I need to reupload the game as I found an oversight in Player 2's joystick autodetection routine. Will give everyone a heads up once it's done.
BPzeBanshee wrote:Is the game 16:9 already or some other weird aspect ratio? I remember it used to be 800x600 but it doesn't look like it anymore, and stretches sideways enough to be annoying when fullscreen.
It's in 3:2 (360x240), displayed as 900x600 in windowed mode. I experimented with adding 40 pixels to the screen width to mitigate some of the cramped feeling. The stretching was allowed to address an issue with porting it to Linux via Wine, as the original black border created by the "Keep Aspect Ratio" checkbox ended up redrawing wraparound portions of the screen while in windowed display.
As for HD res, turning it into a 16:9 display would make it somewhere around the lines of 480x270 or at the very least, 432x243 (which is an oddball number...dunno how well that sort of thing would translate) and would require me to readjust level scrolling speed and several static backgrounds, but given how players tend to collide with stuff when moving up or down it could be as simple as a view_hborder fix, which is now possible since I got rid of all solid objects in the entire game in favor of custom collision scripting--which also means that the beam weapons actually work properly now.
BPzeBanshee wrote:Also, dat stage 3 boss is batshit insane. I don't know how I'm supposed to get any damage done. Amazing release.
Hehe, thanks.
Did you get the giant spider or the Scylla knockoff?
The spider is a bit simpler, even if overall more movement heavy: just damage it when it paths onscreen but be careful not to run into the little spiders. It gets faster at 50% health and starts laying eggs which spawn projectiles, movement slowing webs or homing spiders, and at around 22.5% health runs offscreen and begins tracking your position while summoning homing spiders.
The Scylla lookalike is the tricky one. She dives offscreen after a short while to summon a giant cobra. The snake will reset by itself after a few seconds but you can get it to dive back down faster by shooting it. Once it submerges the boss will resurface and begin attacking, then return underwater and summon another cobra from a different side of the room. To kill it you have to at least destroy the two snake heads blocking your shots so the main body is vulnerable, then get the large cobras to reset as fast as possible so she comes back onscreen.
Problem is the two patrolling jaws at the bottom of the screen that stretch upwards to bite you if you cross the red beam marking their position. You can kill those by shooting the jaws, but not the main body. After they lunge at you they have a bit of recovery time before they can attack again, so you can actually track and bait them to create some breathing room.
Don't be afraid to bomb during these fights, as bombs in this game are more like Garegga/Batrider Weapons than panic bombs from other games.
Just be warned that the more body parts you kill, the stronger the main boss gets. Though you can actually farm her after a certain point as she doesn't have a timeout routine yet.