Okay thanks, so what does a "NTSC Wii patched to EU-Region outputs RGB just fine" consist of? Are you replacing the NTSC system software with a PAL system software? If so, will a NTSC Wii patched with PAL system software still going to accept games from its original region?Fudoh wrote:you get a PAL60 signal for sync, but that doesn't matter, since the TV or monitor doesn't use it for RGB. The included sync information is the same as in a genuine NTSC signal.
Have you tried the double strike modes on retroarch wii?
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Lawfer
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Re: Have you tried the double strike modes on retroarch wii?
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Lawfer
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Re: Have you tried the double strike modes on retroarch wii?
Anyone knows the answer to that? I have aNTSC Wii as well as a PAL Wii, but 99 percent of my Wii games are US NTSC.Lawfer wrote:Okay thanks, so what does a "NTSC Wii patched to EU-Region outputs RGB just fine" consist of? Are you replacing the NTSC system software with a PAL system software? If so, will a NTSC Wii patched with PAL system software still going to accept games from its original region?Fudoh wrote:you get a PAL60 signal for sync, but that doesn't matter, since the TV or monitor doesn't use it for RGB. The included sync information is the same as in a genuine NTSC signal.
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Fudoh
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Re: Have you tried the double strike modes on retroarch wii?
They won't run natively, but you can use HBC with a loader like Gecko ro tun NTSC games on a PAL machine.
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Lawfer
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Re: Have you tried the double strike modes on retroarch wii?
Meh RGB for Wii is too much trouble, better stick with Component in 480p mode even if its not as color accurate as RGB.Fudoh wrote:They won't run natively, but you can use HBC with a loader like Gecko ro tun NTSC games on a PAL machine.
Nintendo consoles really sucks when it comes to stuff like these, the Wii U has HDMI but only outputs at a limited range of 16-235, no spdif capabilities, no Dolby Digital or DTS support either for any Wii U games.
The NTSC Gamecubes with digital ports could output both digital RGB and digital audio, yet no official Nintendo accesories was ever released to make use of these capabilities, you had to resort to modding.
The Nintendo 64 was going to support RGB, yet halfway through the first manufacture batch, RGB support was scratched and RGB is only possible on the first batch of Nintendo 64... through modding.
etc
With Playstation 2 its so much easier, you hook a scart and you get 240p, 480i and 480p RGB, hook a toslink cable and get digital audio for both Playstation 1 and 2 games.
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andy251203
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Re: Have you tried the double strike modes on retroarch wii?
To be fair RGB was never really a widely used standard in Japan or the US.
-The US SNES had RGB support probably as a carryover from the SFC. And only older Japanese TVs had JP21-pin RGB. Most later TVs replaced that port with D-terminal.
-N64 removed RGB on the port for this very reason--it wasn't widely used.
-Gamecube supported component because that was now a consumer standard; not RGB. In fact, Nintendo removed the digital video port because less than 1% of people used it. (Kinda their own fault though, when the component cable could only be purchased through their web store)
I've heard from somewhere that Gamecube actually processes its video natively using YCbCr, so modding the component cable to output RGB does not improve picture quality.
-Wii, same reason. Component support because it's a consumer standard. RGB scart replaced S-video in Europe probably for legacy purposes. I guess more people use scart than s-video.
-The US SNES had RGB support probably as a carryover from the SFC. And only older Japanese TVs had JP21-pin RGB. Most later TVs replaced that port with D-terminal.
-N64 removed RGB on the port for this very reason--it wasn't widely used.
-Gamecube supported component because that was now a consumer standard; not RGB. In fact, Nintendo removed the digital video port because less than 1% of people used it. (Kinda their own fault though, when the component cable could only be purchased through their web store)
I've heard from somewhere that Gamecube actually processes its video natively using YCbCr, so modding the component cable to output RGB does not improve picture quality.
-Wii, same reason. Component support because it's a consumer standard. RGB scart replaced S-video in Europe probably for legacy purposes. I guess more people use scart than s-video.
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blizzz
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Re: Have you tried the double strike modes on retroarch wii?
I have never seen anyone use S-Video in Europe.andy251203 wrote:RGB scart replaced S-video in Europe probably for legacy purposes. I guess more people use scart than s-video.
RGB on the Wii is really nice. You have one small console that can launch a great library of Virtual Console games and play them via RGB Scart on a CRT TV. Plus you can use an official SNES controller plugged into the Wiimote. The only downside is that you have to start the games through something like Triiforce. I wonder if there's a way to mod the actual games so that they start in 60Hz PAL mode.
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Unseen
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Re: Have you tried the double strike modes on retroarch wii?
This is correct - the signal on the digital video port (which is basically the same as the internal DAC uses) is 4:2:2 YCbCr, which means that each pixel horizontally has its own brightness (Y) data, but the color (Cb/Cr) is only transmitted for every second pixel. Usually this missing color information is regenerated by either repeating the color from the previous pixel or with a linear interpolation from the left and right neighbour pixels.andy251203 wrote:I've heard from somewhere that Gamecube actually processes its video natively using YCbCr, so modding the component cable to output RGB does not improve picture quality.
In practice this means that the Gamecube (and Wii) should be unable to reproduce vertical, 1-pixel wide, alternating color stripes, especially when the two colors have the same luminance and differ only in their color components. I haven't tested that yet though. =)
GCVideo releases: https://github.com/ikorb/gcvideo/releases
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Lawfer
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Re: Have you tried the double strike modes on retroarch wii?
RGB is used in both NTSC/J and PAL/SECAM territories. But in my post that is not the only point I made, I also mentioned the fact that they never made use of digital audio output, while Sony and Microsoft had digital audio support since 2001 for the Playstation 2 and Xbox, all Playstation 2 and Xbox support RGB no matter which console region. While Nintendo released the Wii in 2006 with no digital outputs whatsoever, no HDMI outputs, no HD support, no digital audio support and no RGB capabilities outside Europe (you can only get analog RGB, since the Wii is all analog, this is why you cant even do an SPIDF mod on it).andy251203 wrote:To be fair RGB was never really a widely used standard in Japan or the US.
-The US SNES had RGB support probably as a carryover from the SFC. And only older Japanese TVs had JP21-pin RGB. Most later TVs replaced that port with D-terminal.
-N64 removed RGB on the port for this very reason--it wasn't widely used.
-Gamecube supported component because that was now a consumer standard; not RGB. In fact, Nintendo removed the digital video port because less than 1% of people used it. (Kinda their own fault though, when the component cable could only be purchased through their web store)
I've heard from somewhere that Gamecube actually processes its video natively using YCbCr, so modding the component cable to output RGB does not improve picture quality.
-Wii, same reason. Component support because it's a consumer standard. RGB scart replaced S-video in Europe probably for legacy purposes. I guess more people use scart than s-video.
Indeed, people would be like "S-Video? What is that?", scart was used in Europe, either RGB scart or Composite with Red and White stereo put on an RCA to scart adapter, now they use HDMI.blizzz wrote:I have never seen anyone use S-Video in Europe.
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nyder
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Re: Have you tried the double strike modes on retroarch wii?
Somehow picked up a PAL Wii for $4 at a flea market
It was already hacked, so i installed some emulators for SNES/Genesis etc.
I have it hooked up to my PVM-20l5 with official component cable.
I first ran super ghous and ghosts and it booted into 480p.
No scanlines very clean image.
then I went tot he WII screen settings changed the TV type from EDTV to SDTV and started the game up again, this time the game seemed to boot into 480i.
Better, but with obvious flickering.
Then I went into the emulators settings directly, changed the output to ORIGINAL and removed all filtering etc.
BOOM
Super nice 240p image.
Same thing on the Genesis emulator
Very impressed.
Going to order a Wii SCART cable, just as its easier to use with my SCART switch but hoping it improves colours.
Avoid the Virtual console ports, they are lame compared to the emulators runningt he same game.
the native wii ware looks fine, but I don't feel like switching it to EDTV everytime I play them lol.
I figure you could run the emulators this way with a NTSC Wii no problem via component on a CRT and its very authentic.
Nyd
It was already hacked, so i installed some emulators for SNES/Genesis etc.
I have it hooked up to my PVM-20l5 with official component cable.
I first ran super ghous and ghosts and it booted into 480p.
No scanlines very clean image.
then I went tot he WII screen settings changed the TV type from EDTV to SDTV and started the game up again, this time the game seemed to boot into 480i.
Better, but with obvious flickering.
Then I went into the emulators settings directly, changed the output to ORIGINAL and removed all filtering etc.
BOOM
Super nice 240p image.
Same thing on the Genesis emulator
Very impressed.
Going to order a Wii SCART cable, just as its easier to use with my SCART switch but hoping it improves colours.
Avoid the Virtual console ports, they are lame compared to the emulators runningt he same game.
the native wii ware looks fine, but I don't feel like switching it to EDTV everytime I play them lol.
I figure you could run the emulators this way with a NTSC Wii no problem via component on a CRT and its very authentic.
Nyd