Nemesis Papercraft Diorama

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Patraw
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Nemesis Papercraft Diorama

Post by Patraw »

My newest B&W Gameboy papercraft diorama project is from a shmup, the third, Moai-infested stage from Konami's 1990 Nemesis (a.k.a., Gradius), so I thought I'd share it here:

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Here's a brief look at the construction process for this piece:

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Original reference screenshot (sprite layer disabled for clarity).

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This is the sheet of game assets I put together and printed out. I fudged things a little bit by sticking a faded-out SNES Gradius III stage 3 stone background in there, because, it is a rather plain-looking stage. I made the front/back of the Moai heads by editing the side view sprites, and likewise the top/bottom view of the Proteus 911 (which, for some reason, is what the Vic Viper is called in this game).

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This is a shot of all the components that I made on the first day of work, the base, two of the Moai heads and the Proteus 911 starship. The Moai are a bit too blocky for my tastes, but I didn't want to spend a lot of time designing, and assembling, more complex geometry for them, so, it'll have to do.

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Here's a closer look at the tiny Proteus 911 (a.k.a., Vic Viper). Rather than a flat 2-Dimensional sprite, as I did with the previous Christopher Belmont and Mega Man figures in their respective dioramas, I decided to make the starship 3-Dimensional (actually, it's more of a 2.5D affair, but close enough).

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Here's a test shot on the background. The faded SNES rock graphics didn't print out well at all, so that was a wasted effort on my part (maybe I should have made them a bit darker, but I didn't want that design element too noticeable, as they technically don't belong there in the first place). I kind of like the idea of the ship flying out of the diorama, towards the viewer, but, for the sake of accuracy, I went with the expected side view in the final version.

Here's the finished product:

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Materials:
Cardboard, game graphics printed out on white paper, white lined notebook paper, white glue, newsprint, tissue paper, permanent marker, a brown paper grocery bag, and a wire twist tie (mount for floating elements only).

Dimensions:
9.1 cm (3.6") x 8.2 cm (3.2") [widest point x highest point]

Time:
Two days: June 10 and 12, 2014.
Last edited by Patraw on Sat Jun 14, 2014 2:45 pm, edited 2 times in total.
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Mortificator
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Re: Nemesis Papercraft Diorama

Post by Mortificator »

Wow, nice work.

The rotating gif reminds me of R-Type Dimensions.
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chempop
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Re: Nemesis Papercraft Diorama

Post by chempop »

That's Awesome!
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Doctor Butler
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Re: Nemesis Papercraft Diorama

Post by Doctor Butler »

Nice.
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Squire Grooktook
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Re: Nemesis Papercraft Diorama

Post by Squire Grooktook »

Beautiful.
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Nana
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Re: Nemesis Papercraft Diorama

Post by Nana »

That is AWESOME. You mentioned that this is your newest one, do you have any links to others? And do you do these as commissions? :mrgreen:
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chempop
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Re: Nemesis Papercraft Diorama

Post by chempop »

Nana wrote:And do you do these as commissions?
Life sized Dimahoo please! :twisted:
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Phellan Wolf
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Re: Nemesis Papercraft Diorama

Post by Phellan Wolf »

Awesome man, just awesome.
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emphatic
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Re: Nemesis Papercraft Diorama

Post by emphatic »

Very cool!
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Patashu
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Re: Nemesis Papercraft Diorama

Post by Patashu »

This is cool! But, how do you play it...?
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Magma Dragoon
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Re: Nemesis Papercraft Diorama

Post by Magma Dragoon »

Make a video of it with Moonspin playing in the background!
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M.Knight
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Re: Nemesis Papercraft Diorama

Post by M.Knight »

As the others said, that's a very nice diorama!

I have a question though : We can see in your side view photos that the last option is glued to the "wall" with a wire, and this isn't visible on the photos taken from the front. Why not having done the same for the other option and the ship? That way, it would be even more visually appealing, isn't it? I guess it was easier and more convenient to stick them all on the same wire and I can defintely understand that. ^^

Nontehless, it looks cool and is a creative way to show your passion for the game. Props to that!
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endoKarb
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Re: Nemesis Papercraft Diorama

Post by endoKarb »

Oh, this is really cool.

good job :!:
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Patraw
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Re: Nemesis Papercraft Diorama

Post by Patraw »

Thanks for the comments/feedback, everyone!

@M. Knight: I did consider doing individual wires for the options, ship, and shield, like you described, and, while that would look seamless from the front, it wouldn't from the sides/angles, so I opted to go for a single wire running through all three, as I felt that was the best, and least intrusive, option for viewing it from all viewpoints.

@Nana: Sorry, no, I'm not taking commissions. I've made three of these so far, but this is the only shmup one. Here are the other two:

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Castlevania: The Adventure (Japan: Legend of Dracula) Stage 1

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Mega Man 3 (Japan: Rock Man World 3) Snake Man Stage
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Nick420
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Re: Nemesis Papercraft Diorama

Post by Nick420 »

Wow, great stuff man.
Crazy how tiny that vic viper is considering the detail. Also great choice on going for the maoi.
Looks amazing I especially like the castlevania one! Incredible!
Super meat boy next!! ;)

Edit, fez would be really cool as well. You could have it changing the scenery to look like a new place when you rotated the diorama like it does in the game. Although I guess b&w game boy games is the theme but just a thought :)
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Magma Dragoon
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Re: Nemesis Papercraft Diorama

Post by Magma Dragoon »

Operation C and Sagaia would look cool!
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Patraw
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Re: Nemesis Papercraft Diorama

Post by Patraw »

It just so happens that Operation C (Level 1) is what I'm currently working on:

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