Been looking into this, since it's not supposed to be like that...but I can't seem to find the cause of this bug.BPzeBanshee wrote:No deadzones on turrets for loop 2!
Twin Tiger Shark - Android - PC - XBLIG - OUYA
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mice
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Re: Twin Tiger Shark - PC - XBLIG - OUYA
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BPzeBanshee
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Re: Twin Tiger Shark - PC - XBLIG - OUYA
Oh, I thought that was deliberate. Wish there was replay support, I'd just give you the file.
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mice
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Re: Twin Tiger Shark - PC - XBLIG - OUYA
BPzeBanshee wrote:Oh, I thought that was deliberate.
Me too.BPzeBanshee wrote:Wish there was replay support,
On what turret did this happen to you?
If you start an "insane" game can you reproduce it? The changes made between loops are a bit like the difficulty setting change.
(I tried, in invincible mode, but didn't manage to reproduce it on the stationary turrets on the first stage)
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BPzeBanshee
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Re: Twin Tiger Shark - PC - XBLIG - OUYA
If I recall it was on my last life, so literally 2-4 or whenever I ended. Can't say I really recall which one it was though. 
What is the deadzone distance anyway? Last time this happened with me in a game was Aero Flux because Pieterator had deadzone set to something stupid like 3 pixels rather than size of turret in question x 1.5.
I'll see if I can do an Insane run when I've got time next, I'm not all that great at the game but perhaps the issue may show up elsewhere.
What is the deadzone distance anyway? Last time this happened with me in a game was Aero Flux because Pieterator had deadzone set to something stupid like 3 pixels rather than size of turret in question x 1.5.
I'll see if I can do an Insane run when I've got time next, I'm not all that great at the game but perhaps the issue may show up elsewhere.
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mice
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Re: Twin Tiger Shark - PC - XBLIG - OUYA
Android, google play:
https://play.google.com/store/apps/deta ... ark.mobile
After seeing the feedback about the input system used in the Psykio Android games, I decided to try it out on TTS. Kind of feel it works, actually.
A big change is that it now auto-bombs at contact, so it's not only set to easy but you've got like 12 lives to start with and where 9 of them are without the checkpoint restart...
Thoughts?
https://play.google.com/store/apps/deta ... ark.mobile
After seeing the feedback about the input system used in the Psykio Android games, I decided to try it out on TTS. Kind of feel it works, actually.
A big change is that it now auto-bombs at contact, so it's not only set to easy but you've got like 12 lives to start with and where 9 of them are without the checkpoint restart...
Thoughts?