r0x (Extended Play)

A place for people with an interest in developing new shmups.
Post Reply
heavystylus
Posts: 9
Joined: Sat Aug 06, 2011 2:43 am

r0x (Extended Play)

Post by heavystylus »

Hey there! Inspired by the recent work by mix256/mice and the ongoing developments by gryzor/rozyrg, myself and a few friends developed a freeware shmup that we released just yesterday for Windows and Ouya. I was chatting with Mikael earlier and he suggested I should open a post here - so this is it :)

Image Image

---> Download here http://rgcddev.itch.io/r0x-extended-play <--- Download here

Official blurb: "More avoid-em-up than traditional shmup, r0x (Extended Play) is a simple arcade game where ammo is scarce and you are rewarded generously for taking risks and flying dangerously. Graze rocks, bullets and enemies to recharge your cannon and thrust at breakneck speed through the deadly meteor storm to rack up an epic score!"

Actual interesting info: r0x EP actually started out as an Atari Jaguar game - I have an early prototype sat here that may possibly be completed at some stage, depending on the rest of the team involved. Anyway, the plan was to initially complete a prototype in GMS, but then the Ouya offered the opportunity to expand the game considerably beyond what the Jaguar could handle - such as four player support, for example. The development of the Jag version halted, and the focus switched to releasing a near-final 'party build' of the Ouya version at the Sundown demo party a few weeks back (where it won second place in the wild category).

Now, here's the final version, available for both Ouya and Windows. :)

The game itself is actually a sequel to an unfinished Atari STE game (r0x zer0), and a remake of *another* Atari STE game that we released back in 2009 (r0x). Starting out as a simple 'avoid-em-up', we decided to redesign the game as a shmup with limited ammo with the intention of making the player feel both vulnerable as well as forcing them to think about and weigh up every shot. I know it's not the norm, but we're pretty happy with the end result :)

For those interested in hype-fuelled lists, r0x EP features:

* Thrusting!
* Grinding!
* Two single player modes with separate high score tables, and nine local multiplayer modes!
* Achievements system and player statistics!
* Algorithmic level generation!
* Seven track user-selectable OST composed entirely on an Amiga 1200 by demoscene musician h0ffman!
* Awesome artwork by Tikipod and Vierbit!
* Xbox 360 controller support!

Also, although originally designed as an Ouya title, it's worth noting that r0x EP also runs on similar spec Android devices, but requires a controller to play. The Windows version supports keyboard controls in addition to Xbox 360 joypads.

I really hope that a few of you out there enjoy it, and I look forward to hearing your thoughts! Of course, as the game is out, I can't promise any major changes/updates, but any suggestions will be considered for our next game :D
User avatar
Rozyrg
Posts: 918
Joined: Wed Feb 11, 2009 12:03 am
Location: Southeast USA

Re: r0x (Extended Play)

Post by Rozyrg »

Really cool game! Totally love the soundtrack, too. (I knew it had to be a demoscene guy) :mrgreen: Yall are definitely building up a nice little brand on OUYA.

I've only played for a bit; the only possible complaint I could think up would be the massive wideness of the play area - it just kind of throws me off a bit. I'll probably adjust well enough after a few more goes, though.
heavystylus
Posts: 9
Joined: Sat Aug 06, 2011 2:43 am

Re: r0x (Extended Play)

Post by heavystylus »

Thanks man!

We specifically avoided the 'bordered/tate' mode because the aim was to give it the overall feeling of an Amiga game - which is what it is loosely based on anyway!

Yeah, it was a bit weird adjusting to 16:9 from 4:3, but with 4 players on the go it works quite well :)
PC Engine Fan X!
Posts: 9075
Joined: Wed Jan 26, 2005 10:32 pm

Re: r0x (Extended Play)

Post by PC Engine Fan X! »

Cool Ouya game of r0x...are you still going to finish the Atari Jaguar version of r0x as well? And will it be released as a Jag cart or Jag CD iteration?

I got to try out Duranik's single stage of Native at the World of Atari '98 Expo in Las Vegas (back in August of 1998)...it was awesome considering that it had proper BGM to go with the gamplay (the Native CD demo disc released sometime back doesn't have any BGM tunes whatsoever). Of course, I played it on a Jag dev console setup with a flash cart inserted in the cart slot. Still jaw-dropping to say the least.

PC Engine Fan X ! ^_~
heavystylus
Posts: 9
Joined: Sat Aug 06, 2011 2:43 am

Re: r0x (Extended Play)

Post by heavystylus »

Sorry for the late reply! Originally the game was planned for a jag cartridge, but at this stage I don't know if it will be developed further than the prototype. Really, it's up to law/cj of reboot/automation/d-bug, as he was coding the thing :)
heavystylus
Posts: 9
Joined: Sat Aug 06, 2011 2:43 am

Re: r0x (Extended Play)

Post by heavystylus »

Not sure if it truly counts as a shmup, but this is what we're currently working on (and it should be out next month I guess):

https://www.youtube.com/watch?v=fhj5N1bCiKs
User avatar
Rozyrg
Posts: 918
Joined: Wed Feb 11, 2009 12:03 am
Location: Southeast USA

Re: r0x (Extended Play)

Post by Rozyrg »

Looks quite crazy and interesting nonetheless. ;)
Post Reply