Should vertical games have vertical scanlines ?
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shaffowaffo
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Should vertical games have vertical scanlines ?
Quick question...
Should vertical games have vertical scanlines or should they be horizontal. Seems like a silly question as I am under the assumption that a horizontal monitor has just been turned 90 degrees and as such will produce vertical scanlines ?
Just wondering as I would like to rotate some PVM's and it would be good to simulate an actual arcade monitors scanline orientation...
Thanks...
Should vertical games have vertical scanlines or should they be horizontal. Seems like a silly question as I am under the assumption that a horizontal monitor has just been turned 90 degrees and as such will produce vertical scanlines ?
Just wondering as I would like to rotate some PVM's and it would be good to simulate an actual arcade monitors scanline orientation...
Thanks...
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HydrogLox
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Re: Should vertical games have vertical scanlines ?
In my opinion scanlines need to be in the same direction as your scrolling movement/shot direction - that way they can help to visually "line up" your movement/shot.
Scanlines 90 degrees to your scrolling movement/shot direction aren't all that useful.
Scanlines 90 degrees to your scrolling movement/shot direction aren't all that useful.
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Xyga
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Re: Should vertical games have vertical scanlines ?
Surry I don't get wht you mean, PVM's are crt monitors and therefore displaying natural scanlines, you won't need to 'simulate' anything with those.shaffowaffo wrote:Just wondering as I would like to rotate some PVM's and it would be good to simulate an actual arcade monitors scanline orientation...
As for the scanlines orientation... well if you rotate the monitor they will follow lol, couldn't be otherwise.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
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speedlolita
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Re: Should vertical games have vertical scanlines ?
What am I even reading?shaffowaffo wrote:Quick question...
Should vertical games have vertical scanlines or should they be horizontal. Seems like a silly question as I am under the assumption that a horizontal monitor has just been turned 90 degrees and as such will produce vertical scanlines ?
Just wondering as I would like to rotate some PVM's and it would be good to simulate an actual arcade monitors scanline orientation...
Thanks...
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antron
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Re: Should vertical games have vertical scanlines ?
The answer is yes. Rotate your pvm to play vertically oriented arcade games more authenticly. That is exactly what those arcade games were.
The question isn't stupid, vertical arcade monitors could have been special ones that draw the raster lines in a different direction, but they weren't. Think about how differently vector (x/y) monitors drew their lines.
The question isn't stupid, vertical arcade monitors could have been special ones that draw the raster lines in a different direction, but they weren't. Think about how differently vector (x/y) monitors drew their lines.
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shaffowaffo
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Re: Should vertical games have vertical scanlines ?
Thanks HydrogLox, Xyga and antron..
Thats cleared a lot up. Oddly when using retroarch for vert schmups with a LCD monitor rotated vertically, the scanlines are horizontal, probably a setting somewhere no doubt.
WIll rotate the PVM tonight, I am hoping with only one side air vent showing, it will still operate ok and not overheat the PVM ?
Thats cleared a lot up. Oddly when using retroarch for vert schmups with a LCD monitor rotated vertically, the scanlines are horizontal, probably a setting somewhere no doubt.
WIll rotate the PVM tonight, I am hoping with only one side air vent showing, it will still operate ok and not overheat the PVM ?
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Udderdude
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Re: Should vertical games have vertical scanlines ?
I eventually gave up trying to satisfy both crowds and added both to my games .. 
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Xyga
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Re: Should vertical games have vertical scanlines ?
Retroarch + shaders on an lcd, and real systems or dedicated 15Khz emulation on a real low-res crt, have almost nothing in common.shaffowaffo wrote:Oddly when using retroarch for vert schmups with a LCD monitor rotated vertically, the scanlines are horizontal, probably a setting somewhere no doubt.
I don't know what your setup is like but don't assume what's true for one is valid for the other.
I mean emulation on a lcd and a crt are two different things so I'm confused by what you describe here.
Are you using RA on your PVM ?
Strikers1945guy wrote:"Do we....eat chicken balls?!"
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shaffowaffo
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Re: Should vertical games have vertical scanlines ?
I have two separate machines, one running Retroarch on a vertical LCD, and the other a PVM running hyperspin/mame with an arcadeVGA with a view to getting native resolutions with proper scanlines.
I do have a virtua fighter cab, but the monitors screwed, so cant use that to test out some games.
I do have a virtua fighter cab, but the monitors screwed, so cant use that to test out some games.
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plasticxo
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Re: Should vertical games have vertical scanlines ?
+1HydrogLox wrote:In my opinion scanlines need to be in the same direction as your scrolling movement/shot direction - that way they can help to visually "line up" your movement/shot.
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emphatic
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Re: Should vertical games have vertical scanlines ?
If the game is TATE, is has been designed with vertical scanlines in mind. If it's a vertical scrolling horizontal screen game, the scanlines should be horizontal. End of discussion unless someone can show proof of a CRT screen with the scanlines going the other way. 
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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HydrogLox
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Re: Should vertical games have vertical scanlines ?
I wouldn't even go so far to say that it was "designed" that way. I think it was simply a "happy accident" that scanlines, an artifact of CRT technology, by default aligned with the movement/shot direction of horizontal and vertical TATE STGs (of course there are some that combine both horizontal and vertical scrolling). However I would be scratching my head if someone would use a scanliner on a horizontal LCD display playing a YOKO game. Most of the time people simply like the look of scanlines - not necessarily giving their direction much thought.emphatic wrote:If the game is TATE, is has been designed with vertical scanlines in mind. If it's a vertical scrolling horizontal screen game, the scanlines should be horizontal.
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emphatic
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Re: Should vertical games have vertical scanlines ?
Back when arcade monitors were the only option, yes, the scanlines were in fact part of the game design.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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mastermx
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Re: Should vertical games have vertical scanlines ?
One day in the future, our children's children, are gonna discuss lcd monitors, and they will want the real authentic gaming experience of the ancient 2000s. They will have a virtual matrix to play games in, but they will be hardcore gamers and will ignore the new technology.

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shmuppyLove
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Re: Should vertical games have vertical scanlines ?
Counterpoint -mastermx wrote:One day in the future, our children's children, are gonna discuss lcd monitors, and they will want the real authentic gaming experience of the ancient 2000s. They will have a virtual matrix to play games in, but they will be hardcore gamers and will ignore the new technology.
Absolutely no one thinks that colorizing old black and white films is a good idea. Except for Wilson Markle.
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Artemio
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Re: Should vertical games have vertical scanlines ?
They'll look for latency that is at least 19ms, with brownish blacks.mastermx wrote:One day in the future, our children's children, are gonna discuss lcd monitors, and they will want the real authentic gaming experience of the ancient 2000s. They will have a virtual matrix to play games in, but they will be hardcore gamers and will ignore the new technology.
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antron
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Re: Should vertical games have vertical scanlines ?
Has anyone read Ready Player One?
They will emulate our hardware within their VR world. Cabs and all.
They will emulate our hardware within their VR world. Cabs and all.
