Bumping to note that I've spent the better part of a couple of hours taking Aquas' awesome boss guide and folding it into the ST guide. The Batrider ST is looking a hell of a lot better now that it's got everything down.
My workflow was made a hell of a lot faster and smoother by using
Alfred for Mac and a
Markdown to BBCode workflow, which I've further modified to spit out BBCode based on the way I format the guide. Best thing is, now I've got the workflow outputting code the way I want it, I can use it to speed up guide writing work. Just what I needed.
Thanks a bunch Aquas! I owe you a beer!
And once again, thanks to everyone that's contributed to this guide. Didn't think it'd get this far when I started, but that's the beauty of the Raizing players community, we help each other out. ^_-
At some point when this guide is nearing completion, I may start to compile a PDF version of everything.
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There's still a bunch of things I need for the guide for it to approach
COMPLETE status, feel free to help out with any of these if you have the time:
- "Rank - A Hackers Guide" author
This is a big one: I need someone with patience and time to go through everything we know about Batrider's rank system so far, and write up something similar to what BulletMagnet did for the Garegga ST. I feel that we know enough of the major variables to put together something usable for that particular section of the guide.
- Secrets and targets screenshots
Looking for screenshots for all of the major secret locations in the game - boss trigger targets, medal cache locations, etc. Use the examples in the Garegga ST as an idea of what is required:

It is to help new players locate these targets better, as at the moment, the guide is more text than imagery.
- Scoring data tables
We've got some good data to start with, but I have a feeling we're missing quite a lot of information with regards to point values for major and minor targets. Notably, we need to identify every value with their corresponding piercing, non-piercing and aura pointgain value for improved scoring data tables like this:
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R=H & Target & Non-piercing & Piercing & Aura
R=1 & Flame-throwers [x2] & 30,000pts each & 3,000 each & 30,000pts each
R=2 & Yellow plasma cannons [x2] & 50,000pts each & 5,000pts each & ?
R=3 & Backpack missile launchers [x2] & 50,000pts each & 5,000pts each & ?
R=4 & Side laser turrets [x2] & 500pts each & 500pts each & 5,000pts each
R=5 & Confrict kill & 100,000pts
The Character Viewer in the test menu displays all of this information, but there's a lot to sift through.
- Boss targets maps
To assist with the scoring data tables, I'm looking for target maps like this:

Transparent PNGs work best for these. Names should correspond to the names of targets in the scoring data tables.
- Proodreading and addendums
Any small mistakes and missing bits of information can be corrected on the fly. Feel free to post if you spot a mistake or an omission.