We're hoping to get some feedback and input from the community, and we'll update here as things progress.
WIP Title Screen.

Real time screen grab from our prototype.

It is a big challenge. And if you do bullet hell, with slower moving player ships, it's a even bigger challenge. Fundamentally that's why we went with a dual-stick shooter mechanic for Score Rush, it was the only way to "cover" the field without feeling stressed moving too slow left and right.Dave_K. wrote:For vertizontals (vertical gameplay but horizontal play field) you have a bigger challenge of ship speed and horizontal attacks, but looking forward to seeing the game in action!