BPzeBanshee wrote:- why is this 100 MB?
The audio is uncompressed. We didn't have disk space issues, so that was not a problem. The audio will be compressed in a future version.
BPzeBanshee wrote:- explosions with particles sound like a bad excuse to add performance cost for aesthetics. I find that making a sprite-based explosion first then adding particles/effects to it will look better, and add an option to switch off the particle system part of it, that way it will please the graphics whores and the ones who just want to play the game.
My 4 years old laptop is powerful enough to run this game at 120Hz.
BPzeBanshee wrote:- the input system clearly needs simplification. ZQSD makes no sense, and from the video I saw a while back I don't see the need to have four buttons for the mirror: that could be reduced to two at least.
The game was designed to run on a cab with two joysticks, the keyboard inputs were here to test the game on a PC with an AZERTY keyboard. I will add the possibility to change controls later.
For the mirror, you can go instantly from any direction to any direction, and if you center the joystick the mirror will just block the lasers without reflecting them. The ship is also faster when the mirror is disactivated.
A common answer for all questions :
the game was designed to run on one computer and to be played on one specific cab. Initially it ran on linux, I have made a crappy Windows port later so people can play this game on their computers. There are a lot of improvements to be made, we will fix that when we have time.