Homebrew vs commercial shmups.

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Homebrew vs commercial shmups.

Post by neorichieb1971 »

I have never played a non commercial shmup before, but the more of them that I see the more they are fast becoming commercial quality, at least in pics compared to the lesser brands of shmups.


So I was thinking, are shmuppers paying high end prices for shmups just for the fact that its an official release? Branding or keeping the shmup legacy alive?


Would a homebrew attempt at something similar to Ketsui get the same recognition as Ketsui on this site if it were a comparable attempt?


The mind ponders.. Just wondering ;)
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Post by raiden »

just remember Bloodflower´s posting of his dedicated cab for Imperishable Night. On this board, I think amateur shmups get the recognition they deserve, quite contrary to what happens on other boards, however.
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Re: Homebrew vs commercial shmups.

Post by CIT »

neorichieb1971 wrote:Would a homebrew attempt at something similar to Ketsui get the same recognition as Ketsui on this site if it were a comparable attempt?
No, as one can see in the case of Zun's wonderful shooters (Perfect Cherry Blossom, Imperishable Night, etc).

The excellence of gameplay in these shooters easily rivals the best Cave has to offer, in fact I find these to be probably the most exciting score shooters to have been released in the last couple of years. Add to that the magnificent world of "Touhou", the catchy music and humour, and you get the kind of "complete" shmup package that we usually only associate with the best of console-only shooters.

So why are these games not as widely discussed as Cave's, for example?

One reason might be the graphics, whose mix of poly backgrounds and sprite figures still doesn't look as impressive as expensive, polished 3D stuff like Ikaruga or Under Defeat, or the intensely detailed pre-rendered bitmaps in Cave's works.

Another reason may be "arcade fundamentalism". A real hardcore gamer is supposed to play expensive PCBs with expensive Sanwa buttons, preferably at his own sitdown cab, whereas PC gaming is often associated with immature nerdism. (Of course there's Bloodflowers though, with his Imperishable Night cab ;) )

Or maybe these Doujin shooters are still too hard to get a hold of?

Anyway, Zun's games have shown me, that from now on PC gaming will be one of the main areas where I will be able to find the kind of games I want to play. Sadly, I see the number of arcade ports for consoles drastically diminishing in the next gaming generation, so the main areas to get shmups will be arcade-only and PC. I also think there will be more and more crossover between these two areas as well, as has already happened with Melty Blood.
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Post by MJR »

In my opinion the enjoyment of shmup is almost on par with the amount of hours its developer has put into fine-tuning its playability. On the other side commercial developer gets to invest all his time into it, but then on the other side, homebrew developer makes it from a pure love, and most importantly he does not *necessarily* need to have a deadline, so he can spend as much time on finetuning it as he wants.

that aside, I have not tested Zun's shmups so I must say that I have not seen any homebrew shmups that could rival my 'commercial' favourites.
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Post by Shatterhand »

Ya know, I have the feeling that most people won't play a game for more than 30 minutes unless he has spent some (or lots) of money on it, OR if he was supposed to have paid lots of money for it, but now he can download the newest romset for it.

This, coupled with the fact that most people care too much about graphics, IMO, most excellent homebrew shmups or classic shmups don't get the respect they deserve...

I remember Felix the Cat's review of Space Manbow in the old site, he only covered the 1st level, and he didn't even find out that the 2nd button could rotate the direction of the option shots, which shows that he barely played the game.

My own shmup, Space Disorder, while I know it's not exactly fantastic, it's a fun game to play, and most people who played it never even reached the 1st boss - How many people played the game, and when I asked if he liked it, he would politely answer "Yes, very good", and when I ask "What did you think about the boss" and the reply would nearly always be "What boss?"... I am pretty sure any average player would reach the 1st boss with 2 or 3 plays of the game... (Considering you get about 3 or 4 extends before the boss..)

There are some excellent doujin shmups out there, there are actually lots of excellent freeware games of every genre out there (There are even some excellent FPS), it's a big shame most people just don't care....
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Post by neorichieb1971 »

Maybe it has to do with distribution as well. Since most homebrews don't make it into 1000's of homes even if they are cheaper (if not free).

Everyone wants to be where everyone is at, or where they think people want to be. If you take RSG its an old game, it collects high prices but who is still playing it?

I think those online shmeet challenges should consider a homebrew iteration of a shmup next time, just so we can get familiarized more with them.
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Post by Shatterhand »

Hmm, good idea!
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Post by neorichieb1971 »

I think its a great idea, since everyone will be on equal skill levels to start out.

I mean if someone can get 20 million on Gradius before the challenge even starts its obvious who the winner is going to be before you even started :lol:
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Post by shiftace »

I think, also, that most of the top-notch doujin being Japanese makes it hard for westerners. ABA Games' stuff is pretty simple, and Kenta Cho does post instructions in English, so that's accessible. But I would have a hard time with Touhou if there wasn't all the info at Shrinemaiden. There's not much info anywhere in English for Radio Zonde/Hellsinker, which are probably even more complex, all told. I still don't know exactly how they work, and I've played them a lot.

It's about time for another game from Kenta Cho now, isn't it...

Er, in hindsight, maybe that doesn't work so well, since basically all the good shmups are Japanese. But the point about information is still true.
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Post by the2bears »

Shatterhand wrote:My own shmup, Space Disorder, while I know it's not exactly fantastic, it's a fun game to play, and most people who played it never even reached the 1st boss - How many people played the game, and when I asked if he liked it, he would politely answer "Yes, very good", and when I ask "What did you think about the boss" and the reply would nearly always be "What boss?"... I am pretty sure any average player would reach the 1st boss with 2 or 3 plays of the game... (Considering you get about 3 or 4 extends before the boss..)
Where can we try it out?

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Post by BulletMagnet »

In response to the original question, perhaps I'm in the minority in thinking so, but I tend to feel that the vast majority of homebrew stuff is simply inferior, at least in most ways, to "professional" shmups...this isn't a rag against the homebrew scene or anything, but in most cases an individual or small team of amateurs working for free simply doesn't have the skills or resources to program something that can stand up to a bunch of people who do this sort of thing to earn a living. Obviously there are plenty of exceptions, as there are a good number of excellent doujin shmups (I've bought full versions of 4 of 'em so far, downloaded demos for plenty more), and even more awful professionally-produced ones (though a lot of them came from the time long gone when the market was flooded with shmups), but heck, just browse through Postman's PC Shmup Database: every other entry is listed by him as "textbook."

Granted, I still love trying doujin stuff (two of ZUN's games made my Top 25 last year, and Bike Banditz may sneak in this year), and I do agree that part of the reason that they're not as appreciated as commercial shmups has to do with the whole marketing thing and whatnot, but I still maintain that, like the commercial shmup industry (or what's left of it), there are plenty of subpar (or at least unexceptional) games for each great one. And for the record, I've never bought a shmup purely for the sake of "supporting the developer," not so much for moral reason or whatever, but simply because I don't have that kind of money to throw around, heh.

As for a doujin shmup a la Ketsui, there is one that I've got on my home computer somewhere which supposedly plays something like it...it's called "Blue" Something, "Blue Wish," I think (I would check STC, but it seems to be down)...I haven't played Ketsui myself, but people have said that its style is similar. The graphics are unfortunately squashed into a small box, but the gameplay is fun. There's also a "companion" shooter to it, I think it's called "Green Dream" or something along those lines...it looks sort of like Mushi, but plays more like Progear or Galuda as far as scoring's concerned. Also "squished yet fun." :)
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Post by Neon »

Homebrew games are typically shit, even moreso than commercially-made videogames. Some I've tried, like Kenta Cho stuff (Torus Trooper!) are excellent. I don't care about graphics, but I'd have to hear it recommended by a lot of people before trying, mostly because it's a waste of a download 99 percent of the time.
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Post by Damocles »

BulletMagnet: Blue Wish and Green Wind, both being from the same developer, are actually quite good. Green Wind, however, seems to play quite a bit like Mushi, and shares a similar style in the graphics department.
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Post by BulletMagnet »

Damocles wrote:BulletMagnet: Blue Wish and Green Wind, both being from the same developer, are actually quite good. Green Wind, however, seems to play quite a bit like Mushi, and shares a similar style in the graphics department.
Indeed, I DL'ed both and have kept 'em. I did mention that Green Wind looks like Mushi, but I'd argue that it plays closer to Galuda or Progear, since it involves using a special weapon to cancel bullets and make higher-scoring items appear, rather than a chaining system like Mushi's.
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Post by Shatterhand »

the2bears wrote:
Where can we try it out?

Bill
The link is down, I am looking for some other place to host it now.
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Post by Arvandor »

Touhou games are purely awesome. Phantasmagoria of Flower View, Immaterial and Missing Power, and Perfect Cherry Blossom are all excellent. One of those is a really weird fighter/shooter hybrid, but it's still alot of fun.

Silpheed and Airraid Air are two other excellent homebrew shmups. Silpheed is a Layer Section type game with some changes, excellent game; and Airraid Air is its own thing altogether. Aside from your normal shot, you have two punches that will send weak or weakened enemies flying (the two punches basically just have two different trajectories. A straight punch and an uppercut), flying enemies collide with other enemies and send them flying etc, which creates the combo/chain system for this game. It's pretty neat.
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Post by Zweihander »

This thread wins the Relevant Discussion of the Month award. :)

Arvandor-- Silpheed was originally homebrew? o_O wtf?

Guess all I have to add to this discussion is... Zun's games for the win!!!11
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Post by dai jou bu »

Angeraze has nice music. I kinda wish I bought the OST when it came out since it's pretty cheap. Don't know if I can't find it anymore though. The game's not too bad either.

The 2nd one has a really cool post-stage evaluation sequence and the ditty played sounds like something out of Contra. Actually, everything about the 2nd game screams "high doujin production values," but I didn't like the game because there was no good music I can remember other than that ditty I mentioned earlier. They also thought that motion blur would wow me on how cool that is when I'm using my secondary attack, but it annoys me more than anything else because they could've used that time to make the game play better instead of making me go, "oooh, that's neat even though I've seen this already done on the PSX!".

Another interesting note is that Angeraze blatantly borrows styles from commercial shmups. The stage background and layouts for the first one is reminiscent of the Thunderforce games. In the 2nd one, they decide to use the way Touhou games fight bosses by having characters start a conversation with your character before fighting instead of random automated mecha-themed monsters that just attacked you at the end of the stage. The 2nd game also decides to implement the "Treasure final boss 60-second survival rule."

I'd go into Bike Banditz as well, but I'll save that for another time. :D
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Post by BulletMagnet »

dai jou bu wrote:Another interesting note is that Angeraze blatantly borrows styles from commercial shmups.
Well, lots of doujin shmups do that.
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Post by dai jou bu »

BulletMagnet wrote: Well, lots of doujin shmups do that.
In terms of gameplay, sure. Sometimes you do get a few games that blow you away with their idea and makes you wish commercial developers did the same. However, Angeraze seems to stick out the most to me simply because they even ripped off the atmosphere of the games they borrowed from.
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Post by ST Dragon »

Die Slave is an awesome non-commercial horizontal PC shooter from Japan, which deserves some attention.

This one's got some better looking 3D Mecha models than quite a few other commercial.

It plays great too!

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http://freegame.on.arena.ne.jp/rank/game/dieslave.html

http://www.megagames.com/news/html/free ... lave.shtml

http://www.acid-play.com/download/die-slave/

Music is also nice but can be easily modified to suit your likings by replacing the mp3 tracks with your own mp3s.
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Post by the2bears »

Neon wrote:Homebrew games are typically shit, even moreso than commercially-made videogames. Some I've tried, like Kenta Cho stuff (Torus Trooper!) are excellent. I don't care about graphics, but I'd have to hear it recommended by a lot of people before trying, mostly because it's a waste of a download 99 percent of the time.
No, you're way off on the 99 percent number, at least IMO. You're missing out on a lot of good stuff because you can't be bothered to click on something and download it in the background. To each their own.

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Post by Neon »

the2bears wrote:
Neon wrote:Homebrew games are typically shit, even moreso than commercially-made videogames. Some I've tried, like Kenta Cho stuff (Torus Trooper!) are excellent. I don't care about graphics, but I'd have to hear it recommended by a lot of people before trying, mostly because it's a waste of a download 99 percent of the time.
No, you're way off on the 99 percent number, at least IMO. You're missing out on a lot of good stuff because you can't be bothered to click on something and download it in the background. To each their own.

Bill
I'm currently overwhelmed with quality titles, once I'm done with Garegga I've got Batrider and Mr. Driller G PCB's, after that I can work on galuda and dragon blaze and gigawing generations and super street fighter 2 turbo, etc. etc. etc.

You might be right, if there's anything AAA grade that I might be missing out on, please let me know. But if it isn't holy-fucking-shit excellent I'm really not interested at this point. Talk to me in a few years ;)
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Post by shiftace »

BulletMagnet wrote:In response to the original question, perhaps I'm in the minority in thinking so, but I tend to feel that the vast majority of homebrew stuff is simply inferior, at least in most ways, to "professional" shmups.
That sounds...blindingly obvious. You shouldn't feel in the minority thinking that. Maybe what's happening is that when homebrew comes up, most of the time, people are talking about the best of the best, not homebrew in general. And I think most of us agree that there are a few really great doujin games, alongside the hundreds of programming experiments, games with enough ideas for half a stage stretched into 10, games that were designed from the start and never tested, etc., that probably should have stayed off the internet.

the2bears wrote:
Neon wrote:Homebrew games are typically shit, even moreso than commercially-made videogames. Some I've tried, like Kenta Cho stuff (Torus Trooper!) are excellent. I don't care about graphics, but I'd have to hear it recommended by a lot of people before trying, mostly because it's a waste of a download 99 percent of the time.
No, you're way off on the 99 percent number, at least IMO. You're missing out on a lot of good stuff because you can't be bothered to click on something and download it in the background. To each their own.
I don't think 99 percent is a bad guess. Notwithstanding, I could easily name a dozen doujin games that I really think are worth playing. Not a dozen of the Best Game Ever or anything, but a dozen that have obviously been made carefully and are fun to play.
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Post by ST Dragon »

Die Slave is the best non-commercial Japanese shooter out there. (Greatly influenced by the Thunder Force series)
It looks, feels & plays like a commercial game & it's about as long (5 stages) as Psyvariar on the PS-2.

So that's not quite right in this case.
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Post by TerminasluT »

Hell, there like so many great doujin shooter that easily rivals what we all know on consoles.

Anything by Zun. Imperishable Night, POFV ect...

Bike Banditz - surprised nobody mentioned this yet, this game is really pretty and quite exellent.

Angeraze 2 - Great Espgaluda type of gameplay.

Kamui - Ha, this is pure 2D goodness, a favorite of mine.

Zen-Ichi - Ive been playing a lot with this one lately, great stuff!

Banshiryuu - Amazing bullet patherns, non stop action!

Samidare - Another great shooter with crazy bullet patherns, killer soundtrack!

Blue Sabers - Great gameplay, just too many of em...

Gochamaze no arashi - Cute em up, cave style gameplay.

Steel Savior - Wow probably THE best looking shmup ever...


I could go on and on with more titles, but I guess Ill leave it there :wink:
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Post by Daigoro »

great topic.

thanks for the heads up on Die Slave Dragon. im definitly going to check it out.

i still need to order some of those Zun titles. those games are quite cool from what ive played of the demos.
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Post by neorichieb1971 »

Where do you buy/download this doujin stuff?

Some links please :D
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Post by Daigoro »

neorichieb1971 wrote:Where do you buy/download this doujin stuff?

Some links please :D
http://forum.shmups.com/forum/viewtopic ... highlight=

i learned what little i know about these games from that topic. good luck.

i still need to pick up Phantasmagoria.
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Post by ST Dragon »

Well….
At “Shoot The Core” site, you’ll find tones of doujin stuff, demos & a lot of freeware PC shooters.

http://shootthecore.moonpod.com/PClinks1.html
http://shootthecore.moonpod.com/Links/P ... ase/A.html

There are some really cool looking PC shooters like:

Airstrike 2: Gulf Thunder
Airstrike 3D
Airstrike 3D 2

“Absolute Blue” is another incredibly looking horizontal shooter.

http://www.intermediaware.de/absolutebl ... d=0&lan=uk

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.And for Thunder Force V fans, there is “Aquacube” Freeware available here:

http://adol.jp/cube/

But the site is in Japanese, so I don’t quite understand how you’re supposed to get it using “resume”.

Any help will be appreciated.

Thanks.
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