP played purely for the clear, 6 credits with C-Shot, 2 sittings.Despatche wrote:at the very least, it's fair to say that doj is normally only slightly harder than ddp. using exy is like no-miss, which btw really doesn't explain why literally everyone defaults to exySkykid wrote:The only person I can remember who claimed DOJ and other games to be of lesser difficulty was errpo - but based on his achievements/skill level it's partially understandable, even if not entirely accurate in the grand scheme of gaming.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
A Dodonpachi 1-ALL is quite easy. Even looping the game is not very difficult if you play C-S (due to the chain-requirement). What you have to realize is that you don't need to actually dodge everything the game throws at you, but rather that you have to use your resources properly. Aka, bomb the shit out of everything. In my looping run, I don't think I dodged more than 2 or 3 patterns after stage 3 on bosses. And I also didn't dodge very much in the stages. Stage 6 is particular was pretty ridiculous. Utilizing your resources properly is the key to any scrub clear.
Now, if you want to score the game, realize that x is the "lose all your points" button and that you don't want to press it at any cost, which also means that you actually have to learn the game unlike if you just went for a scrubby clear. As a matter of fact, you don't even need to memorize the stages completely if you want to clear. I didn't know most of stage 6, nor did I know all of stage 4 or 5. Anyone who tells you it's super hard doesn't know how to play a shmup for first 1cc (or 1-ALL, in this case).
Tl;dr What Plasmo said.
Now, if you want to score the game, realize that x is the "lose all your points" button and that you don't want to press it at any cost, which also means that you actually have to learn the game unlike if you just went for a scrubby clear. As a matter of fact, you don't even need to memorize the stages completely if you want to clear. I didn't know most of stage 6, nor did I know all of stage 4 or 5. Anyone who tells you it's super hard doesn't know how to play a shmup for first 1cc (or 1-ALL, in this case).
Tl;dr What Plasmo said.
Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
shot+laser is just too op. the choice is the real difficulty in doj imoSkykid wrote:I dabbled with the other girls but couldn't get comfortable with anyone except exy. Don't think I'd have cleared the game with the others for a long time. Comparable difficulty? Unsure. Personal experience was DOJ BL played for score/clear in tandem, about a month with a couple of good credits a day, DDP played purely for the clear, 6 credits with C-Shot, 2 sittings.
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
Ehh.... what?Despatche wrote:shot+laser is just too op. the choice is the real difficulty in doj imo
You don't need a reason to dodge things. http://www.liliumstg.blogspot.com/2015/ ... s-log.html
Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
I think he means shot+laser=expertLilium wrote:Ehh.... what?Despatche wrote:shot+laser is just too op. the choice is the real difficulty in doj imo
real difficulty = shot or laser
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Bananamatic
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
scoring difficulty yes, survival just requires a different approach
Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
What is the difference between normal and easy game difficulty in DoDonPachi? I do not notice any difference...
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
I'm a bit late to the party but I thought I'd share my two cents.
You also get so many bombs, that if you work on your bombing skill and avoid dying without using them it helps you clearing any hard parts in stages 5 and 6.
You may not know it (or believe it) but stage 5 is much harder than stage 6, so if you manage to, say, consistently get to stage five losing one life max, the better you perform on stage 5, the easier it will be to complete the game (of course, its obvious, but in a way its more important than in other games).
I actually think the difficulty curve is quite well done in this game, once you start beasting a stage, the following get manageable, until you master it too, and so on.Special World wrote:Well I mean, those I would have never believed. But Dodonpachi at least puts on an easy face for its first 3 levels. The first 3 levels and the last 3 levels are like playing totally different games.
You also get so many bombs, that if you work on your bombing skill and avoid dying without using them it helps you clearing any hard parts in stages 5 and 6.
You may not know it (or believe it) but stage 5 is much harder than stage 6, so if you manage to, say, consistently get to stage five losing one life max, the better you perform on stage 5, the easier it will be to complete the game (of course, its obvious, but in a way its more important than in other games).
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leadwing85
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
easy ddp 1cc X.x'
id say the first ddp is 'easier' than others in the series, but all of them are still pretty damn hard lol. doj white label is probably the hardest stg ive ever played...
my opinion only, but id say (most difficult first): DOJ wl, SDOJ, DDP, DP, DFK
id say the first ddp is 'easier' than others in the series, but all of them are still pretty damn hard lol. doj white label is probably the hardest stg ive ever played...
my opinion only, but id say (most difficult first): DOJ wl, SDOJ, DDP, DP, DFK
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Strikers1945guy
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
I see everyone saying Daifukkatsu is the easiest 1cc so Im assuming none of you are playing Black Label Strong mode then, that shit AINT EASY
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leadwing85
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
id say dfk arcade is, but yeah bl for score is pretty hard, but so is arrange a on the 360 port, again, if you play scoreStrikers1945guy wrote:I see everyone saying Daifukkatsu is the easiest 1cc so Im assuming none of you are playing Black Label Strong mode then, that shit AINT EASY
man and the music....so sick
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Muchi Muchi Spork
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
If you're talking about DOJ WL 2nd loop ok, but the 1st loop is a joke compared to a SDOJ 1CC.leadwing85 wrote:easy ddp 1cc X.x'
id say the first ddp is 'easier' than others in the series, but all of them are still pretty damn hard lol. doj white label is probably the hardest stg ive ever played...
my opinion only, but id say (most difficult first): DOJ wl, SDOJ, DDP, DP, DFK
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leadwing85
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Re: I thought Dodonpachi was supposed to be an easy 1CC @_@
nope, 1st loop white label on ps2, have been at it for a long time on and off and no 1cc, sdoj 1cc came after a few months of on and off play.Muchi Muchi Spork wrote:If you're talking about DOJ WL 2nd loop ok, but the 1st loop is a joke compared to a SDOJ 1CC.leadwing85 wrote:easy ddp 1cc X.x'
id say the first ddp is 'easier' than others in the series, but all of them are still pretty damn hard lol. doj white label is probably the hardest stg ive ever played...
my opinion only, but id say (most difficult first): DOJ wl, SDOJ, DDP, DP, DFK
after watching the stgweekly charity stream and softdrinks play of doj I asked him what he thought about it, cause I don't really get frustrated with games, but man It was getting to me. after some talk I decided to try bl in mame (I don't use mame, don't like it at all, so it was a first). I half assed the run and nearly 1cced it first try, pretty shocked I went to the wl in mame, same thing. so perhaps its the ps2 port ive been playing this whole time, still, im sticking with that particular one till I get it.
in short, talking about ps2 wl doj, but yeah, 1cc a few cave games and not that one
edit: do I seem crazy lol
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