Guys, I will be rolling out an update to the base game/demo this weekend. I'll also log all the changes I make within the first post to this topic. I'll definitely make the game more like a traditional JP shmup to make it more enjoyable.
Rozyrg wrote:HUSH! Might get me working on it again.

Anyways, makes me happy to hear, feel free to unload any feedback on me for when I do eventually get back to it.
This game looks pretty cool, too. I'll definitely have to give it a spin.

Don't make me promote ZPF on my website/facebook!

You should really finish it, and sell it if you're inclined to. I have wanted to do somethiing similar, but it's not because I lack shmup experience - I just wanted to do something a little different for now. Thanks for the praise.
eebrozgi wrote:I could no-miss the demo without much extra effort, as it's so short and doesn't raise the difficulty enough to make me feel it.
As for the variable speed, it's hard to say: there's nothing that made me see how the heavy acceleration could be useful. Though I just now noticed that there's a graze bonus, but I'd still have at least some startup speed.)
If shmup players feel that it hurts them or it's just too weird, I'll probably remove the variable speed. I've mostly got "too weird" comments here and through email. So that's a good sign - most people don't feel it's a "bad" system when they play. But someone did ask me "if the variable speed doesn't affect the game all that much, why not just have fixed speed instead?"
So at the very least I'll include a fixed/focus option.
eebrozgi wrote:Edit:
I tried grazing a bit more, and I think getting invincibility from it is a cool feature! The graze hitbox is frustratingly small, though, is that the reason for the variable speed?
Maybe the grazebox could be the entire ship sprite? That way you could draw at least one hitbox less on the ship.
Thanks. I wanted to have something that "regular" gamers could do, but expert players can enjoy doing too - no miss the entire game(including the final boss) through grazing. So the random-sized bullet swarms don't actually effect gameplay at all if you graze. I put a lot of thought into each feature of the game.
Also a check is made and you lose a life if you're reckless and think grazing's gonna save you. You need at least 10 live frames from the time you grazed a bullet to have the invulnerability/point bonus applied. Add the no-miss point bonus at the end of each wave(the more no-misses you get the higher the bonus), and you can rack up some serious points from grazing alone. Though I admit, I really should detail this kind of special stuff somewhere in the manual or something!
The grazebox is small on purpose - it has nothing to do with the variable speed, that was just to make grazing/bullet dodging easier. Though with the graze check applied, there's nothing wrong with enlarging the grazebox some. Having it be the entire ship sprite would make grazing VERY easy and would destroy the risk/reward of getting the bonus. But then again, I could just make the ship sprite a little smaller. With all that in mind, do you think graze protection should be removed?
No worries though! I've taken everyone's feedback seriously and I'm making changes with that in mind.
