First things first, Endless Reach is a 2.5D shooter that places you in control of a powerful starfighter charged with cleansing the Reach of an evil alien race. The game will feature 10 exciting levels, 6 different enemy types, 5 visually stunning fire modes with an overload feature, and a high-quality techno soundtrack by local Atlanta artist, Shiny Baubles.
Endless Reach will be available for PCs and Windows Phone near the end of June 2014, with Android and iOS versions planned for release in July.
You can view an older video of the gameplay while it was in beta last month at this link: http://youtu.be/mgCq-Y_KIxs
Endless Reach features a dynamic spawn combat system; such that the more enemies you kill, the more enemies get spawned. Basic gameplay has you avoiding enemies, for the most part, until you begin collecting power-ups. Each power-up will increase your fire rate, up to a maximum of five times. Collecting the fifth power-up triggers Limit Break mode, a 15 second firing frenzy that not only destroys everything in it's path, but also provides you with a shield that prevents all damage. Limit Break mode comes at a price, however, as after 15 seconds your ship will begin to overload, requiring a purge. A successful purge (tap/click the center of the screen) will release a massive explosion, destroying all enemies in the blast radius. Fail to hit the button at the appropriate time, and your ship will collapse into itself, ending your mission!
We aim to release the game at a $.99 price point, and there will be a free demo available.




Along the same note, one of the things we're working with at Soverance Studios is virtual reality and the Oculus Rift. We'd love to essentially re-make this game specifically for VR, and it's a project we've already tinkered with a little bit. We're really interested in bringing shmups to virtual reality, and we're working on some interesting gameplay mechanics to bring you into the immersive world of Endless Reach. Quick teaser screenshot of Endless Reach in VR below!
