Shmup Related Questions That Don't Deserve a Thread

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Immryr
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Immryr »

can anyone tell me if the wonder price version of eschatos contains the 2 wonderswan games on there too?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Bonus! »

Immryr wrote:can anyone tell me if the wonder price version of eschatos contains the 2 wonderswan games on there too?
It does.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Immryr »

well, I guess i'll be buying it then.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Bonus! »

About the Touhou bit: it turns out that Touhou 6 does not have a slow button. It could well be that the English patches all use the same UI, and therefore display information that isn't applicable to that particular title.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Immryr »

Bonus! wrote:About the Touhou bit: it turns out that Touhou 6 does not have a slow button. It could well be that the English patches all use the same UI, and therefore display information that isn't applicable to that particular title.

it does! the focus button is mapped to shift, I was just playing this game a couple of hours ago!
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Bonus! »

I just had another look. It turned out that the character only slows down if you hit the left shift key before moving it. If you hit shift during movement, then there is no effect.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Immryr »

i generally just hold down the shift button when i want to be focused, i dunno if you're supposed to or not but it works whether i'm moving already or not. a good way to check it is with reimu the pom pom things she has to the side of her will go in front of her when in focus mode.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Blinge »

Image

Image

Challenge accepted. Time for some Dot Eatin'

haahaa, he forgot to specify difficulty
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Despatche »

i wish i could record, i'd do the fuck out of that just to have a yt video of it floating around
Bonus! wrote:I just had another look. It turned out that the character only slows down if you hit the left shift key before moving it. If you hit shift during movement, then there is no effect.
teosd works exactly like the other games in that engine (pcb, in, pofv). afaik the only real differences is that there's no hitbox coded/drawn(?), and i think teosd and pcb have some weird input delay bugs that in was able to fix.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by DoomsDave »

Will Ketsui Death Label run on a PAL 3DS?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Bonus! »

DS games are region-free.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by DoomsDave »

Thanks
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by LordHypnos »

What are all of the respect games listed in Genetos? Particularly the ones that are listed by their japanese names.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Blinge »

Blinge wrote: Challenge accepted. Time for some Dot Eatin'

haahaa, he forgot to specify difficulty
Gonna go normal so i can contribute to my scoreboard..
however I've just realised stage 5 is going to be a huge problem. the homing snakes and Tageri :|
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by ciox »

Blinge wrote:
Blinge wrote: Challenge accepted. Time for some Dot Eatin'

haahaa, he forgot to specify difficulty
Gonna go normal so i can contribute to my scoreboard..
however I've just realised stage 5 is going to be a huge problem. the homing snakes and Tageri :|
What about the st4 boss? You'll have to stay outside the whole time and deal with both the color shifting beams and those extra beams spinning with the main body that get turned on after about 20-30 sec, Easy would def help there since it makes the shifting beams shift less frequently.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by cave hermit »

Does Sokyugurentai not run correctly in MAME? ships at the very bottom layer in stage 1 will turn rainbow colors and just vanish, and in stage 3 there's a rainbow ship that constantly moves with me on the bottom layer, which I assume is supposed to be my ship's shadow.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by cave hermit »

On further inspection the rainbow ships that suddenly vanish in stage 1 are also supposed to be shadows; so does MAME just not render shadows for the game correctly?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Xyga »

Yes there are still issues with shadows, sprites, rotations, etc.

Use SSF if you want a better emulation of Saturn/STV games.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Blinge »

ciox wrote:
Blinge wrote:
Blinge wrote: Challenge accepted. Time for some Dot Eatin'

haahaa, he forgot to specify difficulty
Gonna go normal so i can contribute to my scoreboard..
however I've just realised stage 5 is going to be a huge problem. the homing snakes and Tageri :|
What about the st4 boss? You'll have to stay outside the whole time and deal with both the color shifting beams and those extra beams spinning with the main body that get turned on after about 20-30 sec, Easy would def help there since it makes the shifting beams shift less frequently.
They don't shift at all on easy mode but yeah good point dude.
I could just win the bet then work on normal after if i feel like it..

Damn the slalom on stage 3 is wrecking me
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by nekketsu »

I could have sworn there used to be a "What's It Worth?" thread on the forum somewhere, yet my searches turn up nothing. Did I imagine it?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by nekketsu »

Thanks so much!
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by nosorrow »

Is XII Stag (PS2) included in the Xbox 360 Shooting Love Collection in any way, shape or form? (If not, is it worth tracking down?)

How does Sengoku Ace (PS2 Psikyo Collection Vol. 2) stack up against other early Psikyo shooters, namely Gunbird 1 and Strikers 1945? (Bonus question: is it better than Sonic Wings Special?)
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by BulletMagnet »

nosorrow wrote:Is XII Stag (PS2) included in the Xbox 360 Shooting Love Collection in any way, shape or form? (If not, is it worth tracking down?)
XII Stag (under the name "XIIZeal") is included on the "Shooting Love 10th Anniversary" disc alongside G-Stream G2020 ("DeltaZeal"). There are a few differences from the PS2 version (both are ports, since it was originally an arcade game) but it's mostly the same game. It's not particularly complex (just use your close-range attacks as much as you can for more points), but if you prefer your shooters fairly simple then you might like it: I showed it to a friend of mine a little while back and he bought my spare PS2 copy off me.
How does Sengoku Ace (PS2 Psikyo Collection Vol. 2) stack up against other early Psikyo shooters, namely Gunbird 1 and Strikers 1945? (Bonus question: is it better than Sonic Wings Special?)
Mechanics-wise it's a lot like Gunbird (slow charge shots, auto power-down); the main difference is in the presentation (though it's also more challenging), and the same goes when comparing it to Sonic Wings, really (though obviously it doesn't have as many characters to choose from).
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by nosorrow »

Shooting Love Collection will do then. Thanks BM. :)

I enjoy Gunbird 1, but found Sonic Wings Special to be quite boring (one of the few shmups I sold without ever regretting it): quality/playability wise, where does Sengoku Ace fit in (in your opinion or according to the "consensus")?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by BulletMagnet »

Well, it's the first game Psikyo made after forming the company, so it's closer to Gunbird (their second) in most respects; if you're comfortable emulating you can give it a try in MAME and see how it strikes you (the PS2 version is pretty much a no-frills port), or just watch a couple of videos for the basic idea of what you're in for.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by nosorrow »

Does Psyvariar Revision (PS2) have a dedicated roll button like Psyvariar 2 Ultimate Final (PS2)? I love the way the latter handles/controls and am looking for confirmation that the former is just as playable (with the option to remap the default button layout).
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by ciox »

nosorrow wrote:Does Psyvariar Revision (PS2) have a dedicated roll button like Psyvariar 2 Ultimate Final (PS2)? I love the way the latter handles/controls and am looking for confirmation that the former is just as playable (with the option to remap the default button layout).
Yes, definitely. Don't let the graphics get to you btw, Revision has much more complex and involved levels.
Last edited by ciox on Fri Sep 12, 2014 12:59 pm, edited 1 time in total.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by nosorrow »

Excellent, thanks! (***added to the want list***)
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Immryr »

why is it that mushihimesama futari looks really blurry and washed out on my old crt, while espgaluda 2 looks amazing and sharp? my tate'd tv is admittedly crappy, but I can't understand how there could be such a huge difference between the two games. futari is pretty much unplayable for me.
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