Anti Sanfermines Fight

A place for people with an interest in developing new shmups.
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asdronin
Posts: 20
Joined: Mon Jun 09, 2014 1:33 am

Anti Sanfermines Fight

Post by asdronin »

Hi all,
I have followed most of the advices from previous shmup game here, I thank you all for this =), however I couldnt make a bigger game this time, we wanted to release this in time (more or less) so its Caravan stage with danmaku style. I still have to find a way to make bigger backgrounds like really tall painting (any volunteer just PM me please).

It has online Hi-Scores and more features, I hope you like =)

Any comments or critiques are always welcome and I will try to change as possible to make it better =).

Controls
Arrow Keys - Move
A - Shoot, hold for laser
S - Throw bomb
D - Shoot, no laser
P - Pause

Note:
A friend told me the text fonts and more graphical things are displayed wrongly on his machine so if you see them that way receive my apologies, I will try to fix all this (including performance and speed hopefully) and release v1.1 as apparently it has many errors on certain machines
http://www.newgrounds.com/portal/view/643016

Image

Additionally as you might notice this is a game with message, Sanfermines and bullfighting is being held and even copied in other countries so we think this cant continue in modern era.
Last edited by asdronin on Tue Jul 22, 2014 10:18 pm, edited 1 time in total.
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system11
Posts: 6290
Joined: Tue Jan 25, 2005 10:17 pm
Location: UK
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Re: Anti Sanfermines Fight

Post by system11 »

I got 23k but it was killing my CPU so I stopped.
System11's random blog, with things - and stuff!
http://blog.system11.org
asdronin
Posts: 20
Joined: Mon Jun 09, 2014 1:33 am

Re: Anti Sanfermines Fight

Post by asdronin »

Thanks for commenting System11 =), its a really good score, and yes I know, this is very CPU intensive, I think someday I may move to another technology (if I ever get to know how to monetize in any thats is not based on java), I think this is like Flash limit because the colission checks and all performed are only the ones needed and always trying to make it as fast as possible, I thought about downgrading many things, and in fact I wanted to make even more particles and effects but as you can see it tends to slow down a lot in certain parts where bullet density increases (boss and mid boss overal)
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