First off, I just wanted to let all GM developers know that as of the latest version of VirtualBox that I tried on my old iMac (v4.3.12), my old test build of an edited Warbird no longer requires my vbox_mode hack to display to correct scale in fullscreen! In addition, it runs in windowed mode very nicely now. Xeno Fighters R v0.11 also ran but was also slow as horseshit (I suspect due to Alluro's preliminary surface rendering combined with the overall performance cost of running a virtual machine on my iMac), v0.6 however ran very nicely.
Previously windowed mode was offset so you couldn't see most of the game and in fullscreen the game screen was present in the top-left corner only with the rest full of garbage. While the scaling and switching between fullscreen and windowed is very nice now, Game Maker 8.0 as a program within VirtualBox is unstable as fuck, and there's still less-garbagey-looking garbage where it should be drawing black. I'm considering trying to get it so that it draws black outside the rooms and do a 640x480 window that will hopefully get rid of the distortion, but last time I attempted to manipulate what the "outside" of the view looked like I had to resort to surfaces which will kill performance and add additional compatibility issues here.
So I'm hoping with this thread we'll be able to document just how well things work. There's a similar thread in Shmups Chat for most doujin games iirc and I'm sure with some collaboration we can get a definitive list of what versions work, example games etc. If anyone's good with WINE or VirtualBox or has experience in this area I'm sure we're all keen to hear from you. I'll probably be looking for testers soon to see if I can pull it off again without resorting to surfaces, and I figure a central thread for collaboration or at least tidbits of info on this would be all appreciated. Last I checked I think null1024 had all of his pre-GM7 working under VirtualBox and Wine, trap15 and a Linux-savvy friend of mine tried GMOSSE some versions ago and got it working with distortion on the edges, and Dave K was the one to help smoothen the rough edges of vbox_mode in newer GMOSSE-based games a bit over a year ago. If any of you guys are able to give some insight here it'd be much appreciated!
