I disagree with pretty well everything here, but I realize that this quote captures a common sentiment. I'd like to have a calm, rational discussion of the matter.DC906270 wrote: too much psikyo leads me to start thinking they are all too similar - dragon blaze in particular offers nothing much new over gunbird 2 for instance. have psikyo stopped developing shmups now? maybe they are out of ideas. cave games kick their arses in terms of originality and game mechanics.
First off, I'll state my own opinion: atm I'm inclined to say that Dragon Blaze is my favorite game ever. I think it is a perfectly crafted masterpiece. (I admit, though, that I've only gotten to 1-5, and refuse to credit feed, so my opinion is not based on familiarity with the entire game.) No Cave game comes close in my book, though I do like DDP and DOJ quite a lot.
It seems to me that a masterpiece like this does not just come out of nowhere: only mature developers with many years of experience are going to produce something like this. I would have been happy with Gunbird 3, a better execution of the same ideas in Gunbird 2, but instead Psikyo created a game with a much better, very different look and with a significantly deeper scoring mechanic in Dragon Blaze. To my mind they also cut down on the cheap deaths by stray bullets. The dragon shot is a thing of beauty: I love the complexity added by the option of leaving your dragon shot out to collect coins or to deploy that special charge shot.
I will add more thoughts as I get time. I have to run just now.