Would be nice

<changed RQ to GD -inc.>
The timing-out factor is what leans me towards killing them quickly. I'd wager that the Mad-Dash multiplier applied to the boss parts can outweigh a series of hefty Counter-Slashes.zakk wrote:An observation, and a question!
In boss battles, I'm wondering if it's worth investigating milking them. Some of the bullet patterns, especially the 'radiating' kind, start out very dense. It may be worth sword slashing the patterns early. I did it to the first boss' tank form, when it spews out that 'star'. One slash alone was worth 2M+ points.
The bosses time out fairly aggressively, so it may not be worth it.
I'm not 100% sure what triggers them, but they are somehow linked to your comboing (which the horizontal green bar is measuring). The orbs represent your current weapon level. For each additional orb, you get another stream of fire.zakk wrote: What determines how many 'orbs' are around you? Notice you start with two. The number will continue to go up. I've seen at least four. It seems to be related to the meter on the upper left. The horizontal one; the circle one just appears to be a meter determining when your sword can be used again.
Also, wtf do the 'orbs' do?
in the upper left is a blue bar, it gets bigger every time you collect these golden stones if the bar is full you get an extra orb and also more fire powerzakk wrote:An observation, and a question!
What determines how many 'orbs' are around you? Notice you start with two. The number will continue to go up. I've seen at least four. It seems to be related to the meter on the upper left. The horizontal one; the circle one just appears to be a meter determining when your sword can be used again.
Also, wtf do the 'orbs' do?
One good time to get a lot of counter-slash points is against the 2nd stage boss' first form. Right after he shoots that annoying thin and fast pattern, he'll head up slightly north of center and start flooding the screen with a thick circular pattern that can be worth a lot. Right after you counter this pattern a 2nd time you should be ready to deplete the lifebar and go to the next form.zakk wrote:An observation, and a question!
In boss battles, I'm wondering if it's worth investigating milking them. Some of the bullet patterns, especially the 'radiating' kind, start out very dense. It may be worth sword slashing the patterns early. I did it to the first boss' tank form, when it spews out that 'star'. One slash alone was worth 2M+ points.
The bosses time out fairly aggressively, so it may not be worth it.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
So is the game letting you access stage 5 by continuing in stage 4... or is it ending after the stage 4 boss battle?Zweihander wrote:Also, I can confirm that 99 is the max. ammount of credits one can acquire. Not like it matters much, personally I can clear the game with 3 or so continues.(Hey, I can make it to stage 4 on one credit.... I just get brutally dismembered and/or raped shortly into the stage...)
Yeah, it ends after stage 4. ~_~ Pisses me off, I mean I paid $65 for the goddamn game and I can't even play it for all its worth... blargh.Kiken wrote:
So is the game letting you access stage 5 by continuing in stage 4... or is it ending after the stage 4 boss battle?
If it's ending after stage 4.. what is the "bad" ending like?
The "good" ending (other than the escape sequence) only has a single graphic for the ending as the credits begin to roll (image #53 in the gallery, the one of Homura standing on the cliff and looking at the countryside).
What part of stage 4 are you having trouble with? I'd be happy to offer any advice. I hope to have an SCC replay recorded and uploaded in the next couple of days.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
Nah, it just tells us that Kiken never credit-feeds.Zweihander wrote:Jesus H. Christ, you've never gotten the "bad" ending? T_T god damn, I suck.........![]()
That is correct. I just couldn't bring myself to credit-feed this game at all. Not to mention, I know that Skonec have a habit of including special final stage/bosses that can only be accessed if you don't continue.Ghegs wrote:Nah, it just tells us that Kiken never credit-feeds.Zweihander wrote:Jesus H. Christ, you've never gotten the "bad" ending? T_T god damn, I suck.........![]()
So it won't display ALL after even you beat the hidden boss...Kiken wrote:And SAM, I checked the CD-ROM in my PC drive, there's only data for 5 stages, so I'm pretty damn sure I made it to the true final boss (the names you posted accurately describe the enemy... not to mention there are no other images in the gallery).
Nope. It just says that you reached stage 5 (which is still technically true). And no, there's no second loop (Skonec don't do second loops).SAM wrote: So it won't display ALL after even you beat the hidden boss...(No 2nd loop either)
Congret to your SCC.
Actually, as far as stage 1 goes, the higher scores are being obtained on the Easy path (about 40 million greater than those on Hard). Stage 2 seems to be a total toss-up, however stage 3 definitely offers more enemies on Hard than on Easy, meaning higher combos.Nemo wrote:Does anyone know the pluses and minuses of the different paths in first 3 stages besides difficulty? Like do you get penalized for choosing the easy path or better scoring opportunities with the hard path?
twe wrote:I have no clue why you guys state the "right" paths are HARD and the "left" paths are EASY. Where does it say this in the game? In the first level, for example, the right path is simply termed the EAST path while the left path is the WEST path. There's really no reason to go down the RIGHT/EAST path in Level 1, as you get about 40-60 million more points if you go down the LEFT/WEST path.
The instruction manual does state that the paths differ SLIGHTLY in difficulty. However, it does not state this coincides with LEFT paths always being EASY and right paths always being HARD. It instead says that some paths are easier and some are harder. Based on my own play experience, I'd term the following as more difficult (in terms of amounts of enemies & bullets):
LV1: HARD=LEFT, EASY=RIGHT
LV2: Not clear on this one, they seem about the same.
LV3: HARD=RIGHT, EASY=LEFT
Anyway, I think it's much better to just call them the LEFT/RIGHT (or WEST/EAST) paths rather than EASY/HARD, as this gives a better indication of what paths the player really took.
BTW Kiken, this could be the reason why when you 1CC'd the game it did not say "ALL". Perhaps you have to go down all the more difficult paths to get this (for example, you took the Easier "RIGHT" path on your all-clear vid instead of the harder "LEFT" path on LV1).