Nintendo Wii U + Sony BVM 20e1u=Awesome!

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Triaxis
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Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Triaxis »

Recently I purchased a Wii U. One of the big features of the system is that it can output 1080p via HDMI. After playing a few hours on my Sony flat screen, the input lag was starting to bother me so I tried hooking it up to my Sony BVM with my trusty wii componet cables. The result is zero input lag and a glorious 480i picture. Of course 1080 P looks better, but the controls are so much tighter on the CRT.
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thebeautifulones
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by thebeautifulones »

Nice monitor! 1000 lines?

I love Wii U on CRT too. I have it hooked up more often to my PVM-20L5 (usually at 1080i, but i love the look of 480i as well) than my low latency plasma or LCD monitor, mostly for that feeling of immediate response, but also the motion resolution. I want Tropical Freeze; I've been waiting for a sale.
Skips
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Skips »

Now you just gotta get a hold of a PVM/BVM that is HD capable. I tried a Wii U on my PVM-20L5 at 480p, 720, and 1080i. The system looked phenomenal on it.
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Xan
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Xan »

Do all the games still have 4:3 modes? On PS3/360 many would just show the same 16:9 image letterboxed on a 4:3 screen, with the text being nearly unreadable.
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Lawfer
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Lawfer »

Xan wrote:Do all the games still have 4:3 modes? On PS3/360 many would just show the same 16:9 image letterboxed on a 4:3 screen, with the text being nearly unreadable.
I would like to know too.
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ryu
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by ryu »

Lawfer wrote:
Xan wrote:Do all the games still have 4:3 modes? On PS3/360 many would just show the same 16:9 image letterboxed on a 4:3 screen, with the text being nearly unreadable.
I would like to know too.
I think that's unlikely, even later Wii games dropped proper 4:3 mode. Skyward Sword, DKCR and Xenoblade for example all run in letterboxed 4:3

edit: Although I might be mistaken about Xenoblade
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Xan
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Xan »

Quite ridiculous to drop 4:3 on the Wii considering how the anamorphic widescreen causes 16:9 to have less detail.
Last edited by Xan on Thu Jul 03, 2014 3:48 pm, edited 1 time in total.
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SGGG2
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by SGGG2 »

After much hand wringing and trying to get 16:9 look good on 4 different upscalers I've come to the conclusion that the Wii is a 4:3 console and that's that. I hesitate to call it 'good' but it's certainly decent. Kinda funny that the original Xbox and PS2 look better in widescreen than the Wii does.
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by kamiboy »

I was ver, very tempted to give in and connect U to one of my CRTs just for Tropical Freeze. But I I guess my brain eventually learned to compensate for the lag, if any, or I just got gud.

The visuals of that game really need to be seen in HD to be appreciated fully though.
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Triaxis
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Triaxis »

The wii u games are designed for 16X9. I set the system and the BVM to 16X9 and sit closer to the screen. This is the only console in the 8th generation that can output non HDMI signals. Maybe the last. 1000 lines on the e1u you are correct.
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Triaxis
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Triaxis »

How the game plays and feels is more important to me than the displayed resolution. Especially when you get to the harder levels where split second reaction starts to matter more.
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Einzelherz
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Einzelherz »

SGGG2 wrote:After much hand wringing and trying to get 16:9 look good on 4 different upscalers I've come to the conclusion that the Wii is a 4:3 console and that's that. I hesitate to call it 'good' but it's certainly decent. Kinda funny that the original Xbox and PS2 look better in widescreen than the Wii does.
I've never even bothered to use it 16:9. My only real complaint about the Wii is that it has a bit of a filter over the screen, even in 480p.
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ryu
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by ryu »

Einzelherz wrote:
SGGG2 wrote:After much hand wringing and trying to get 16:9 look good on 4 different upscalers I've come to the conclusion that the Wii is a 4:3 console and that's that. I hesitate to call it 'good' but it's certainly decent. Kinda funny that the original Xbox and PS2 look better in widescreen than the Wii does.
I've never even bothered to use it 16:9. My only real complaint about the Wii is that it has a bit of a filter over the screen, even in 480p.
Huh? That filter's actually exclusive to 480p output, the picture's much sharper in interlaced mode.
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Xan
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Xan »

1000 lines I take it refers to the horizontal resolution the monitor is able to resolve? The question is whether any console would take advantage of that, which I doubt...

About 16:9 modes on BVMs, usually an irritating test pattern at the top becomes visible with that.
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Fudoh
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Fudoh »

1000 lines I take it refers to the horizontal resolution the monitor is able to resolve? The question is whether any console would take advantage of that, which I doubt...
it just describes the size of the RGB "dots" on the mask. On a SD monitor your signal's always limited to 720x480 (NTSC) or 720x576 in PAL. A 1000 TVL tube can just "so so" resolve a 1280x720p signal (TVL states the horizontal resolution in the square area in the middle of the screen), while it can't resolve the full horizontal resolution of a 1080i signal.
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Xan
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Xan »

But given a 15 kHz only monitor wouldn't this be more like 1280x480i in practice?
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thebeautifulones
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by thebeautifulones »

ryu wrote:
Einzelherz wrote:
SGGG2 wrote:After much hand wringing and trying to get 16:9 look good on 4 different upscalers I've come to the conclusion that the Wii is a 4:3 console and that's that. I hesitate to call it 'good' but it's certainly decent. Kinda funny that the original Xbox and PS2 look better in widescreen than the Wii does.
I've never even bothered to use it 16:9. My only real complaint about the Wii is that it has a bit of a filter over the screen, even in 480p.
Huh? That filter's actually exclusive to 480p output, the picture's much sharper in interlaced mode.
It's definitely sharper in 480i for me as well. I don't mind much, though; even without the blurring I'd still prefer the way most polygonal Wii games look interlaced. Usually I keep PS2, too, at 480i and only go progressive with the 360/ps3-or-newer gens. I usually find 480p is too revealing (despite the blurriness) with the low poly, heavily aliased stuff.
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Einzelherz
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Einzelherz »

ryu wrote:
Einzelherz wrote:
SGGG2 wrote:After much hand wringing and trying to get 16:9 look good on 4 different upscalers I've come to the conclusion that the Wii is a 4:3 console and that's that. I hesitate to call it 'good' but it's certainly decent. Kinda funny that the original Xbox and PS2 look better in widescreen than the Wii does.
I've never even bothered to use it 16:9. My only real complaint about the Wii is that it has a bit of a filter over the screen, even in 480p.
Huh? That filter's actually exclusive to 480p output, the picture's much sharper in interlaced mode.
Did not know this. I'll have a look at it when I get home. Thanks!
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Lawfer
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Lawfer »

OKAY, questions about Wii U please.

If you hook a Wii U with an HDMI cable, you put in a Wii game at 480p, do you still get the filter that way? (just trying to figure out if the filter at 480p is a component thing or if it even does it with HDMI).

Can you play a Wii game with HDMI AND Component cable (HDMI for the audio and component for the video)? I am asking because I have a broadcast monitor and cant use HDMI on it whitout an HDMI to component transcoder/converter, but I would love to get digital audio from my Wii games using the Wii U HDMI output.
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by SGGG2 »

No filter with Wii or Gamecube games (via Devolution). Don't know about component support and sound.
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Lawfer
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Lawfer »

SGGG2 wrote:No filter with Wii or Gamecube games (via Devolution). Don't know about component support and sound.
So 480i being sharper compared to 480p is only a Wii thing, does not apply to Wii U over HDMI?
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SGGG2
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by SGGG2 »

Yup, the best image quality available for both systems.
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Lawfer
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Lawfer »

Thanks, btw is devolution emulation?
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by SGGG2 »

Devolution isn't emulation based, it's a Wii program, but it all depends on wether virtual Wii is hardware based (I believe it is) or not.
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Lawfer
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Lawfer »

SGGG2 wrote:Devolution isn't emulation based, it's a Wii program, but it all depends on wether virtual Wii is hardware based (I believe it is) or not.
I see, doesnt matter because I just watched a video and it requires soft-modding.
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by SGGG2 »

vWii is 'walled off' completely from the Wii U, no reason not to softmod...
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by bobrocks95 »

Hmm, is the Wii U capable of reading Gamecube-sized discs? Or does the disc drive not physically support them? I know Nintendon't, a similar program, won't let you load Gamecube games, but I'm not sure if it's a software or a hardware limitation (I'm guessing hardware though).
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Xan
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by Xan »

Wii is an overclocked Gamecube essentially so an emulator that runs Wii games should also be able to run Gamecube games. Rumor has it that certain parts of the WiiU GPU are used for Wii BC (http://www.neogaf.com/forum/showthread.php?t=511628), so there might be a semi-software approach. In any event, since they got into the HD remakes business it's pretty clear why they dropped Gamecube BC.
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bobrocks95
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Re: Nintendo Wii U + Sony BVM 20e1u=Awesome!

Post by bobrocks95 »

Xan wrote:Wii is an overclocked Gamecube essentially so an emulator that runs Wii games should also be able to run Gamecube games. Rumor has it that certain parts of the WiiU GPU are used for Wii BC (http://www.neogaf.com/forum/showthread.php?t=511628), so there might be a semi-software approach. In any event, since they got into the HD remakes business it's pretty clear why they dropped Gamecube BC.
Was that a response to me or the earlier comments about whether vWii was hardware-based or not?
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